Wanted to make a thread for discussion of the Scorpion personalities and how the Scorpion Deck will/should/could play as we get more and more information. I think it'd be cool if fans other clans did something similar for their favourite clan. I'll try to remember to update this as we get more info.
Characters
Bayushi Manipulator - 1/1/1 for 1 Fate. Allows you to add 1 to your honor bid after dials are revealed.
Young Rumormonger - 2/2/1 for 2. Redirect an honor or dishonor effect.
Holdings
City of Lies - Reduces the cost of the next event you play by 1.
Conflict
Blackmail - 3 Fate. Take control of a character with a fate cost of 2 or less for the rest of the conflict, as long as you have less honor then your opponent.
I Can Swim - discard a dishonored character during a conflict if the bid on your honor dial is higher
Mechanics
So far we've been given this information about how the Scorpion will play - While playing the Scorpion Clan, you’ll want to make high honor bids in order to draw extra cards and surprise your opponents with potent tricks and traps. Yet you must always maintain your deepest loyalty, lest you lose all honor and the game. Dishonor is also a powerful tool when turned against your foes to keep their skill low and their hopes of beating you in conflict even lower. - It would seem that betting high during the draw phase will be important to the Scorpion. As the write up says, drawing more cards gives you more tricks to pull on your opponent, it also powers at least one Event we've seen of theirs, and one of their characters lets you bet a little lower then maybe you'd like to help save some honor when you don't have to spend it.
I've seen some people wonder how this is going to work with a Dishonor victory since it also means a Scorpion play will likely be giving honor to their opponents every turn. I don't think aiming for a Dishonor or Honor victory is intended to "be a thing" (think of Milling in Magic - its always a way to win, but most decks aren't built for it, and at times its not even possible too even if you want too) . I think Honor and Dishonor are there to restrict the Card Draw element of the game and to be taken advantage of when the opportunity presents itself. (This, of course, baring any game effects or rules we've yet to see). I think the Scorpion Dishonor "theme" will be represented by their ability to dishonor characters as a form of control, and their ability to do this will be greater then any other clans. A dishonored character subtracts their glory from their military and political scores, this seems like a strong control mechanic. Dishonoring 2 or 3 characters before resolution could cut an armies "force" by half or more.
We've also been told that there will be Conflict Characters, character cards that go in the conflict deck and can be played during conflicts to surprise your opponents. I think this is the perfect way to include the Shosuro Ninja. Showing up to help swing a big battle, or a political disagreement are both in character for the Ninja.
Overall
It looks like the Scorpion Clan deck will feature a mix of Bayushi Bushi and Courtiers. I think the Samurai will end up defending more then attacking, though when the board state in their favor they should be more then capable of breaking a province (its not like the Scorpion army is weak). However their true strength will be in political conflicts and controlling the board to create opportunities for their samurai. Ninja popping into conflicts from the conflict deck (I'm sure there will be a couple Ninja characters in the dynasty deck as well) will make their decks unpredictable. We've yet to see a Soshi or Yogo Shugenja (they would be air), Bitter Lies Swordsmen, or Kuroiban - no idea if they'll be represented or how.
Edited by Jedi samurai