Hyperspace Assualt and Titus

By LordTesla, in Star Wars: Armada Rules Questions

If Admiral Titus is equipped to the ship I set aside for Hyperspace Assualt do I still get to use his ability?

No.

Any Ship set aside in Hyperspace assault is not in play, and does not count.

When you deploy the ship, the timing of Admiral Titus has passed and thus, cannot be used.

Why do you have to ruin everything Dras?

Doesn't that Contradict some the Interdictor upgrade cards though? Because both Grav Shift snd G7-X trigger before anyone places any ships.

20 minutes ago, LordTesla said:

Why do you have to ruin everything Dras?

Doesn't that Contradict some the Interdictor upgrade cards though? Because both Grav Shift snd G7-X trigger before anyone places any ships.

Because every party needs a Pooper.

And no, it doesn't. The confusion is (and I apologise) because I am being a little too open with my "out of Play" statement... This is a very specific game state, which equates to, effectively, "Set aside as per objective rules, or destroyed."

Because the FAQ states - explicily, that anything set aside is not in play. Its not because it hasn't been deployed, its because its been set aside .

To Quote:

Hyperspace Assault

Ships and squadrons set aside are not in play. Their abilities and upgrades are inactive and they cannot be affected by any abilities

Titus' timing is very clear = at the start of the first round. At that point, you are in hyperspace, therefore you have been set aside, and therefore you are out of play and inactive. Its the same that you don't get your Motti Bonus, or your Rieekan Zombies, while those guys are set aside. If you're set aside, you don't count.

So while he is set aside , his ability is inactive.

Forthwith, if you decide to Set aside an Interdictor - you will basically place the tokens at the appropriate time, as long as the Interdictor is not set aside at that time... But you can (and do) run into situations where, because after the token is placed, the Interdictor is set aside , you cannot actually reference and resolve the Upgrade card to DO anything with the Token.

For example - placing the Grav Shift Reroute token before deployment.... and then after deployment, not being able to move obstacles because the Upgrade cannot be resolved.

...

However , this is how it has been played and advised in the past - but I will be honest, on this second point, I am looking towards the Pelta Ruling in the FAQ... In that if an ability has been triggered , it can (potentially) continue to be resolved, as long as that resolution does not require additional triggering.

For example. Placing the Grav Shift reroute token, and still moving the things at the timing (because it requires no additional triggering, only the timing to be reached) so it will happen. But G7s, which do require additional triggering (an enemy ship to be deployed), would not trigger.

Its something that I'm writing a Rules clarification request right now on, so I don't have a specific answer, but personally, I'm leaning towards it..... But I can't give you proof other than the Fleet Command Upgrades as context to that decision.

Edited by Drasnighta
15 minutes ago, LordTesla said:

Why do you have to ruin everything Dras?

Doesn't that Contradict some the Interdictor upgrade cards though? Because both Grav Shift snd G7-X trigger before anyone places any ships.

No it doesn't. Same timing so you choose what goes first. Resolve experimental and then HA. Titus works at the start of he first round so your ship is already out.

However not sure about GSR. It trigger before deployment and then after. I let this one to Dras.

Don't leave it to me, I'll go back and do substantial edits to add additional information.

... dammit. You did. and I did.

This one is more open to discussion and rules finangery these days, thanks to the current FAQ.

5 minutes ago, Drasnighta said:

Don't leave it to me, I'll go back and do substantial edits to add additional information.

... dammit. You did. and I did.

This one is more open to discussion and rules finangery these days, thanks to the current FAQ.

Where we can ask to devs. I never knew where I could go with this kind of things but you. ;)

Its not really aline to the Devs though.

The contact form generates an Email. That email is forwarded to a set of FFG accounts that sorts based on game system requested. They're then made available to read and respond to, by the appropriate person.

Which is Michael Gernes.

When you see us posting email responses, that is literally what they are.

Naively I asked for a clarification. I will say what I get, maybe some day from today to... well, someday.