Move VS Suppress

By DrSherbert, in Star Wars: Force and Destiny RPG

I've been GM'ing a Force and Destiny game for almost a year now and my PC's are fairly high Exp levels (500+) and I have a question about a particular scenario that hasn't come up yet but probably will soon. The scenario goes as follows

On his turn one of my NPCs uses the suppress power to add failures to incoming force power checks. Then one of my PCs decided to use move to throw a silhouette 1 bolder at the NPC. The PC has the hurl upgrade as well as the other appropriate upgrades needed. The bolder is located outside of the suppress powers range. Would the PC add failures to her check to throw the bolder or not? This situation is also possible in reverse where the NPC is throwing the bolder at the PC.

There have been two main thoughts on this from my group. The first being that since the force power is technically targeting the bolder and the bolder is then being hurled at the NPC the power would not apply. The other thought being that since the bolder is being thrown through the suppress field it can not be guided as well with the force and the failures would apply.

Any thoughts on this situation? Would you apply the failures or not? Or would you apply some other penalty?

Edited by DrSherbert
Miss spelled word

Yes suppress would work as the force user attacking needs to target the suppress user and he is most certainly under the effects of suppress, the range is only used to determine who starts and maintains the benefits of suppress. If someone who was in range of the suppress power when triggered and stayed within range while it was maintained still gets the benefits of suppress, where the attack comes from has no relevance.

Suppress would absolutely add the failures to the roll if he is within the Suppress area. If he is chucking out of range of the suppress then it would do nothing.

I'd also consider making so Dark Sider users inflict strain when the opposing player uses light side pips just to even it out.

The Range for Suppress is used to determine who is protected. Any Force Power that targets any protected character will be affected by the results of the Suppress power.

So in your instance the enemy is outside the range of the Suppress and picks up a boulder then throws it at a PC within the Suppress bubble. As it gets closer it falls out if the sky and misses (assuming the additional failure was enough to cause an overall fail).

If both the rock thrower and target where outside the Suppress bubble then nothing would happen.

Think of the suppress field as a smoke cloud. If you are in the cloud, it's really hard to throw a rock at anything at all. But, if you are not in the cloud, then, in this example, the cloud is basically transparent to you, so it doesn't effect your throw at all. The fact that the rock you are throwing goes into the cloud doesn't matter either, as you already threw it, so it's on it's way, so it doesn't effect the rock either.

I think you mean the smoke cloud obscures your view of the target, making it harder to hit them.

15 hours ago, Richardbuxton said:

The Range for Suppress is used to determine who is protected. Any Force Power that targets any protected character will be affected by the results of the Suppress power.

So in your instance the enemy is outside the range of the Suppress and picks up a boulder then throws it at a PC within the Suppress bubble. As it gets closer it falls out if the sky and misses (assuming the additional failure was enough to cause an overall fail).

If both the rock thrower and target where outside the Suppress bubble then nothing would happen.

Pretty much this.