So, being generally disappointed AND inspired by the CC I have started designing a campaign that hybridizes Armada and Rebellion components to make a game of grand space navy strategy .
Part of this design will be smaller "task forces" and sometimes even garrison fleets. When these smaller, often asymmetrical combats are activated these small force actions will be commanded by generic commanders (well below the notice of an Admiral of Rank).
So here I am looking for input on what these commanders should look like/cost.
Some ideas I had were to take little-used officer upgrades, double their cost and make them fleet-wide effects (think fleet-wide wing-commander @ 12 points) which wouldn't be too unbalanced as these would only be used in small (sub 300 pt) combats on a 3x3, but I am open to ideas.
Limitations are:
-Has to have a generic name
-Has to cost less than 20 points
-Has to have reasonable value considering the small fleet size
For example:
Defensive Garrison Commander - 10 pts
When a friendly ship activates exhaust this card to ready a defense token
Simple, not too janky, and thematic.
Hit and run Raiding Detachment Commander - 12 pts
Your fleet can enter hyperspace on turn 2 as well as the normal window
(in my campaign module shipyard locations matter, if you are cut off from repairs damage regenerates slowly after battles including shields so a detachment of corvettes plinking down an ISDs shields then running away is a valid strategy)
Anyway, I thought I would open it up to the community because there are bound to be better ideas than I would never come up with out there!
Once (if I ever) finish the module I will share it openly for testing.
Edited by Hastatior