So since FFG isn't doing streams, I'll try to provide a decent picture of what's happening at my tables.
Also, to start off... Peltas are rocking this tournament. I've seen at least 4 lists, 3 of them basically the same, 3/4 in the top 16 after day 1, and mine being the lone list with rapid launch bays. Haven't seen any other rapid launch bays at all.
Round 1:
Against Jason, bringing squadronless 2 Gunnery Team, quad laser turret, Agent Kallus, RBD, Motti ISD IIs +3 flotillas with 2 slicer tools. #*%*$&@ I played Jason at Houston Regionals pre wave V, and he had practiced against my list 2 weeks earlier, so I knew that I could easily lose here.
I had the bid, so I stuck to the old truism "Never give an ISD last/first" and took first, chose Solar Corona. We deployed on opposite corners of the board at staggered speeds so that we could turn into each other as though we were playing Hyperlane Raid. Seemed kinda dumb of me to do that, basically funneling myself into the front arcs of GT ISDs, but I had a plan. With some cleverly placed Nav commands and comm netted tokens, I punched the throttle and maneuvered my main force south so that Jason's second ISD wouldn't be all that relevant (pics to follow, if we find time to recreate the scene). And I timed the speed increase so that his relevant ISD (also his flagship), would get 2 rounds of squadron shots and a couple long ship shots before i flew past. That was the plan.
What happened: Pelta flew too close to the sun. But Yavaaris survived. And hilariously, the only time Jason used slicer tools was to change the Pelta to a Nav command, and then later in the round back to a squadron command with his second slicer tools (I had activated all but one of my squadrons by that point, and he didn't want me to avoid flying into the sun). I killed Motti and a flotilla, he killed a ton of squads, Pelta, and a flotilla. 6-5, my win. 2 ISDs with QLTs and Motti is just too much for my list to chew through without getting chewed up.
Round 2:
agianst Matt, aka @BrobaFett . He brought yet another Motti ISD with 3 flotillas and a competent fighter/bomber wing (Maarek, Jendon, Saber, Rhymer, other Geniques). He had the bid, and chose to play my fighter Ambush. I think he lost utterly in the deployment, but I won't say much beyond his ISD going right in front of the Obstacles I had placed on his side, at speed 1, and all of his fighters being deployed in a corner, out of intercepting range. Every single one of my fighters went right there, no RLB.
Using some baiting tactics and Adar/Yavaaris, Dutch killed Maarek round 1. Matt killed Jan round 2, but it didn't matter too much since he kept overlapping my fighters every move after that. The ISD went down pretty hard, our squadrons tore each other up, and it was looking like his gozantis were going to get away, except that I rammed his lifeboat flotilla to death on round 5 (overtime), and was able to shoot a scatterless one to death with the Pelta and ET the third and final one to death as a result for the Table. He scored 3 tokens to my 8, killing Rieekan, Bright Hope, and a lot of my squadrons. 308 MOV for the 10-1.
Round 3:
against Francois, a French fellow from Boston he is on the forums as a lurker, but I do not know his handle. He was rocking a 6 activation, black dice Jerjerrod on yet another ISD fleet. 2 naked Raiders, Demo with Kallus no APTs, 2 gozanti (Suppressor), and the ISD I (Avenger). Cieena/Valen. For the second time today, #*%~*#' that is a lot of hull to chew threw. And he had better anti Squadron potential than Jason from earlier.
He had the bid but chose second, knowing that I would destroy him on points with whatever objectives I had with me (he was right). So I chose solar corona, deploying in the middle of the table this time, ships facing right. I have to go back and get a picture of his deployment. It was impressive. If you could ever imagine a fleet blocking out the sun (and we were playing solar corona too!), that's what this would have been. All 6 ships lined up almost shield to shield, pointed right at my tiny fleet, blocking the solar side of the board.
I think his deployment also lost him the game, whereas he could have outmaneuvered and activated me otherwise. By placing his ships so close in like that, Goz-Demo-Rdr-ISD-Rdr-Supp, his big guns weren't able to maneuver and bring their guns to bear on my ships without running into each other. So we played a very close game where my ships split paths around the edges of his fleet and used the Yavaaris first activation advantage to kill a Rdr and Demo before they could activate and get kill shots on 2 separate turns. I killed those ships and his squadrons, and he killed my BCC, and most squadrons. It was a very narrow 6-5 in my favor, like 2 squadrons worth, and both my VCXs were left on 1 hull.
My current standing is at 14, with 22 points. Tied with 5 others. So if I 10-1 and 8-3 in my next 2 rounds, I'll stand a decent chance of making top 4. At this level of play, probably not gonna happen, but one can hope.
More to follow.
Edited by ParkdaddyGrammar