Ok, so the ships that I am hard core set on are naked Rex in the tie (14pts) and standard stress hog (26pts) for a grand total of 40 pts spent, 60 left over. I have whittled my options down to the following
Rey
Tfa title
Smuggling compartment
Tactical jammer
Expertise
Finn
Kanan Jarrus
Inertial dampeners
This gives me a beefy, fairly high PS ship that hits like a truck and is pretty popular in the meta. I expect to be going up against large ships and defenders in my local area, so buckets of red dice are great lol. This list screws up my opponents priorities. Either shoot the somewhat defensive Rey at potentially range one, while bogged down with stress and suppressive fire, or take a shot at Rex potentially through tactical jammer. Either way, neither shot is ideal, and they'll be getting kicked in the teeth regardless. Rey is great for late game, but I fear other stress builds can be a powerful shut down to her. My other option is this:
Biggs
Integrated astromech
R4-D6 (ya, yall talked me into it in the other thread lol)
Heffernan tober
Pivot wings
FCS
Seismic torpedo
Zeb
Finn
Cause I was thinking, why does Finn have to be only on Rey? Sure, she rerolls his blanks, but I can do that with the free lock from FCS heehee This guy throws buckets of dice and acts as a low, large base blocker. Imagine, in a perfect world, performing a 4 forward, getting the bump, shooting Seismic torps and then shooting primary thanks to zeb! Biggs keeps Rex and ywing alive a couple turns longer, keeping the opponent bogged down so Heff can hopefully do his thing. And should I maybe drop seismic torp for tactical jammer instead? That would also allow MK-II on Rex
Edited by Beard