Vader and squadrons

By Sybreed, in Star Wars: Armada

Rieekan, for 30 points, affects squadrons with names (uniques). If they die but haven't activated, they can still activate and roll their dice.

Vader, for 36 points, doesn't affect squadrons with tokens. Why? If you want to spend a token to activate Vader's ability, you're still paying the hefty cost of potential survivability loss. Yes, there are occasions where there isn't much risks involved.

To make it short: Would Vader be completely OP if squadrons with tokens could also use his ability? Or would that simply put him on the same level as Rieekan?

I think it would be OP. Good news though, is you are getting limited version of that with sloane.

Rieekan is just OP. Needs a point nerf.

1 minute ago, TallGiraffe said:

Rieekan is just OP. Needs a point nerf.

or he stops affecting squadrons

Just now, Sybreed said:

or he stops affecting squadrons

That is a huge nerf though.

My Rieekan nerf: "At the beginning of each round, choose 2 friendly unique squadrons. If the unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase."

Basically Hera's ability text.

As much as I dislike Reeikan, I dislike erratas even more. I'd rather see a clever upgrade or anything that would counter him. I really like the Thrawn commander idea that would cancel out the opponent's commander. It would have to cost a fortune and may be broken as hell, but it would make for an interesting wilcard in the game. It would always add a risk to having a fleet heavily focused on the commander's ability.

2 minutes ago, Kovi said:

As much as I dislike Reeikan, I dislike erratas even more. I'd rather see a clever upgrade or anything that would counter him. I really like the Thrawn commander idea that would cancel out the opponent's commander. It would have to cost a fortune and may be broken as hell, but it would make for an interesting wilcard in the game. It would always add a risk to having a fleet heavily focused on the commander's ability.

The issue with that is the splash nerf. You are crushing a lot of the expensive commanders and indirectly buffing the cheapie's.

As a pc gamer, I like erratas, they're like balance patches!

41 minutes ago, Sybreed said:

As a pc gamer, I like erratas, they're like balance patches!

Except this isn't a digital media primarily. It is a Physical game.

What if for 25 points it allowed you to discard a single upgrade from your opponents list. Costs way more than the any individual upgrade card but can really wreck someone's list who built their entire list based on a single card. Which is good in my eye.

Example of how it would work, After deployment you can flip Thrawn over to discard a single upgrade card from one of your opponents ships.

"ya that Demo title, get that **** out of here"

"Say bye bye to Yarvis."

Makes people bring more complete and balanced lists. Its hard to argue that trading a 6 point Yarvis for a 25 point commander is over powered. It allows you to counter grossly overpowered upgrade cards that seem to never lose their overpowered abilities.

I can see it being really beneficial to trade a commanders ability and 25pts to eliminate a key upgrade on an opposing ship like ECM, XI7, Intel Officer, Demo, Yarvis, etc.

Just a thought.

15 minutes ago, PartyPotato said:

What if for 25 points it allowed you to discard a single upgrade from your opponents list. Costs way more than the any individual upgrade card but can really wreck someone's list who built their entire list based on a single card. Which is good in my eye.

Example of how it would work, After deployment you can flip Thrawn over to discard a single upgrade card from one of your opponents ships.

"ya that Demo title, get that **** out of here"

"Say bye bye to Yarvis."

Makes people bring more complete and balanced lists. Its hard to argue that trading a 6 point Yarvis for a 25 point commander is over powered. It allows you to counter grossly overpowered upgrade cards that seem to never lose their overpowered abilities.

I can see it being really beneficial to trade a commanders ability and 25pts to eliminate a key upgrade on an opposing ship like ECM, XI7, Intel Officer, Demo, Yarvis, etc.

Just a thought.

Awesome!! Then Demolisher could kill the enemy commander and waste 25 fleet points from the enemy. I will like that title even more than I already do.

Against Riekan Aces don't desperate. Why kill the aces when you can switch off them with flechettes? ;) And if you are rebel, well, play your own Riekan zombies...

Just now, ovinomanc3r said:

Awesome!! Then Demolisher could kill the enemy commander and waste 25 fleet points from the enemy. I will like that title even more than I already do.

Against Riekan Aces don't desperate. Why kill the aces when you can switch off them with flechettes? ;) And if you are rebel, well, play your own Riekan zombies...

I tried FT a few times, they never really did much... and the raider being the best ship for it, can be focused down pretty easily.

5 minutes ago, Sybreed said:

I tried FT a few times, they never really did much... and the raider being the best ship for it, can be focused down pretty easily.

I've shut down masses of squadrons with it. The trick is timing the approach and having first player. Multiples helps, but remember even if the first Raider is obliterated by bombers, absolute minimum of three bombers had at that ship, and more like five or six, all who had to spend a turn not blasting an ISD, a Victory , or something else more expensive.

4 minutes ago, Sybreed said:

I tried FT a few times, they never really did much... and the raider being the best ship for it, can be focused down pretty easily.

It works fine for me.

27 minutes ago, ovinomanc3r said:

Awesome!! Then Demolisher could kill the enemy commander and waste 25 fleet points from the enemy. I will like that title even more than I already do.

Against Riekan Aces don't desperate. Why kill the aces when you can switch off them with flechettes? ;) And if you are rebel, well, play your own Riekan zombies...

But that requires alot of factors. First your first. Then you have to get a crit. And your raider has to survive for how ever long your being engaged.

Just now, TallGiraffe said:

But that requires alot of factors. First your first. Then you have to get a crit. And your raider has to survive for how ever long your being engaged.

What can I say? I do it.

It won't work 100% times but enough for me. Maybe is just cause I play raiders since their release.

On the other hand, first is not needed necessarily. Instigator and a screen can help the raider to get the shot. Not the easiest way of course. I have my new raider setup I will test someday. Soon I hope.

28 minutes ago, GiledPallaeon said:

I've shut down masses of squadrons with it. The trick is timing the approach and having first player. Multiples helps, but remember even if the first Raider is obliterated by bombers, absolute minimum of three bombers had at that ship, and more like five or six, all who had to spend a turn not blasting an ISD, a Victory , or something else more expensive.

can it work without having 1st player? If not, then it's hard to call it a counter.

It can, but either way you have to force the engagement in such a way the Raider isn't destroyed by the first carrier activation. Bringing a couple of high HP squadrons helps, and multiples working together usually helps a lot too. Those all can mitigate not being first player. You don't need it, but everything gets a lot simpler if you have it, or even better first/last.

Edited by GiledPallaeon

Vader doesnt need to affect squadrons because Vader promotes a playstyle that doesnt involve taking alot of squadrons.

Hes fine. Id love if he was cheaper, but hes *always* a consideration when Im making a list, so I cant say hes not competitively priced.