Is This A Good List?

By RIP Yoda, in X-Wing Squad Lists

Me and my friend came up with this list and I am thinking of using it causally at a store. Is that a good idea? And if not what changes should I make? So basically is it a good list?

590a938bd3872_DefendersOftheEmpire.png.e084a0ce90cc115c4e3525b1b808118a.png

Here is sort of a run down. Gamma Squad Vet would perform a green maneuver giving Glaive pilot a TL with systems officer, he then focuses. Rexler would rage for his action. Glaive would get an evade toke with X7 then perform a focus action (ending up with a TL, focus and evade). when attacking comes Rexler would perform a normal attack with the 3 re-rolls with rage, after performing that attack he would then tractor beam a near by ship that is also in range of Glaive. the Glaive can come in with a TL a focus and an evade. The defender also has 1 less agility due to the tractor beam. Next round Rexler would then remove both stress tokens from the rage action because of Gamma's inspiring recruit ability.

In short, I'm not impressed.

You have a rules issue. Based on how you described yor plan for Rexler Brath, you didn't read or didn't understand the TIE/d title. For the title to work, you must attack with the cannon secondary weapon first. Then you may perform a primary weapon attack. Tractor Beam is still a fine choice, but if you attack with primary weapon first, the card doesn't allow you take a second attack.

Strapping Rexler with two stress from Rage, then relying on a slower, less maneuverable, more fragile ship to clear the extra stress is a massive mistake. Losing the bomber, or even getting it out of position, will end Rexler's effectiveness in this build. If you're going for TIE/d; I recommend Vessery. He can get the repeat dice mods without Rage. The best use of the Rage/Inspiring Recruit combo is on a single ship with both upgrades.

For the same points as the Glaive, you can get Countess Ryad with PtL, TIE/x7 and Twin Ion Mk2. She's has a great pilot ability, better action efficiency, and doesn't need a support ship.

If you want to fly the bomber, and you switch Rexler for Vessery, leave the TIE shuttle title at home. Equip Long Range Scanners on the bomber with Homing Missiles. The bomber target locks in the first round (providing fuel for Vessery's ability) and flies into the fight slow behind the Defenders. Hold the bomber back until you're ready for the Defenders to K-turn, and you should catch the target in kill box.

Thank this is really helpful! BTW I am a pretty new player. And would you recommend scratching the bomber all together? and i don't get this ( bomber target locks in the first round (providing fuel for Vessery 's ability))

9 hours ago, RIP Yoda said:

Thank this is really helpful! BTW I am a pretty new player. And would you recommend scratching the bomber all together? and i don't get this ( bomber target locks in the first round (providing fuel for Vessery 's ability))

You can target lock range 3 and beyond with longe range and that tl works with vessery bc you get a free tl immediately after rolling dice on a ship that has a red tl assigned to it

So, the thinking behind what you're trying to achieve is very good (making sure everyone has Focus/TL to fire with) but you're contorting yourself a lot to make it happen.

Because you're using Rexler not Vessery it's costing you points across the board, and limiting your options.

  • Vessery with VI = PS8 ship that can reroll all its attacks (37pts)
  • Rexler with Rage = PS8 ship that reroll all its attacks (39pts, plus Inspiring Recruits and a whole ship to bring a crew slot, plus being locked into green moves to clear stress).

I can't argue with a Glaive Squadron pilot (other than Countess Ryad is better at the same cost) but there's a squad balance issue in here with the use of Stealth Device. Colonel Vessery is a much bigger threat than the Glaive Squadron because he has the cannon and his reroll ability so it's what your opponent is likely to want to kill first, but you've doubled down on defensive upgrades for the ship thats not going to get shot at anyway.

I'd go for something more like:

  • Colonel Vessery - Veteran Instincts, Tractor Beam, Twin Ion Engines MkII, TIE/D (38)
  • Glaive Squadron Veterans - Veteran Instincts, TIE/x7, Twin Ion Engines MkII (34)
  • Deathfire - Concussion Missiles, Conner Net, Extra Munitions, Long Range Scanners (27)

You've got pretty much the same damage output from the two Defenders but the points and space to add a dangerous TIE Bomber instead of jut 22pts of Inspiring Recruits.

I run a similar list pretty frequently. Here's how it works. the bomber uses LRS to get an early TL and slowly approaches that target, taking focus each turn until he lands in range for the missile. HM doesn't burn the TL to fire, so you can use it to modify and the target can't use evade tokens. Hopefully Vess has moved into position the same turn, maybe even behind a rock to proc trick shot and fires at the bombers target with TB to pull down its green dice and takes a shot to burn shields. If this target is still healthy enough to warrant another shot before the missile then Ryad is hopefully in position to shoot and she probably has TL focus from PTL. Finanlly your full modded missile fires and should take out the target. The bomber sorta acts like a Imp Biggs here because no one wants to deal with its bombs or a second missile (hopefully he didn't pop before the missile fired) Ryad will likely end up your closer, 1v1 she is a beast, even with the low PS

Deathfire and his defenders (100)

"Deathfire" (28) - TIE Bomber - Homing Missiles (5), Cluster Mines (4), Extra Munitions (2), Long-Range Scanners (0)

Colonel Vessery (36) - TIE Defender - Trick Shot (0), Tractor Beam (1), TIE/D (0)

Countess Ryad (36) - TIE Defender - Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

FYI, Cluster Mines or Conner Net is personal preference, I can make the argument for either.

I kept the Glaive in as he had it originally, I'd personall Ryad/PTL as well :-)

I'm not sure there is much of an argument for Cluster Mines in Imperial, though. Without the Sabine damage kicker it's too risky to punt all those points on an uncertain outcome, and you're unlikely to win by doing lots of bomb damage. A Conner Net is a Conner Net every time, you know you're getting value from it.

Edited by Stay On The Leader
7 minutes ago, Stay On The Leader said:

I kept the Glaive in as he had it originally, I'd personall Ryad/PTL as well :-)

I'm not sure there is much of an argument for Cluster Mines in Imperial, though. Without the Sabine damage kicker it's too risky to punt all those points on an uncertain outcome, and you're unlikely to win by doing lots of bomb damage. A Conner Net is a Conner Net every time, you know you're getting value from it.

Basically I have flown with both bombs, and most the time I am lucky to drop 1, let alone both. So my argument for Cluster is the burst damage, yes its could blank out, but it hasn't happened to me yet. And it works well on large base ships if I can drop all three on it. Of course against an ace the Ion is very useful. I feel it is a six in one hand half a dozen in the other kinda scenario, but I do see your point.

On 5/5/2017 at 11:26 PM, Stay On The Leader said:

I kept the Glaive in as he had it originally, I'd personall Ryad / PTL as well :-)

I'm not sure there is much of an argument for Cluster Mines in Imperial, though. Without the Sabine damage kicker it's too risky to punt all those points on an uncertain outcome, and you're unlikely to win by doing lots of bomb damage. A Conner Net is a Conner Net every time, you know you're getting value from it.

unfortunately I haven't gotten my grubby hands on a K-wing so at the moment cluster mines is my only option! But I do have ion bombs, is that a sufficient replacement for the conner net?

Edited by RIP Yoda
5 minutes ago, RIP Yoda said:

unfortunately I haven't gotten my grubby hands on a K-wing so at the moment cluster mines is my only option! But I do have ion bombs, is that a sufficient replacement for the conner net?

No, they play very differently as Ion Bombs drop behind where you START your move and Conners are an action so drop behind where your move ENDS.

Cluster Mines are better until you get hold of a Conner.

2 minutes ago, RIP Yoda said:

unfortunately I haven't gotten my grubby hands on a K-wing so at the moment cluster mines is my only option! But I do have ion bombs, is that a sufficient replacement for the conner net?

No, they don't work anywhere near as well against the ships you want to hurt with them, as it is so hard to hit higher PS ships with the on reveal bombs and they don't do any damage compared to the guaranteed one of Conner Net. Cluster Mines are not a bad option, mine lists were possible with just Proximity Mines back in the day and they are certainly stronger than that.

Furthermore I believe Michael should be compensated by FFG.

Just now, Stay On The Leader said:

No, they play very differently as Ion Bombs drop behind where you START your move and Conners are an action so drop behind where your move ENDS.

Cluster Mines are better until you get hold of a Conner.

Thanks! and one more thing, again about the k-wing. I've had a lot of trouble finding a k-wing in stores! Are there any good web stores that sell a fairly cheap k-wing?

1 minute ago, Admiral Deathrain said:

No, they don't work anywhere near as well against the ships you want to hurt with them, as it is so hard to hit higher PS ships with the on reveal bombs and they don't do any damage compared to the guaranteed one of Conner Net. Cluster Mines are not a bad option, mine lists were possible with just Proximity Mines back in the day and they are certainly stronger than that.

Furthermore I believe Michael should be compensated by FFG.

Yeah. So proximity or cluster? I'm saying cluster because of it's shear size.

7 minutes ago, RIP Yoda said:

Thanks! and one more thing, again about the k-wing. I've had a lot of trouble finding a k-wing in stores! Are there any good web stores that sell a fairly cheap k-wing?

Since K-Wings became super popular there's a bit of a worldwide shortage and I think they're out of print.

Conner Net is also in Ghost expansion, which is expensive but also a great fun ship.

7 minutes ago, Stay On The Leader said:

Since K-Wings became super popular there's a bit of a worldwide shortage and I think they're out of print.

Conner Net is also in Ghost expansion, which is expensive but also a great fun ship.

Yeah the ghost would be cool!

1 minute ago, RIP Yoda said:

Yeah. So proximity or cluster? I'm saying cluster because of it's shear size.

Definitly Cluster, they offer so much more damage for just one point. They are a bit harder to land, but not that much more. My remark about Proximity Mines is more of historic nature as this:

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Omicron Group Pilot (21)
Darth Vader (3)

Total: 100

View in Yet Another Squad Builder

Was the first viable(-ish) mine list back in wave 4 by Sable Gryphon, pioneer of the triple K-Wing list as well. https://teamcovenant.com/general/victory-is-mined-2014-worlds-list-recap That article is a nice read on how to mine properly, even if it is really old by this point and the list specific musings only relevant for historic reasons. This list did need all of the mines, though, because they just didn't do enough damage by themselves - unlike two sets of Clusters.

So yeah, Cluster Mines it is.

Furthermore, I believe that Michael should be compensated by FFG.

6 minutes ago, Admiral Deathrain said:

Definitly Cluster, they offer so much more damage for just one point. They are a bit harder to land, but not that much more. My remark about Proximity Mines is more of historic nature as this:

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Scimitar Squadron Pilot (16)
Proximity Mines (3)

Omicron Group Pilot (21)
Darth Vader (3)

Total: 100

View in Yet Another Squad Builder

Was the first viable(-ish) mine list back in wave 4 by Sable Gryphon, pioneer of the triple K-Wing list as well. https://teamcovenant.com/general/victory-is-mined-2014-worlds-list-recap That article is a nice read on how to mine properly, even if it is really old by this point and the list specific musings only relevant for historic reasons. This list did need all of the mines, though, because they just didn't do enough damage by themselves - unlike two sets of Clusters.

So yeah, Cluster Mines it is.

Furthermore, I believe that Michael should be compensated by FFG.

Wow I never knew that list was a thing! Pretty cool though. I will read that article. The funny thing is from all my expansions packs with bombs,

- Tie punisher

- Slave 1

- Imperial veterans

I have never dropped a single one! So I really want to give it a shot!

I quite like how this list is shaping up. I might play it.