Discussion Time: Successful Silly builds.

By Lyraeus, in Star Wars: Armada

So what's lists have you played before that were silly but actually worked?

I have run a 6 Nebulon-Bs list that worked becuase of the concentrated firepower onto a target.

I a have a lot of silly builds waiting to be fielded, including a triple ISD-bomber, never ran one, can't afford even the core set right now, so it'll have to wait

a tanky Redemption build... you won't kill much, but you won't lose much either and in the end you just end up... winning.

I once did 5 Raiders and a tie swarm. But it wasn't successful, it just beat my opponent and we had only played a few times.

My main build, it's surprisingly successful despite the level of jank.... Twin ISD PT with no fighters....

Angles and spheres
Author: Darth Sanguis

Faction: Galactic Empire
Points: 383/400

Commander: Admiral Screed

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 179 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Chart Officer ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Overload Pulse ( 8 points)
= 150 total ship cost

Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
= 27 total ship cost

Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
= 27 total ship cost


Still trying to get the Triple Interdictor list to work!

This is one could really work if you get close enough 6 black dice and 2 red with double reroll and APT must be FUN!

Crazy idea
Author: Visovics

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Expanded Launchers ( 13 points)
= 104 total ship cost

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- Expanded Launchers ( 13 points)
= 90 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Darth Vader ( 36 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 178 total ship cost

3 TIE Bomber Squadrons ( 27 points)

Card view link

Fleet created with Armada Warlords

3 gladiators, demo, semi kitted out. One even with Flight Controllers.

TARKIN

20pt bid

134pts of bombers and roguesssss. Squadrons. Were OP

1 hour ago, Democratus said:

Still trying to get the Triple Interdictor list to work!

I've tried, it doesnt

I did a Decked out interdictor with 3 goz (2 with BC, sometimes all 3) and a right swarm of tie bombers with very little AS protection. It either worked or fell to pieces.

The idea was to slow down and run away from MSUs while the rhymerball/reroll ball did the work OR out-rhymerball the rhymerballs (while running away). I ran this JUST as the metta was shifting away from MSUs and Rhymerballs and towards rhymerball shredder lists and flotilla hunters and I got my *** handed to me after a limited amount of success, but MAN was it a ball of stanky jank

None of my lists are silly thank you very much!

18 minutes ago, Ginkapo said:

None of my lists are silly thank you very much!

Sensor team

48 minutes ago, Dr alex said:

I've tried, it doesnt

it was a nightmare to play against, though :)

Nose Punch!

I'm determined that I'm gonna make a double-Interdictor list work, and not among only specific circumstances :P