As ships don't count as destroyed until the end of the status phase, he should be allowed to heal damage off technically non-destroyed ships to keep them in the fight one more turn. It would rely on lining up those Eng commands or having a station in range which would limit the use of it being 'OP', as sloane allows squadrons to both reroll and spend tokens on a ship (while I think it should be spend tokens on squadrons, and reroll on ships with no overlap) but as both are equally ambiguously worded I say the Zombie commander should be able to 'raise the dead back to life'
Thoughts on Rieekan
Just now, EbonHawk said:As ships don't count as destroyed until the end of the status phase, he should be allowed to heal damage off technically non-destroyed ships to keep them in the fight one more turn. It would rely on lining up those Eng commands or having a station in range which would limit the use of it being 'OP', as sloane allows squadrons to both reroll and spend tokens on a ship (while I think it should be spend tokens on squadrons, and reroll on ships with no overlap) but as both are equally ambiguously worded I say the Zombie commander should be able to 'raise the dead back to life'
AHAHAHAHAHAHAHAHAH
I mean, you're trolling, right?
does it say he can't
aha
3 minutes ago, EbonHawk said:does it say he can't
aha
FAQ says you can't.
got a link my man, tried to find it today but couldn't
Not finding the FAQ ?
General Rieekan
Ships and squadrons affected by this ability are destroyed at the end of the Status Phase regardless of the number of damage cards or hull points they have at that time. These ships or squadrons are removed before resolving any “end of round” or “end of game” effects.
Ships and squadrons affected by this ability are treated as undestroyed until the end of the Status Phase for all purposes (attacking, defending, resolving card abilities, etc). These ships and squadrons can suffer additional damage from resolving effects such as Ruthless Strategists.
Rieekan is already the most borderline broke of all Admirals.
And you want the ability to heal damage (to keep them alive) on ships that were killed, but not removed from the game board, because of Rieekan?!
Hell No!
Edited by TheEasternKingThis might be more radical than nerfing flotillas.
Here we goooooooo
Sloane will be more broken than Rieekan, 1st turn of a round she can activate an ISD with Avenger with say 5-6 squadrons can spend a ships full compliment of tokens and put it to basically speed 0 in reference to defending against an attack, proceed to do that the next 3-4 turns with no way to counter not having tokens. You can put out 16 Tie's max and as sloane makes A-wing aces and ace tokens in general particularly useless making it more feasible to run more plain squads for imps.
The future will be 4 Ties sat at the back with avenger and no ability from rebels to alpha strike with a scout frigate or a CR-90 less they be token stripped and taken from fresh recruits to space dust in 1 turn of slone shooting, or you can wait for her to come to you and do the same. Oh and she's cheaper
Ok,
An ISD activates 5-6 Tie fighters, or Tie Interceptors, each with a 25% chance of the result you want, without Rhymer, they have to be at range 1, and unengaged by enemy squadrons.
Where are your defending squadrons?
Pretty sure Imperials without squadrons get annihilated by Rebels, this is current meta, not a new card coming in the future, Imperials that do not build to defend against enemy squadrons, die. Rebels that do not take squadrons, run the risk of being Rhymered/demolished out of existence.
So I'm not entirely sure what your point is. Nothing is changing, you still need screening, pre Sloane, and after Sloane.
Edited by TheEasternKing27 minutes ago, TheEasternKing said:Rieekan is already the most borderline broke of all Admirals.
And you want the ability to heal damage (to keep them alive) on ships that were killed, but not removed from the game board, because of Rieekan?!
Hell No!
It was a thought originally but they reworded him before release.
16 minutes ago, Lyraeus said:It was a thought originally but they reworded him before release.
And a good job they did, reworded he still gives a monumental advantage.
Just now, TheEasternKing said:
And a good job they did, reworded he still gives a monumental advantage.
I always meant to play Rieekan... I just can't now... I don't like things that are "popular"
This is one of the finest trollings I've seen on these boards, because its topical and requires a working knowledge of the game.
5/7 would rage again.
Guys, we are sooo ticking at the nuclear civil war clock. This is so funny.
4 hours ago, Lyraeus said:I always meant to play Rieekan... I just can't now... I don't like things that are "popular"
he's always been popular. Now he's downright cancerous.
I've never used him. I just can't. I can't use a commander who's sole purpose is for you to fail - and just minimizes your failure. If you pick Riekian, you are saying "Hey, I know my ships are going to get destroyed" .
I'd MUCH rather plan to keep all ships alive. I know that sounds incredibly optimistic - but that's just my train of thought when it comes to competitive play. Wouldn't mind trying Rieekan in a causal setting some time... but man I just have a hard time picking him over say - mon mothma, of dodonna.
18 minutes ago, Crabbok said:I've never used him. I just can't. I can't use a commander who's sole purpose is for you to fail - and just minimizes your failure. If you pick Riekian, you are saying "Hey, I know my ships are going to get destroyed" .
I'd MUCH rather plan to keep all ships alive. I know that sounds incredibly optimistic - but that's just my train of thought when it comes to competitive play. Wouldn't mind trying Rieekan in a causal setting some time... but man I just have a hard time picking him over say - mon mothma, of dodonna.
Having played vs and against Rieekan for all of the last 5 months I can assuredly tell you that your concept of Rieekan is only partial. It is NOT about what you think it is. It is the utter freedom to activate however you like without significant consequences and the ability to devastating strike even if you are preempted. In one word: nuclear.
I advise you, play Rieekan. The way you describe him makes him feel underwhelming. There is nothing underwhelming about him.
6 hours ago, EbonHawk said:As ships don't count as destroyed until the end of the status phase, he should be allowed to heal damage off technically non-destroyed ships to keep them in the fight one more turn. It would rely on lining up those Eng commands or having a station in range which would limit the use of it being 'OP', as sloane allows squadrons to both reroll and spend tokens on a ship (while I think it should be spend tokens on squadrons, and reroll on ships with no overlap) but as both are equally ambiguously worded I say the Zombie commander should be able to 'raise the dead back to life'
Read the FAQ.
Also, worst idea ever.
7 hours ago, Blail Blerg said:Having played vs and against Rieekan for all of the last 5 months I can assuredly tell you that your concept of Rieekan is only partial. It is NOT about what you think it is. It is the utter freedom to activate however you like without significant consequences and the ability to devastating strike even if you are preempted. In one word: nuclear.
I advise you, play Rieekan. The way you describe him makes him feel underwhelming. There is nothing underwhelming about him.
But that's just it, that freedom might make you activate something and have it get destroyed but still stay on the board. Well perhaps you even win the game, your margin of victory will be smaller because your gameplay revolved around you losing chips so you will have given your opponent more points than you would have otherwise