Points Increase

By EbonHawk, in Star Wars: Armada

7 minutes ago, Alzer said:

Would chess clocks be an appropriate fix? Say each player gets 1 hour or 45 minutes, or whatever would make the game appropriately timely? I know it was an immense help in my warmachine days, and unlike a set-timer applies well to the back-and-forth nature of Armada.

Probably. For a game that in reality has so few pieces compared to other mass battle games, I think the reason why people take so long is that they are comfortable. No I know really feels the pressure of time until maybe turn 5 at the earliest.

9 hours ago, Alzer said:

Would chess clocks be an appropriate fix? Say each player gets 1 hour or 45 minutes, or whatever would make the game appropriately timely? I know it was an immense help in my warmachine days, and unlike a set-timer applies well to the back-and-forth nature of Armada.

A chess clock sounds ideal for tournament play giving each person the same amount of time to make their moves. It keeps the game flowing and clears up the grey area of delaying tactics if it benefits one player that the game doesn't go to the next round. A flow on affect would be it should allow an increase in points without an increase in length of games, or a minimal one.

We're talking about doing a local tournament with a 500 point list plan but no increase in squadron points. Not sure how it'll work, but it seems like it should. Hopefully. I think....

Since the game came out I have wanted to do much larger games. The ideal fleet I wanted to run when the game was announced was 1-2 ISDs, 2 Vics, and 3-4 smaller support ships.

Can't speak to whether the "official" size should go up, but for shear fun definitely.

My next game is hopefully going to be 600 points a side. We'll see how that goes.

Side point, chess clocks only work in games that don't have your opponent needing to make decisions on your turn. Deciding what defense tokens to spend, of whether or not to force rerolls and so on create opportunities for players to run out the opponent's clock, which is them an additional thing that needs to be monitored and adjudicated.

52 minutes ago, Forgottenlore said:

Since the game came out I have wanted to do much larger games. The ideal fleet I wanted to run when the game was announced was 1-2 ISDs, 2 Vics, and 3-4 smaller support ships.

Can't speak to whether the "official" size should go up, but for shear fun definitely.

My next game is hopefully going to be 600 points a side. We'll see how that goes.

Side point, chess clocks only work in games that don't have your opponent needing to make decisions on your turn. Deciding what defense tokens to spend, of whether or not to force rerolls and so on create opportunities for players to run out the opponent's clock, which is them an additional thing that needs to be monitored and adjudicated.

Yes that is true though how long should it really take to decide those things. I'm sure a good system could be implemented that takes this into account.

You'd be amazed how long it can take some people to decide on defense token use, especially if it's critical and lots of options, like with Admonition and Foresight.

15 hours ago, Forgottenlore said:

Side point, chess clocks only work in games that don't have your opponent needing to make decisions on your turn. Deciding what defense tokens to spend, of whether or not to force rerolls and so on create opportunities for players to run out the opponent's clock, which is them an additional thing that needs to be monitored and adjudicated.

You could just hit the chess clock when they are deciding...

1 minute ago, ImpStarDeuces said:

You could just hit the chess clock when they are deciding...

After trying it, you feel like you're spending more time manipulating the chess clock than you do actually playing the game...

Just now, Drasnighta said:

After trying it, you feel like you're spending more time manipulating the chess clock than you do actually playing the game...

Really? The chess clock thing has already been done and seems to work out ok in other games, like Warmachine and it's interrupt effects. But to each their own as it's more of a personal perception kind of thing. :)

Just now, ImpStarDeuces said:

Really? The chess clock thing has already been done and seems to work out ok in other games, like Warmachine and it's interrupt effects. But to each their own as it's more of a personal perception kind of thing. :)

It could well be by the fact that I am already a fairly swift player, and I've personally never had a game to time...

But it seemed clunky in regards to actually switching, even during an attack. Because the whole point is to be wasting YOUR time, and not your opponents......

...

Because

Attacker
Defender

Select Target.
Roll Dice
Modify Dice
-Click-
Defender Tokens
-Click-
Attacker Rerolling Dice
-Click-
More Defense Tokens, if needed.
-Click-
Attacker Critical Decisions / effects
-Click-
Defender resolving results of critical
-Click-
Counting Damage Up
-Click-
Defender allocating Damage 1 point at a time.
-Click-

Attacker can now resolve his Second Shot.

I've played several games at 400+ points and I fail to see what it bring to the game, strategic-wise.

Yes, you have more ships, more squadrons, more plastic on the board.... but in the end it is the same game. With 400 points there is room for many list archetypes, and the point limit makes you struggle on what you bring and what you leave out. And I like that the game forces me to choose.

Please, leave it as it is now for tournament play. At home, go full-equipped if that is your thing :)

17 minutes ago, Drasnighta said:

Defender Tokens
-Click-
Attacker Rerolling Dice
-Click-
More Defense Tokens, if needed.
-Click-
Attacker Critical Decisions / effects
-Click-
Defender resolving results of critical
-Click-
Counting Damage Up
-Click-

I think you maybe added too many steps. Don't you resolve defense tokens once and all at the same time? And the attack would be resolving his critical effects, defender only has to record the damage (as an example actually marking down damage on a Warjack in Warmachine doesn't switch the time because it's pretty easy to call slow play in that situation and it shouldn't slow down play in any appreciable manner.)

Ultimately, I understand the the reluctance but I can't help feel there should be something done to speed up the game. Especially because right now it appears to me it's not the game that is slow, it's the people.

Edited by ImpStarDeuces
4 minutes ago, ImpStarDeuces said:

I think you maybe added too many steps. Don't you resolve defense tokens once and all at the same time? And the attack would be resolving his critical effects, defender only has to record the damage (as an example actually marking down damage on a Warjack in Warmachine doesn't switch the time because it's pretty easy to call slow play in that situation and it shouldn't slow down play in any appreciable manner.

1) No. By the FAQ, If you spend an Evade, you resolve that immediately, and you don't have to declare or spend any additional tokens until you see the result of the reroll. Which means you're waiting on your opponent to do something, which, by the very nature of the chess clock, means it should be ticked...

2) Some Critical effects (and damage cards) await on an Opponents Decision (which token to discard and thuswhat).

As an Experimental incident - The Chess clock does highlight slow play, and potential slow play... But in doing so, it slows down all play. This game went to time because of it , despite two players who don't usually...

Perhaps one may argue we were overly pedantic, but my opponent was a Warmachine Player, which is why clocks were available.

Edited by Drasnighta
3 minutes ago, Drasnighta said:

As an Experimental incident - The Chess clock does highlight slow play, and potential slow play... But in doing so, it slows down all play. This game went to time because of it , despite two players who don't usually...

I guess it becomes a straight cost benefit analysis then. How much slowing some things down overall vs actually forcing people to play faster...