31 minutes ago, ThalanirIII said:I don't think having a 2nd Edition with fundamental mechanic re-writing and keeping the playerbase is really possible. At least not in the next 10 years. Considering the overwhelming statement on here which is "If a new edition is released where I need to rebuy ships, I'm out," a fundamental rewrite would most likely require some rebuying of ships (unless FFG decide to release a pack which contains every card, piece of cardboard & bit of plastic - so upgrades, pilots, bases, dials, tokens, etc) which would damage the playerbase massively.
I think in 10-15 years, if the game has stopped, then re-releasing as a new game might work - but I don't think the kind of rewrite you're proposing would work in the short term.
So my counter-argument to this attitude has been percolating around, and it's this:
Battletech.
Have you ever played it? Have you ever heard of it? Maybe you've heard of MechWarrior Online, the descendant of Battletech, but Battletech itself was a dead game for many years - and dying even when it was still being produced by FASA in 1997 thanks to multiple poor decisions and competition from fresh blood. Namely, Games Workshop. In retrospect, it played BADLY - it was clunky, extremely small, didn't scale up, had tons of rules for tons of situations none of which related to each other... it was a very 1980's wargame.
Nowadays, they have a very playable version of the game called Alpha Strike - it's some of the most fun I've had with my pants on when it comes to giant stompy robots, it's well balanced, and... no one plays it . Almost no one has heard of it. Because instead of trying to revise the game when the popularity was at its height, FASA shuttered up and lost market share, and now the only people who play it are the guys for whom Battletech is their first wargame.
Or what about Warhammer Fantasy Battle? Time was that it was second in popularity only to Warhammer 40k. You can't really blame Privateer Press for stealing the audience there - straight fantasy epic armies versus steam-powered magically controlled robots isn't much of a competition. Instead, the game went through Typical GW Cycling, because GW was confident it would always be top dog of wargames and even their BAD games would still sell, and....
It's dead. Anyone who cares about epic fantasy armies from the old GW days is playing Kings of War, and there's a new market for it with the Runewars stuff.
Compare that to Malifaux or Warmachine - M2.0 came out at a height of its profitability because the devs realized their game was impossibly clunky, and WM/H is on its third revision for good **** reason (they wanted to make it about the giant stompy robots and scary big monsters instead of infantry swarms!). Rather than wait until people left in droves because the game was unplayable, they said, "We're doing this, folks, buckle up because we'll have a much better game out the other end..."
And they were right.
A game that waits to reinvent itself until it's dead stays dead . You need to strike while the iron is hot and the community is large; while you'll lose SOME people, a good revision ensures that it'll be as few as possible, and make it more accessible so that you'll pick up more people afterwards - some of which will be the "NeverEditioners" slinking back.