Questions about rules revealed

By Badmojojojo, in Legend of the Five Rings: The Card Game

I have some questions about the rules that have been revealed so far and maybe some questions about rules not revealed. Please help me understand. If the answers are obvious or not revealed in any of the articles, I apologize. If this turns out to be a good thread where we can toss all questions in maybe this can be stickied.

1) Is a Province destroyed if the attacker equals the defense or must it exceed?

2) Does damage carry over between rounds or must it exceed the threshold all in one attack?

3) Can the same Province be attacked in one round, one military and one political conflict?

4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?

5) Do each of these cards grant individual bonuses?

6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?

7) What is the difference between dynasty and conflict decks?

8) Can a character be recruited from hand and from on top of a Province?

9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?

10) Can a character have more than 1 honor?

11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?

12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?

13) What is "Influence Value"? Does this have to do with mixing Clans in a deck?

14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?

15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?

16) How many of each card allowed in a deck?

Thank you!

1) Province is broken if attacker equals defender

2) This hasn't been mentioned yet but there are no tokens to indicate sustained damage so the answer is probably no.

3) no Idea

4) Yes

5) Yes, each clan will have a diffrent stronghold and their are about 17 diffrent provinces in the core. Some of these are clan specific. Provinces also have an elemental trait, the current consensus is that you'll only can have 1of each (so 1 fire, 1 earth, etc)

6) Perhaps certain card effects but except losing the content of the province, no as far as we know. (except the fact that you have to break 3 provinces to be able to attack the stronghold and win the game)

7) Dynasty are your holdings and characters. Conflict are events, attachments and some characters

8) Most characters will be recruited from the provinces. Some might be created by card effects or are summoned from your hand.

9) First phase is Dynasty phase where both players reveal their cards. Their are card effects which allow you to flip at a later stage. (a crane personality and a lion holding so far)

10) Do you mean can a card be honored several times? probably not.

11) we don't know but the consensus is it returns to "neither/basic"

12) yes

13) Yes, it's like netrunner were you can include other cards in your deck. So far we have only seen conflict cards with influence

14) Yes, but it's not after a conflict, it's at the end of the turn

15) discard and add fate.

16) 3

Edited by Mig el Pig

I'll answer as best as I can - let me know if wrong! (I'm sure someone will :))

1) Is a Province destroyed if the attacker equals the defense or must it exceed?

It is broken (not destroyed) if the attacker equals defense of the province + the defense of any units at the conflict.

2) Does damage carry over between rounds or must it exceed the threshold all in one attack?

I believe it would be in one attack.

3) Can the same Province be attacked in one round, one military and one political conflict?

Unsure

4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?

I can't speak to GoT but these would be chosen before the game.

5) Do each of these cards grant individual bonuses?

From what I've seen it looks like each province would have individual traits/bonuses.

6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?

Getting one step closer to a military victory.

7) What is the difference between dynasty and conflict decks?

The dynasty deck will be your primary source of personalities and holding, and will be played from provinces. Your conflict deck will be more along the lines of attachments and actions that you can play from your hand in combat.

8) Can a character be recruited from hand and from on top of a Province?

It looks like some characters might come from your hand, but would likely be different from those in a province, and would be played in a conflict.

9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?

Cards are flipped in dynasty phase. Province is revealed when you attack it (I think)

10) Can a character have more than 1 honor?

I don't think honor really exists in the same fashion in this game. Now it is glory and yes.

11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?

Unsure

12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?

Correct

13) What is "Influence Value"? Does this have to do with mixing Clans in a deck?

Yes, to bring in a set cost of outside cards.

14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?

Correct.

15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?

Correct - discard and then add a fate token

16) How many of each card allowed in a deck?

3

Thanks guys!

Since this is as good as anywhere to ask?

Have we figured out if characters must be participating in the battle for his card effect to take place? Or can solemn scholar be done outside battle?

xofvBrI.png

i.e do we know how presence and location is working yet?

Edited by Isawa Tasatu

So far, rules of presence and relevance have not been mentioned. We can assume for now that such characters can use their ability while not assigned to attack or defend.

13 minutes ago, Isawa Tasatu said:

i.e do we know how presence and location is working yet?

To my understanding, you are either at the location of the conflict or home. (So no other battlefield stuff like we had before).

We know from Shinjo Outrider (https://l5r.gamepedia.com/Shinjo_Outrider) that you are obviously able to use some abilities at home during a conflict.

However, the details are unclear.

My bet is, if a honored character gets dishonored, it goes to dishonored state and vice versa, like a new state overrides the old state. Unless shown in the rules, the honored card doesn't say anything like "if your character would be dishonored, discard this card to cancel it", while it explains all the honored ruling.

Edit: BTW, dunno if somebody noticed, but a honored character leaving play, makes you gain only 1 honor, not its glory. I guess it will be the same for dishonored. Which in one hand is a bit disappointing, making the game more straigthforward, since you don't care about the characters glory at all when focusing on honor dishonor victories.

Edited by Barbacuo
added info

Except it will always be more interesting to dishonor someone with a lot of glory, as it will make your opponent lose more skill.

8 minutes ago, Barbacuo said:

Edit: BTW, dunno if somebody noticed, but a honored character leaving play, makes you gain only 1 honor, not its glory. I guess it will be the same for dishonored. Which in one hand is a bit disappointing, making the game more straigthforward, since you don't care about the characters glory at all when focusing on honor dishonor victories.

I like it very much actually. It helps control the honor flow and keep the game balanced. You will have to earn your honor victory the hard way, and I like it ! :)

6 minutes ago, Barbacuo said:

Edit: BTW, dunno if somebody noticed, but a honored character leaving play, makes you gain only 1 honor, not its glory. I guess it will be the same for dishonored. Which in one hand is a bit disappointing, making the game more straigthforward, since you don't care about the characters glory at all when focusing on honor dishonor victories.

Same thing goes for having a dishonored character discarded. Always makes you loose 1 honor.

I honestly like this. It makes things less swingy. Which is important since the -20 to 40 scale was shortened to 0 to 25.

Also it makes decks focusing on dishonor way more consistent regardless of opposing clan. Since quite a number of characters have a glory of 0.

1 hour ago, Isawa Tasatu said:

Since this is as good as anywhere to ask?

Have we figured out if characters must be participating in the battle for his card effect to take place? Or can solemn scholar be done outside battle?

xofvBrI.png

i.e do we know how presence and location is working yet?

I think it fits rather well with FFG's goal to streamline the rules a bit. If a character needs to actually be at a conflict, the text would say, "If this character is attacking..." or "If this character is in a conflict..." or something like that.

47 minutes ago, Barbacuo said:

Edit: BTW, dunno if somebody noticed, but a honored character leaving play, makes you gain only 1 honor, not its glory. I guess it will be the same for dishonored. Which in one hand is a bit disappointing, making the game more straigthforward, since you don't care about the characters glory at all when focusing on honor dishonor victories.

Personally, I think the lower honor gains/losses will still allow honor/dishonor victories to be possible, while getting rid of the insane, "I'm getting 20 honor a round, so I win in two turns," scenarios.

2 minutes ago, JJ48 said:

I think it fits rather well with FFG's goal to streamline the rules a bit. If a character needs to actually be at a conflict, the text would say, "If this character is attacking..." or "If this character is in a conflict..." or something like that.

I think this as well... but it makes the 2 shown Phoenix characters pretty good....

When I look at the character cards, I usually think how powerful they are, but don't think about how long they will stay on the board.

Just now, Isawa Tasatu said:

I think this as well... but it makes the 2 shown Phoenix characters pretty good....

I agree, but I believe they said that actions can only be used once per turn, so at least it won't be a case of the characters just sitting at home affecting every single conflict. Also, we know Unicorn, at least, have ways of moving people around, and it's likely that others will, as well (to a lesser extent).

I notice that the Solemn Scholar requires the Ring of Earth to be in your claimed pool, so you either need to have attacked earlier that turn and claimed it, or managed to get your opponent to attack while you defend successfully. Also, Isawa Masahiro appears to have pretty good stats, so bowing him could be a significant trade-off. Phoenix definitely look like they'll be very fun, but very tricky to play effectively...

And it fits the Phoenix philosophy of the bushi taking the risk and the shugenja staying out of harm. ;)

1 minute ago, JJ48 said:

I agree, but I believe they said that actions can only be used once per turn, so at least it won't be a case of the characters just sitting at home affecting every single conflict. Also, we know Unicorn, at least, have ways of moving people around, and it's likely that others will, as well (to a lesser extent).

I notice that the Solemn Scholar requires the Ring of Earth to be in your claimed pool, so you either need to have attacked earlier that turn and claimed it, or managed to get your opponent to attack while you defend successfully. Also, Isawa Masahiro appears to have pretty good stats, so bowing him could be a significant trade-off. Phoenix definitely look like they'll be very fun, but very tricky to play effectively...

Standard Phoenix play - tricky but difficult..... yes, I noted that you need specific ring conflict or under your control rings for actions to work (I'm hoping not everything for Phoenix is that conditional!) And they did state once per turn for actions. I'm sure it is going to be pretty balanced.

13 minutes ago, Barbacuo said:

When I look at the character cards, I usually think how powerful they are, but don't think about how long they will stay on the board.

I think that the more powerful expensive characters may be treated as one shot characters while your standard make the deck function cheap characters are the ones you may drop an extra fate on just to ensure consistency... but that is pure speculation.

9 minutes ago, Isawa Tasatu said:

Standard Phoenix play - tricky but difficult..... yes, I noted that you need specific ring conflict or under your control rings for actions to work (I'm hoping not everything for Phoenix is that conditional!) And they did state once per turn for actions. I'm sure it is going to be pretty balanced.

Was it Phoenix who had the card that let them change the Ring of a conflict? That could be another piece of the puzzle!

12 minutes ago, Ser Nakata said:

And it fits the Phoenix philosophy of the bushi taking the risk and the shugenja staying out of harm. ;)

They just need to be careful about the balance. If all you have are shugenja supporting a single bushi, all it takes is a single "send someone home bowed" card to remove your entire fighting force...

11 minutes ago, JJ48 said:

Was it Phoenix who had the card that let them change the Ring of a conflict? That could be another piece of the puzzle!

They just need to be careful about the balance. If all you have are shugenja supporting a single bushi, all it takes is a single "send someone home bowed" card to remove your entire fighting force...

Yes, I think it's the Phoenix province that can change the type or the ring of the conflict.

Well, you don't need your bushi to stay there for the abilities of the shugenja seen so far to work.

1 minute ago, Ser Nakata said:

Yes, I think it's the Phoenix province that can change the type or the ring of the conflict.

Well, you don't need your bushi to stay there for the abilities of the shugenja seen so far to work.

You're right. I think I was thinking of stat pumps of some kind (which wouldn't be very helpful if the pumped character got sent home), but I'm not sure where I got the idea that the Phoenix had anyone like that yet. Maybe I was thinking of a CCG Phoenix.

2 hours ago, Barbacuo said:

Edit: BTW, dunno if somebody noticed, but a honored character leaving play, makes you gain only 1 honor, not its glory. I guess it will be the same for dishonored. Which in one hand is a bit disappointing, making the game more straigthforward, since you don't care about the characters glory at all when focusing on honor dishonor victories.

Being Honored still adds your Glory to your skills, so it still matters a bit. ;)

16 hours ago, Badmojojojo said:

14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?

I think there is more to this question than people have answered thus far.

If a card specifies that a character is discarded, then they are discarded regardless of how much fate they have left.

During the "fate" phase, all characters with no fate are discarded. Then, everyone loses 1 fate.

Another couple questions.

The conflict article states that to gain the imperial favor you check the glory of all your unbowed characters. This seems to include dishonored personalities. Is this correct or was there some previous mention of dishonor interacting with glory that I might have missed?

l5c01_bayushi-manipulator.png

And regarding this guy. The wording of 'after' indicates that you must use it during the drawing phase or could it be at any point in the turn afer the dials have been revealed (so you could possibly set a surprise 'I can swim') ?

l5c01_i-can-swim.png

Thanks.

Edited by Doji Tori
3 minutes ago, Doji Tori said:

Another couple questions.

The conflict article states that to gain the imperial favor you check the glory of all your unbowed characters. This seems to include dishonored personalities. Is this correct or was there some previous mention of dishonor interacting with glory that I might have missed?

l5c01_bayushi-manipulator.png

And regarding this guy. The wording of 'after' indicates that you must use it during the drawing phase or could it be at any point in the turn afer the dials have been revealed (so you could possibly set a surprise 'I can swim') ?

l5c01_i-can-swim.png

Thanks.

I would think it would be any time honor dials are revealed. Nothing in the action specifically states a phase.

Though, I do notice that "I Can Swim" says, "...the bid on your honor dial...", so I'm not sure modified values count (they could mean it much the same way as referring to a card's "printed value").