Just now, kempy said:
I don't think you got the joke.
Just now, kempy said:
I don't think you got the joke.
12 minutes ago, Tetsuro said:I don't think you got the joke.
Ok, got it now.
Questions I am asking myself this very second:
When exactly are provinces revealed?
The Unicorn one that blows people up is timed for when it's revealed. It only gets one shot at it, and if the opportunity is passed, then it's just a low PS. If provinces are revealed immediately at conflict, that province ability is kinda "meh" except in-so-far that it exists and needs to be played around. If provinces are revealed at resolution, then it's super good but the other provinces with actions are "meh."
Does the attacker win 0 vs. 0 or 0 vs. -?
Let's say a Crab and a Unicorn decide to have a belching contest (both Politics stat of 0.) Does the attacker win? Could I belch my way into honoring someone with the Ring of Fire? Or maybe the Crab has better things to do and the Unicorn simply belches to the heavens, with his dulcet tones rolling over the Carpenter Wall for all to enjoy. Does he win this mighty political encounter and claim enlightenment?
My guess:
The Provinces are revealed after the attacker assigns his Characters. To win a Conflict you must have at least one Character participating in the challenge, and total skill in your side above zero and above or equal to the defenders. (That's how it works in AGoT at least, and I think it makes sense...)
12 minutes ago, C3gorach said:My guess:
The Provinces are revealed after the attacker assigns his Characters. To win a Conflict you must have at least one Character participating in the challenge, and total skill in your side above zero and above or equal to the defenders. (That's how it works in AGoT at least, and I think it makes sense...)
Didn't they confirm this is how it works?
38 minutes ago, Iuchi Toshimo said:Questions I am asking myself this very second:
When exactly are provinces revealed?
The Unicorn one that blows people up is timed for when it's revealed. It only gets one shot at it, and if the opportunity is passed, then it's just a low PS. If provinces are revealed immediately at conflict, that province ability is kinda "meh" except in-so-far that it exists and needs to be played around. If provinces are revealed at resolution, then it's super good but the other provinces with actions are "meh."
Does the attacker win 0 vs. 0 or 0 vs. -?
Let's say a Crab and a Unicorn decide to have a belching contest (both Politics stat of 0.) Does the attacker win? Could I belch my way into honoring someone with the Ring of Fire? Or maybe the Crab has better things to do and the Unicorn simply belches to the heavens, with his dulcet tones rolling over the Carpenter Wall for all to enjoy. Does he win this mighty political encounter and claim enlightenment?
Endless Plains isn't when it's revealed, it's when a conflict is declared there. So unless you aren't able to use it's reaction the first conflict that is declared there it implies that revealing a province occurs when the attack is declared there.
3 hours ago, Iuchi Toshimo said:Questions I am asking myself this very second:
When exactly are provinces revealed?
The Unicorn one that blows people up is timed for when it's revealed. It only gets one shot at it, and if the opportunity is passed, then it's just a low PS. If provinces are revealed immediately at conflict, that province ability is kinda "meh" except in-so-far that it exists and needs to be played around. If provinces are revealed at resolution, then it's super good but the other provinces with actions are "meh."
Does the attacker win 0 vs. 0 or 0 vs. -?
Let's say a Crab and a Unicorn decide to have a belching contest (both Politics stat of 0.) Does the attacker win? Could I belch my way into honoring someone with the Ring of Fire? Or maybe the Crab has better things to do and the Unicorn simply belches to the heavens, with his dulcet tones rolling over the Carpenter Wall for all to enjoy. Does he win this mighty political encounter and claim enlightenment?
In one of the first articles, a province is revealed when it is attacked.
7 hours ago, Isawa Syd said:Seconded. Kolat edition, baby.
There's already a hero on Reddit.
3 hours ago, Tetsuro said:I don't think you got the joke.
We're under the Hantei dynasty. Half the imperial families are married to Cranes. Clearn, the Otomo courtier is only honoring her father/mother.
1 hour ago, Himoto said:We're under the Hantei dynasty. Half the imperial families are married to Cranes. Clearn, the Otomo courtier is only honoring her father/mother.
Clearly, they are re-using art assets. Which I'm not saying is a bad thing in and of itself, except it might be confusing if people with more obvious clan-themed clothing start changing clans.
Edited by Suzume Tomonori
So I'm guessing the Wandering Ronin is a conflict card based solely on the fact that he is wandering, but is there any way of determining dynasty vs. conflict based on the front side of the card (other than influence appearing on clan aligned cards) ?
Edit: I guessed wrong.
Edited by Suzume TomonoriA Spider snuck into the game and he is a pretty powerful guy.

Just now, Suzume Tomonori said:So I'm guessing the Wandering Ronin is a conflict card based solely on the fact that he is wandering, but is there any way of determining dynasty vs. conflict based on the front side of the card (other than influence appearing on clan aligned cards) ?
Conflict personalities would have an action to put them into play and a C letter at the bottom by their number. Sahara has a D.
Something else I just noticed, but does the graphic about breaking provinces imply that you bow a province to show that it's broken?
45 minutes ago, Suzume Tomonori said:Something else I just noticed, but does the graphic about breaking provinces imply that you bow a province to show that it's broken?
I think it rotates 180 into the old "dishonored" position. Upside down instead of bowed. I think
1 minute ago, Ishi Tonu said:I think it rotates 180 into the old "dishonored" position. Upside down instead of bowed. I think
That's what the image on the Regroup phase indicates, yes.
I wonder if they are leaving open the possibility of "unbreaking" provinces in the future.
33 minutes ago, Suzume Tomonori said:I wonder if they are leaving open the possibility of "unbreaking" provinces in the future.
"My province got debated by that Crane courtier so hard it EXPLODED! Luckily I was able to use the Duct-Tape of the Five Rings to unbreak it!"
Unbreaking, maybe not. And considering you'd need a province card for a additional one, my guess is that kind of effect won't be seen anytime soon.
1 hour ago, Suzume Tomonori said:I wonder if they are leaving open the possibility of "unbreaking" provinces in the future.
I'm not sure about this given that it's rolling back on one of the primary established win conditions, though I suppose anything is possible.
Edited by Danwarr13 minutes ago, Danwarr said:I'm not sure about this given that it's rolling back an one of the primary established win conditions, though I suppose anything is possible.
It was not unknown to gain extra provinces in the old game.... but will be surprised if they put anything into the core set like that. But a possible future card maybe.
4 hours ago, the eigensheep said:
gonna print the **** out of these cards and play a very bad TURN
One thing I didn't see anybody comment on yet is that this article confirmed that when a character is discarded due to having 0 fate, their attachments are discarded as well. Attachments are typically a pretty weak card type in most games to begin with because they need to already have another card to interact with. Combined with the fate system, I feel like in order for attachments to not suck in this game, they're going to have to either be really cheap, or have pretty powerful effects for the limited time they're in play.
5 minutes ago, Vlad3theImpaler said:In order for attachments to not suck in this game, they're going to have to either be really cheap, or have pretty powerful effects for the limited time they're in play.
Good point. Or maybe there'll be some attachments that you can re-attach to another eligible character when their current host leaves play (is it 'redeploy' in SW Destiny?)
15 minutes ago, Vlad3theImpaler said:One thing I didn't see anybody comment on yet is that this article confirmed that when a character is discarded due to having 0 fate, their attachments are discarded as well. Attachments are typically a pretty weak card type in most games to begin with because they need to already have another card to interact with. Combined with the fate system, I feel like in order for attachments to not suck in this game, they're going to have to either be really cheap, or have pretty powerful effects for the limited time they're in play.
Yeah, I'm rather nervous about Dragon's stated strategy being 'load up a few characters with attachments'. We've already seen plenty of ways to bow and even discard characters regardless of the amount of attachments or even fate on them.
I really like how this is shaping up so far: So much decision-making and things you'll need to weigh up during each turn, which reminds me a little of the Command Struggle in Conquest. I like how certain clans in particular interact with claimed rings (or non-claimed rings, depending how you look at it), and I'm guessing there'll be more cards coming which interact with possession of the Imperial Favour.
One thing I am not clear on - and do please correct me if I've missed something - is whether cards/abilities that say 'Discard from play' do so regardless of the number of Fate tokens remaining on that character? I'm guessing that they do otherwise there'll be little need for that Crab 'reprieve' card.