In one of my other threads, where I asked how people would change certain cards in X-Wing if they could,
@CRCL
brought up the idea that he would change stress to be binary... instead of having multiple stress tokens, you're either stressed or you're not. If you are already stressed, you simply can't do things that require that you take a stress (à la no popping Glitterstim). I liked that idea very much. I hate Dengaroo, Stresshog, old-school Zuckuss, pretty much any build that piles on stress, simply because it bothers me from a thematic standpoint. A ship and pilot with 6 stress assigned to it should be an expanding cloud of red mist and ship parts!
I have an idea that I think would be a cool new take on the stress mechanic: Imagine that you CAN take additional stress when you are stressed. Hell, you can even perform red maneuvers when stressed! (Still no actions, though.) However,
if you would receive a stress token when you are already stressed, you (might) take damage instead.
I'm thinking one of the following options:
- You take 1 automatic damage
- You receive 1 facedown damage card
- You roll a red die and take any hit or crit result in damage or critical damage, kind of like flying over an asteroid
- You roll a red die and receive a facedown damage card if you roll a hit, or a faceup one if you roll a crit.
So basically, you either take automatic or rolled damage, either as regular damage (shields first) or to your hull, regardless of shields. If the damage went directly to hull, which I think is thematically appropriate, it would make bigger ships like Y-Wings and Bombers better at handling stress than their more fragile/agile peers. However, even a fragile ship in a tough spot might decide it's worth the risk to take that red maneuver or use that special ability, knowing it might fly apart as a result.
Obviously, many cards, pilots, abilities, and interactions would need to be adjusted to work within this new ruleset. For example, Tycho would need a different ability... RAW, he's effectively immune to stress except that he can't do red manuevers while stressed. So I'm thinking that his new ability would be something like "When you would receive a stress outside the "Check Pilot Stress" step, you may discard that stress instead." This would mean that he still gets in trouble if he performs a red move, and will need to get rid of it if he wants to perform any actions, but otherwise he can do anything else that would stress him without worrying about it. Other examples: Hera Syndulla (Crew) might say that if you perform a red maneuver while stressed, you don't take damage. She might need to be increased to 2 points in that case, since you wouldn't go into "stress debt" with her new ability. Assaj's ability might need to be tweaked to only work on ships that aren't stressed, so it's not just a free damage dealing ability. I'm sure there are many similar examples.
Aside from the obvious fact that many cards would need to be adjusted to make something like this work, any thoughts?