Game Day: 2017 Worlds Championships!

By FrogTrigger, in Imperial Assault Skirmish

Heh. I'm not sure what the logic is anyway, criticizing DT for 'boring play'. As if the point of the Worlds Championship was to entertain the audience. Uhm, what? That's frankly an idiotic statement. If the best strategy is to camp in your zone (and it almost certainly is/was on the Jabba's map, at least) then that's a comment on the map and the game, not on DT.

Besides, I for one found the final match fascinating to watch.

Congrats on your second Championship in a row, DT! : )

Yeah watching the stream yesterday there were a few people being negative but that didn't spoil it for everyone. FFGLive and the pun war was hilarious and I had a great time. Congrats to DT and PH for a fantastic finals, Jabba moving was one of the funniest things Ive seen in a while.

I do hope the meta changes a bit with the droid revolution.. If not we wait until Heart of the Empire!

13 hours ago, IndyPendant said:

Heh. I'm not sure what the logic is anyway, criticizing DT for 'boring play'. As if the point of the Worlds Championship was to entertain the audience. Uhm, what? That's frankly an idiotic statement. If the best strategy is to camp in your zone (and it almost certainly is/was on the Jabba's map, at least) then that's a comment on the map and the game, not on DT.

Besides, I for one found the final match fascinating to watch.

Congrats on your second Championship in a row, DT! : )

First off, there is no need for the personal attack, I am entitled to my opinion and if you disagree with it that is fine, but it doesn't make me an idiot.

Second, no where in there did I say the point of the World Championship was to entertain people, I said it is unfortunate that this style of play is the most successful as it is detrimental to the growth of the game. People came, watched for a bit, said Really? and left. Potential new players.

Edited by FrogTrigger

Huh. Sorry Frogtrigger, maybe I should have been more clear. My post was directed at the people who apparently found DT's play style boring. I got the impression from your post that *they* were not joking, and they were insulting DT for it, which is what I considered (and still do! : ) an idiotic statement.

You were clearly intending it as a humourous jab at DT, and I never intended my post to refer to you, so I am sorry if that came off otherwise.

*buys Frogtigger a drink*

2 hours ago, Tripedge said:

Yeah watching the stream yesterday there were a few people being negative but that didn't spoil it for everyone. FFGLive and the pun war was hilarious and I had a great time. Congrats to DT and PH for a fantastic finals, Jabba moving was one of the funniest things Ive seen in a while.

I do hope the meta changes a bit with the droid revolution.. If not we wait until Heart of the Empire!

Yeah the end of that game, Paul really lightened the mood at the end and played with class. It was very cool. His comments during the games are so much fun and he's super chill playing against him.

Thanks guys! When you play with the Bantha, you're kind of locked into what the command decks give you: In my previous round I had Jundland and my Take wasn't Negated, so I rolled through that game without much difficulty. In the finals, the cards went Daniel's way and he didn't make any play mistakes that I could capitalize off of. The bantha also prefers the hallways on the other two maps to the open area on Jabba's map.

I like running the Bantha list because it's just so aggressive, and attacking with the hunters too gives them a horrible choice: expend most of the round's attacks killing the bantha only to have the hunters pick off their key units, or let the bantha stomp and disrupt like crazy while you destroy my weequays and Onar?

32 minutes ago, pheaver said:

Thanks guys! When you play with the Bantha, you're kind of locked into what the command decks give you: In my previous round I had Jundland and my Take wasn't Negated, so I rolled through that game without much difficulty. In the finals, the cards went Daniel's way and he didn't make any play mistakes that I could capitalize off of. The bantha also prefers the hallways on the other two maps to the open area on Jabba's map.

I like running the Bantha list because it's just so aggressive, and attacking with the hunters too gives them a horrible choice: expend most of the round's attacks killing the bantha only to have the hunters pick off their key units, or let the bantha stomp and disrupt like crazy while you destroy my weequays and Onar?

I also do like the Bantha because i prefer to be aggressive and kind of hate those, more than usual, games of positioning and focusing turn1-2. You did a great job and almost pulled it, congrats man.

I wouldt critic DT or any player doing the turn 1-2 focus positioning but game designers, i dont really like that part of the game. They should make some missions/maps that punish that some way or create an imperial character that can remove focuses or something. I dont like the gideon/3po/jabba spam honestly, thats why i really like games with Banthas and enjoyed the troopers fights.

@pheaver

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The bantha also prefers the hallways on the other two maps to the open area on Jabba's map.

Absolutely. The "Audience Chamber" area on Jabba isn't ideal for the Bantha or Rancor to go stomping through, as it becomes a big turkey shoot.

At least with Jabba's map, a trained Rancor can squat on the middle stash with its Survival Instincts but otherwise you don't get to really let them do their thing. I suppose that's a fair balancing act. The ISB map is pretty great for Banthas.

@cdr

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I wouldt critic DT or any player doing the turn 1-2 focus positioning but game designers, i dont really like that part of the game

There's always the timely playing of a Disorient to cause an extra damage and remove the condition. This could lead to you forcing them to decide on losing that Focus (and thus wasting an action with Gideon/Jabba/C-3P0) or Negating it but opening the door for all those zero cost cards to roll out with impunity.

The turn by turn planning gets a lot easier once your opponent's Negate goes down. They could never even have it in their deck, but if you don't see it played, there's always the threat of it lurking in their hand. Unless you're Agent Blaise, then you're just a know it all.

3 hours ago, cdr said:

I wouldt critic DT or any player doing the turn 1-2 focus positioning but game designers, i dont really like that part of the game. They should make some missions/maps that punish that some way or create an imperial character that can remove focuses or something. I dont like the gideon/3po/jabba spam honestly, thats why i really like games with Banthas and enjoyed the troopers fights.

I don't think it's that big of a problem; it's not like you're taking shots at your opponents ships in the beginning of Round 1 in X-Wing or Armada. A couple of moves to position your figures is pretty normal for any game. In chess your pawns and knights have to get in position before your rooks and queen start coming out.

Edited by brettpkelly
29 minutes ago, brettpkelly said:

I don't think it's that big of a problem; it's not like you're taking shots at your opponents ships in the beginning of Round 1 in X-Wing or Armada. A couple of moves to position your figures is pretty normal for any game. In chess your pawns and knights have to get in position before your rooks and queen start coming out.

Plus in X-Wing, you typically don't have more than 4 "activations" per team per turn... which makes that first turn go quickly.

Back when StarCraft & SC2 tournaments were a major thing, it would take anywhere from 7-10 minutes before either player would mount any sort of offensive threat. If we're trying to improve the watchability of IA tourney events, perhaps we can take a page from the SC playbook: Trying to spot potential openings, theorizing on Command card that could be in hand, etc.

(FYI: I'm not interested in starting another bash session on the commentators who worked the Worlds' stream. Trying to handle a live event like that is immensely difficult.)

Edited by cnemmick
4 hours ago, pheaver said:

I like running the Bantha list because it's just so aggressive, and attacking with the hunters too gives them a horrible choice: expend most of the round's attacks killing the bantha only to have the hunters pick off their key units, or let the bantha stomp and disrupt like crazy while you destroy my weequays and Onar?

Yep I keep running our game from round five back in my mind and that's the kicker. I used a bunch of stuff (strength in numbers and draw!) to slaughter the bantha because I couldn't let him stay there. But that turned my greedo positioning into a mistake where you could kill him with no available parting shot target. And then Onar was still good to go for you and your weequays. And my lead momentum couldn't keep it going. That was a super fun game!

2 minutes ago, cnemmick said:

Plus in X-Wing, you typically don't have more than 4 "activations" per team per turn... which makes that first turn go quickly.

Back when StarCraft & SC2 tournaments were a major thing, it would take anywhere from 7-10 minutes before either player would mount any sort of offensive threat. If we're trying to improve the watchability of IA tourney events, perhaps we can take a page from the SC playbook: Trying to spot potential openings, theorizing on Command card that could be in hand, etc.

(FYI: I'm not interested in starting another bash session on the commentators who worked the Worlds' stream. Trying to handle a live event like that is immensely difficult.)

I totally agree. The commentators are really great people - after meeting them I understand so much more what they have to deal with to do their job. We get to focus a ton on this one game and they have to spend so much energy on all sorts of stuff. And then there's the PR limitations. I noticed one of them said "scum" list early on and had to correct himself to "mercenary". There's a lot to keep straight. But more theorizing is always a good thing on streaming events.

1 hour ago, cnemmick said:

Plus in X-Wing, you typically don't have more than 4 "activations" per team per turn... which makes that first turn go quickly.

Back when StarCraft & SC2 tournaments were a major thing, it would take anywhere from 7-10 minutes before either player would mount any sort of offensive threat. If we're trying to improve the watchability of IA tourney events, perhaps we can take a page from the SC playbook: Trying to spot potential openings, theorizing on Command card that could be in hand, etc.

(FYI: I'm not interested in starting another bash session on the commentators who worked the Worlds' stream. Trying to handle a live event like that is immensely difficult.)

Exactly that, in X-wing the turns go much faster and a round consist in a lot of turns, meanwhile IA takes a lot of time and usually the game is played in 3-4 turns. Thats why i would like the turn 1 to be a better thing, and for things like Paul said too, sometimes opponents just stay extra safe because they have more units to focus or w/e, in the example he already said from the worlds finals if he just stays back with the Bantha first turn only going for position well guess what, opponent gonna do another two focus to the other two weequays before starting to do something relevant.

Again is just a preference, i do also make those plays i just dont like them that much, is like when playing rebel heroes and saboteurs, you focus the saboteurs and stay safe with heros to focus next turn and only then do something.

I just wanted to drop by to say I had a wonderful time both meeting and playing with everyone at World's this year. I was a little disappointed by my performance on day 2, but all in all it was a great time and fantastic games all around.