Gonna be flying Nerra with plasmas, naked Cpt Rex, and standard stress hog with Biggs for a local tournament this weekend. I'm pretty set on the list, and have squeezed as any points out of it for an astromech for Biggs. Got 2 pts left over, wish I had 3 but oh well. So, my question is this. R3, or R7? R3 is great cause it just happens, no action required. My worry though is it happens after his activation, and being ps5, Biggs won't be getting that evade in time for many of the shots he'd be taking. R7 takes an action to use, but that doesn't necessarily mean I have to use it every time. Mayne they whiffed a shot and I get to keep the lock for next round? That being said, is modifying my opponents potentially 3 attack dice better then modifying my 2 greens every turn? I'm thinking yes,...and I'm thinking it may be better then a free evade (IF I manage to roll a natural focus) that comes late in the combat. Just wanted everyone else's opinions, as well as any other suggestion. Maybe I missed a Droid that's better then these? Keep it at 2pts or lower though lol thanks
Best 2 pt astromech for Biggs?
Get a 1 point Astromech for Biggs.
59 minutes ago, BlodVargarna said:Get a 1 point Astromech for Biggs.
Yup. The best 2 point astro for Biggs is r4-d6 and a point spent elsewhere/a point of bid.
All astromechs I would recommend come from the rebel transport expansion (which really has the best astromechs). R4-D6 is one point and synergizes well with Biggs role, he is the default choice. R3-A2 is just good and a nice upgrade if you have the point and expect some Mindlink lists. A more generalist choice is R2-D6 equiping Crack Shot.
Now assuming you don't have the transport expansion
hold on I just read your post properly, have some justification anyways:
I would still caution you against both of your choices. R3 is horrible, making you pay 2 points for an effect that may not come into play at all and even if it does isn't all that good. R7 is usually worse than having a focus token on the side to use when defending, as you need to lock someone who will roll well.
So it comes down to R4-D6 for a great tanking increase (ignoring crits, who aren't too commonly autogenerated in the meta) making your Biggs take 3 or more attacks to take down guaranteed or getting a Crackshot for more first turn damage.
I would also argue in favor of good ol R2 astromech. 1 point and a lot more green options for Biggs.
If you have the point and don't already have R3-A2 in your list then it is a decent choice to put some Stress on the enemy.
Just remember it won't last long.
R.I.P Biggs
I ❤️ Biggs
Apart from R2-D2 what is the best astromech for corran?
So a lot of yall are saying stress bot, of which I've already got it on the ywing :/ A point was made for r4-d6, I considered him but don't like him. Crits are pretty common in my local meta, usually from hot dice lol XD And then ppl are saying basic r2 for greens and bid. I'm not really sure why I'd need a bid though, not like I'm playing maneuverable aces or anything. I do like the greens, was just hoping for something more defensive. Asaj is common but she always has latz so that stress never sticks around.
You're completely correct.
Beard have you thought about M9-G8? You can either mod yours or theirs depending on what you choose to lock. Since you get a lock first round without fire normally you could lock an ally, and focus for yourself next turn ect... just a thought, does mean going and finding a point though....
11 hours ago, RIP Yoda said:Apart from R2-D2 what is the best astromech for corran?
Not running Corran.
Seriously, there's exactly one decent build for Corran, and it's PTL, R2D2, Engine Upgrade, Fire Control System.
10 hours ago, Beard said:So a lot of yall are saying stress bot, of which I've already got it on the ywing :/ A point was made for r4-d6, I considered him but don't like him. Crits are pretty common in my local meta, usually from hot dice lol XD And then ppl are saying basic r2 for greens and bid. I'm not really sure why I'd need a bid though, not like I'm playing maneuverable aces or anything. I do like the greens, was just hoping for something more defensive. Asaj is common but she always has latz so that stress never sticks around.
If you want something defensive, the only good option is R4-D6.
Another possibility is R2-D6 and an EPT of some sort. Adaptability is nice, Cool Hand does offer some defensive potential, Crack Shot is decent, etc.
Any 1 point astromech will give you the same survivability via IA. R4-D6 will give you a little extra every once in a while if you opponent rolls 3 or more regular hits. R7 will give you survivability at 2 points but at the cost of using your action. Simply taking a Focus is probably easier. R3-A2 is useful but already spoken for. Regen might give you survivability but is more expensive and it is questionable whether Biggs will last long enough to make use of it.
1 hour ago, thespaceinvader said:Not running Corran.
Seriously, there's exactly one decent build for Corran, and it's PTL, R2D2, Engine Upgrade, Fire Control System.
If you want something defensive, the only good option is R4-D6.
Another possibility is R2-D6 and an EPT of some sort. Adaptability is nice, Cool Hand does offer some defensive potential, Crack Shot is decent, etc.
What do you mean by not running corran?
1 hour ago, RIP Yoda said:What do you mean by not running corran?
That there is no viable Corran Horn without R2-D2. Which is pretty drastic to say, but also kind of true.
Seeing as you're already using R3-A2, I would go with R2-D6 and a 1 point EPT. While I might consider Crackshot, I probably would wind up with something more defensive. You're going to be keeping/using your focus for defense, so your attack is going to be a naked roll, and due to his typically short life, you're not always going to even get a second shot (though I would think you would almost need to in order to come out in front). Looking for alternatives, you'd have Cool Hand, Lightning Reflexes, Adrenaline Rush, Determination and Draw Their Fire. Cool Hand is better than AR in ALMOST every case (AR would allow for K turn after stresshog... that's about the only instance where it would matter), and since you're flying in formation with Biggs, LR doesn't seem like it's that useful. With the rest of your list, I wouldn't really give DTF any thought, but that's not to say Biggs shouldn't ever take it (I played around with it on my Kanan/Biggs list for awhile - it was great against Ordnance lists - they'd shoot at Kanan during the alpha strike, and as long as he wasn't getting critted, I was okay with that, so Biggs could pull a crit off of him. But the rest of the time it was useless). I would say Cool Hand and Determination both have their place - Cool Hand will let you K turn for an Evade which can be useful - you can also use it to block your own K turn and still get an action. And Determination is a gamble that one of the 4 cards you're dealt will be a face up pilot card... Which if every card was face up is about a 75% chance that at least one is a pilot card, I'll let you weigh the probability of crits, but if we say it's 50%, then in 3 games, Determination will proc (on average) once... and then you have to determine if that one proc is worth anything (he could have been overkilled prior to that anyways, so discarding a single damage means nothing).
So, I would experiment with R2D6 w/ Cool Hand as my 2 point "Astromech," but if it doesn't seem useful, I would try out Determination followed by settling back to Crack Shot. Good Luck!
As
@Khyros
said, consider R2-D6 with a 1 point elite. I'd go with cool hand for the 1 evade token, which you know you'll get to use because Biggs
Also, what elite are you running on Norra? If it's a zero (I know it's probably not) and your meta is as crit-happy as mine, I would strongly consider switching her to DTF and then giving Biggs R4-D6. One of my favorite combos is a regen w/DTF in formation with Biggs w/R4-D6.
9 hours ago, Admiral Deathrain said:That there is no viable Corran Horn without R2-D2 . Which is pretty drastic to say, but also kind of true.
Yeah well he really is right. It's no doubt that corran is limited to a few builds.