Questions about rules revealed

By Badmojojojo, in Legend of the Five Rings: The Card Game

Reading I can Swim again makes it very difficult... when I originally read it I just saw if honour dial is higher. Bid is a verb! which would indicate that I can swim should be a reaction to a bid.. in conflict. But the way thats written makes me think that the "bid on honour dial" is a continuous game state... I don`t know maybe it is poorly worded. But that card does not make sense now?

1 minute ago, Isawa Tasatu said:

Reading I can Swim again makes it very difficult... when I originally read it I just saw if honour dial is higher. Bid is a verb! which would indicate that I can swim should be a reaction to a bid.. in conflict. But the way thats written makes me think that the "bid on honour dial" is a continuous game state... I don`t know maybe it is poorly worded. But that card does not make sense now?

"Bid" can be a verb or a noun. Even your use of "...reaction to a bid..." uses it as a noun.

2 minutes ago, JJ48 said:

"Bid" can be a verb or a noun. Even your use of "...reaction to a bid..." uses it as a noun.

Yes but if it is a noun then it would count as a continuous "bid" and thus be a games state.... I don`t know it is just not straight forward as I initially read it.

58 minutes ago, Isawa Tasatu said:

Yes but if it is a noun then it would count as a continuous "bid" and thus be a games state.... I don`t know it is just not straight forward as I initially read it.

It would make sense that it is a game state since we have an effect referencing the dial, kinda like in X-Wing where you are not supposed to shuffle your damage deck randomly through out the game.

3 hours ago, Isawa Tasatu said:

Yes but if it is a noun then it would count as a continuous "bid" and thus be a games state.... I don`t know it is just not straight forward as I initially read it.

You each bid something on the honor dial, which then sticks around until you bid something again, or next turn (We don't know how it interacts with duels yet, if it changes or not, I would guess that it does). Just means you have to remember what happened at the beginning of the turn.


1) Draw phase (Whose name I don't feel like looking up): Crane Player Bids 3 on the draw, Scorpion Player bids 5. Scorpion player gives Crane player 2 honor, and they each draw cards

2) Conflict Phase: Scorpion player declares an attack on crane player's province and declares Fire. Scorpion player wins the fight and dishonors one of the Crane player's unbowed guy

3) Crane player attacks scorpion guy with the dishonored guy, Scorpion player bid more than Crane player during the draw phase and plays I Can Swim on the dishonored personality, dude is dead.

2 hours ago, SoulSteel said:

It would make sense that it is a game state since we have an effect referencing the dial, kinda like in X-Wing where you are not supposed to shuffle your damage deck randomly through out the game.

You should never be randomly shuffling your deck in a game. Rules are usually explicitly against that, and its rude.

Edited by Mirith
I can't read.
3 minutes ago, Mirith said:

2) Conflict Phase: Scorpion player declares an attack on crane player's province and declares Earth. Scorpion player wins the fight and dishonors one of the Crane player's unbowed guy

Fire my friend, although it speaks highly of your scorpion skills that you would choose Earth to increase your hand advantage.

22 hours ago, Badmojojojo said:

I have some questions about the rules that have been revealed so far and maybe some questions about rules not revealed. Please help me understand. If the answers are obvious or not revealed in any of the articles, I apologize. If this turns out to be a good thread where we can toss all questions in maybe this can be stickied.

1) Is a Province destroyed if the attacker equals the defense or must it exceed?

They stated that the attacker wins the conflict if they equal the defense. And break the province if they equal the defense plus province strength.

2) Does damage carry over between rounds or must it exceed the threshold all in one attack?

I haven't seen anywhere in any article talking about damage. If you can point this out to me, that would be helpful.

3) Can the same Province be attacked in one round, one military and one political conflict?

I don't see any reason why not. But they haven't stated as much either. Not enough info to answer.

4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?

These are separate cards from your decks. So I assume they are chosen when deck building.

5) Do each of these cards grant individual bonuses?

It looks like there are numbers on each province to indicate province strength. It also looks like holdings give a bonus to the province strength.

6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?

They mentioned that if you have a card in a broken province in the regroup phase, it is automatically discarded.

7) What is the difference between dynasty and conflict decks?

The Dynasty deck is where characters and holdings are. The Conflict deck is where Events, Attachments, and more Characters are. The Dynasty deck is placed on the left with four cards between the decks. The conflict deck is the one you draw cards to your hand from.

8) Can a character be recruited from hand and from on top of a Province?

Most characters look like they will be coming from the dynasty deck. Which is the deck that puts cards on top of provinces. However, it looks like there are characters in the conflict deck as well. So you can bring them out from there, too.

9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?

If you are referring to the dynasty card on top of the province, you do that at the beginning of the Dynasty Phase. They don't say specifically when province cards are revealed, but I assume they do so when attacked.

10) Can a character have more than 1 honor?

I don't think any character has honor. They have three stats. Military Stat, Political Stat, and a Glory Stat.

11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?

I don't think this one has been clarified. One would assume that if honored and gets dishonored, then it would go to neutral. But not positive on this one.

12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?

Yes. So a 0 Glory character would get +/- 0 added to their skills for honored/dishonored. 1 would get +/-1. 2 would get +/-2, etc...

13) What is "Influence Value"? Does this have to do with mixing Clans in a deck?

Each stronghold has an Influence number. This number indicates how many cards from other clans you can put in to your conflict deck.

14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?

It seems like if an effect discards a character, it doesn't matter how many fate tokens are on that character. At least unless the action specifically says something like 'discard a character with 0 fate'. This one hasn't been explained fully so I'm just giving my opinion.

15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?

If you have a unique in play and you have one in your province, you can discard the one in province to add a fate to the character in play. Extending his time on the board.

16) How many of each card allowed in a deck?

They really haven't answered this, I believe. But if you need three core sets to have a complete play set, then it's probably a good guess that it's three.

Thank you!

No problem!

I get bored and read the articles multiple times! :D

Edited by Sparks Duh
6 minutes ago, Sparks Duh said:

16) How many of each card allowed in a deck?

They really haven't answered this, I believe. But if you need three core sets to have a complete play set, then it's probably a good guess that it's three.

I'm pretty sure that it's been confirmed that the default is 3x (barring oddities).

5 minutes ago, Kiseki said:

I'm pretty sure that it's been confirmed that the default is 3x (barring oddities).

In the AMA I believe.

41 minutes ago, Mirith said:

In the AMA I believe.

Oh cool. So I missed that one. :D

Has deck size been confirmed as 40+ and 40+?

2 minutes ago, Builder2 said:

Has deck size been confirmed as 40+ and 40+?

There was a post saying 40-45 somewhere. Again, I think that was the AMA.

Do people think that personalities will be able to use their abilities even when bowed? I haven't noticed anything about this in the previews.

1 minute ago, Yoritomo Reiu said:

Do people think that personalities will be able to use their abilities even when bowed? I haven't noticed anything about this in the previews.

I actually think yes, based on the Unicorn who says "Action: Ready this character" or some such. I don't think they will fall into the same trap as the CCG where they had to put a lot of weird conditionals on presence/bowing/etc. Like the whole "You can't use an action on a guy unless that action brings him to a battlefield".

Edited by Mirith

Let's discuss the really weird thing to get used to. Attaching things to opponents' characters! haha

16 minutes ago, Sparks Duh said:

Let's discuss the really weird thing to get used to. Attaching things to opponents' characters! haha

Pfffft that's old news. Those of us who are corrupt players have been dropping -1c tokens on their opponent's since. Wandering Plague came out.

Should have just embraced the dark side sooner so y'all could be ready for this.

:P

Edited by Ishi Tonu
Just now, Ishi Tonu said:

Pfffft that's old news. Those of us who are corrupt players have been dripping -1c tokens on their opponent's since. Wandering Plague came out.

Should have just embraced the dark side sooner so y'all could be ready for this.

p

For clarity, I wasn't talking about fckn tokens! lol

I was talking about attachments.

11 minutes ago, Sparks Duh said:

For clarity, I wasn't talking about fckn tokens! lol

I was talking about attachments.

I know but to be fair you did say "things." lol

If the non corrupt players believe that it actually gives corrupt players an"advantage" to have this past knowledge then I shall let them believe it. ;)

Edited by Ishi Tonu
25 minutes ago, Sparks Duh said:

Let's discuss the really weird thing to get used to. Attaching things to opponents' characters! haha

Yeah, FFG likes to keep attachments controlled separately from the cards they're attached to. I've always preferred that to AEG's rule of joint control.

26 minutes ago, Sparks Duh said:

Let's discuss the really weird thing to get used to. Attaching things to opponents' characters! haha

Yes, but it's typical in FFG games like fe in AGoT :) . Where's the catch?

Fishing Net

1 minute ago, kempy said:

Yes, but it's typical in FFG games like fe in AGoT :) . Where's the catch?

Fishing Net

The catch is what's inside the net, obviously!

My gameplay questions atm are:

1. Can Bowed Characters perform their Actions (I would guess Yes)
2. Can Characters from Home affect a Conflict through their Actions (I would guess No unless noted otherwise)
3. Do you need at least one participating Character in a Conflict in order to be able to use your Fate cards (I would guess No)

If anything from the above has been answered let me know! :)

50 minutes ago, Khudzlin said:

Yeah, FFG likes to keep attachments controlled separately from the cards they're attached to. I've always preferred that to AEG's rule of joint control.

And it sometimes leads to really not intuitive situations like this:

062-sslyth-mercenary.jpg

If you attach your fe Wargear attachment to this Unit (weapon, armor etc.) and opponent will take control of Sslyth Mercenary thanks to his ability, he still can't use this attached card.

Or if i use Mind shackle Scarab to control of enemy unit equipped with Attachments i also can't use them.

038-mind-shackle-scarab.jpg

Which is, in my opinion, totally weird.

(Unit in Conquest is just a Personality/Token/Warlord, not like in CCG a Personality + attachments)

Edited by kempy
9 hours ago, kempy said:

Which is, in my opinion, totally weird.

I'd say this is because you're used to L5R CCG. FFG designs attachments that can be good or bad for the card they're attached to (because they're not always equipment a character uses), and cards that make sense with separate control of attachments:

GT06_88.jpgGT01_30.jpgGT08_21.jpg

Maybe becasue AEG avoided to print such kind of cards? I'm trying to remind any since Samurai and i found only this which isn't even tournament legal becasue it's part of boxed multiplayer Siege: Clan War expansion.

jpeg

Instead Attachments they just used standard Strategies and introduced something like ongoing/delayed effect that affects enemy cards/board until end of turn, until Personality leaves game etc.

jpeg jpeg

Which helps to avoid accidental shuffling into oponent's deck at the end of the game, especially if both players use similiar or identical sleeves.