So, I've been on here for a good, long time, since I first got Rogue Trader, Deathwatch, and some of the other 40K licensing stuff, and definitely when the news came out that Star Wars, which had been WotC/d20, was now coming to FFG, who announced this radically different game. After this much time, seven books, between the three lines, and this many posts, I'm sad to still be saying "I don't get this system" with it's weird dice, rolling symbols, and having results that weren't numbers, or successes (since 2002, most of my games were various d20 things, and White Wolf's d10 pools), more narrative focus, and such. Well, it's still a problem, but school just got out where I used to go, so now I've got a summer before it returns, and I'd really like to buckle down, and figure this new Star Wars out; it doesn't have a million skills, characters with a million hit points, and several other things I like about it, even as Star Wars, the property, is going in several directions I'm not sure that I like. Whether these next few months are enough to warm to changes, or I'll just use the old lore I know MUCH better, this is the system I want to use; it's lighter than all of my Saga books.
Here comes the problem, however. I'll likely have to GM, which is good, as I have the books, but even if I crack down, and figure out how to work it, no one else I'm likely to play with, this fall, will have been perusing the books, making them total noobs, even more than I think I am, now. When they say "yes, I want to play Star Wars", and I show them the system we'll be using, they may recoil a bit, it being so not what they have probably played, and I don't want it to take them a whole semester to learn, too. What are some good points to show people the gist of how the system works? I want them to feel mostly comfortable building their characters that night, an hopefully starting something the next week, but I haven't figured this system out in several years, so some pointers that might help me, and then help me to help them, would be great. Before anyone says "podcasts!", please don't; I haven't really cared to listen, and I'm not really keen to then have a group listen to them, again. It (the book) should be able to cover its own bases, even today, with what it's got, even though you need to figure out what skill, calculate in a variable difficulty, is it opposed, and on.
I'm sorry for what basically adds up to a whine-fest, even after all this time, and appreciate any help I can get, so that I might be able to run something fun, before Star Wars either stops being fun, or something so amazing happens that no one wants to hear the older stuff I know better!
Thanks much, and please have a good one!