Just want to point this out, though it's probably obvious to most on here (and hopefully to FFG). Given that there will likely be some significant proportion of the player base that only plays a specific clan in tournaments, I think maintaining balance amongst the clans is quite important. Definitely more important than seen in other LCGs. I've seen factions in other LCGs retain a much higher win rate % than others, for far too long of a time (Netrunner). I appreciate that there is a delay on fixing balance through new cards, so this might be easier said than done. However, I would urge FFG in play-testing to really stress the importance of maintaining a balance here. Obviously you can do some things through Errata, FAQ, and Influence cost changes as well. I'm very positive about the game, but this is the one potential issue I see coming from Netrunner, which again, has/had issues in this department. That being said, Netrunner is an asymmetrical game, which probably makes balancing quite a bit harder. In any case, changing influence costs of cards happened WAY too slow and still didn't seem to fix the issues.
So, please, keep this game balanced between the clans. Give it more attention than you have given Netrunner in the past in this regard.