Hastur/Misk Deck

By hulahoop, in Call of Cthulhu Deck Construction

Hi all, just started with the LCG set and messed around with the CCG Deck builder. Intend to create a Hastur/Misk rush deck but i need some comments. Right now i have 60 cards and would like to trim it down to 50, any thoughts on what i can cut? Preferably a balance between the two factions.

Theme wise, it's a rush deck which relies heavily on Misk investigative icons to win fast and Hastur insanity control(both at dealing and trying not to lose a terror struggle). It has a minor theme of card advantage as well. Combat struggles might also be a problem, but to solve it, there's rabbit foot, binding, chess prodigy, and cheap creatures to sacrifice (1-cost Hastur creatures). There is a distinct lack of icons which is made up by having more characters. For the third winning story, i added an open for inspection but took out Norm Grzbowski and Hapless Graduate Student to try and trim the deck (11 characters is possible in around 4 turns, but vulnerable to mass destruction).

The deck was designed to curve out at 1-1-2, 1-2-2, 1-2-3, 2-2-3, in addition to any additional domains provided by Nexus (which can be maintained at 1) and nothing is meant to cost more than 3. No loyalty icons so all of them will do better as a mix (helps things from the star).

Misk(27)

Characters(16), sorted by cost 1-4
1x Dr Carson (same effect as below mainly and same cost, except unique)
2x Laboratory Assistant

3x Student Archaeologist

3x Anthropology Advisor (Reduce all Misk char in deck by 1 down to 1)
3x Natural Philosopher
3x Chess Prodigy

1x Dr Ali. Kafour

Attachments/Events(11)
3x Rabbit Foot (0 cost, card drawing)
3x Binding (1 cost)
1x Open for Inspection (2 cost)
3x Restless and Wary(2 cost)
1x Unearthing the Ancients (3 cost, in case it draws on, but most likely might end up in domain if drawn early)

Hastur(27)

Characters(17), sorted by expected cost 1-3
3x Aspiring Artist
3x Performance Artist
1x Long-Dead Prince

1x The thing Behind You
3x Victoria Glasser
3x Victoria's Protege (To help with Aspiring and Victoria)

3x Thing from the Star

Attachment/Events(10)
2x Sedated (1 cost)
1x Agoraphobia (2 cost, This is the only card that seems to help against willpower)
3x Power Drain (2 cost)
3x Scotophobia (2 cost staple i think)
1x Infernal Obsession (3 cost, in case it draws on)

Neutral(6)
3x Eldritch Nexus (1 cost domain giver)
2x Julia Brown, Insomniac (2 cost, Investigator subtype, high skill and icons match)
1x Descendant of Eibon (3 cost but will be put in play by special effects, helps with icons)

Overall anaylsis
Character
0 cost - 1
1 cost - 10
2 cost - 12
3 cost - 13 (But mostly Misk waiting for Advisor to reduce to 2)
4 cost - 1

Attachment/Events
0 cost - 3
1 cost - 8
2 cost - 11
3 cost - 2

Thanks in advance for help given!

Just to add on, how would these cards fit into the theme and if so, what would be good to remove in addition.

Seventy Steps of Light Slumber (Lengthen the lead of gaining the first story card)
Mad Genius (Extra Success Tokens, independent of struggles) Can be targetted by own Victoria effect, is an investigator.

I'm mainly particularly worried about no easy way to remove willpower characters, but i think the key is to hit fast against those. Any other decks that this might not fare so well against?

First of all, this is a really smart idea to mix up those faction. Hastur is really fine when added to Agency or Miska !

I'll Comment your deck in the bold sentence beside yours.

Misk(27)

Characters(16), sorted by cost 1-4
1x Dr Carson (same effect as below mainly and same cost, except unique)
2x Laboratory Assistant (I'd consider 3 or 2 Carson instead of only one ! It's combo really well with the mad genius and student archeologist, as the laboratory assistant has no specific effect for the same cost. This is not really needed)

3x Student Archaeologist (fine to me, possibly 3 ex Mad Genius too)

3x Anthropology Advisor (Reduce all Misk char in deck by 1 down to 1)
3x Natural Philosopher
3x Chess Prodigy (Ok with everything. I should a have consider the strange librarian too, because of cards filtering)

1x Dr Ali. Kafour

Attachments/Events(11)
3x Rabbit Foot (0 cost, card drawing)
3x Binding (1 cost)
1x Open for Inspection (2 cost) (Are you sure you'll gonna win every arcane and investigation struggles? In this case, you can use 2 of them. Beware of the backfire!)
3x Restless and Wary(2 cost)
1x Unearthing the Ancients (3 cost, in case it draws on, but most likely might end up in domain if drawn early) (If you think you can't use it, don't take this in your deck)

Hastur(27)

Characters(17), sorted by expected cost 1-3
3x Aspiring Artist
3x Performance Artist
1x Long-Dead Prince (Why do you want this character to appear in your deck ?? I think another Carson would be better)

1x The thing Behind You (This card combo with Aspiring Artist or Victoria for multi trigger ! 3 ex. is a good ratio, you'll source it once in play)
3x Victoria Glasser
3x Victoria's Protege (To help with Aspiring and Victoria)

3x Thing from the Star (What the interest of destroying what you already locked ?? Prefer the Loft !)

Attachment/Events(10)
2x Sedated (1 cost) (Why don't you consider the Loft instead ? It's also an attachment and it's far more effective)
1x Agoraphobia (2 cost, This is the only card that seems to help against willpower) (So, why don't play play only 1 ?)
3x Power Drain (2 cost)
3x Scotophobia (2 cost staple i think)
1x Infernal Obsession (3 cost, in case it draws on) (You can have 2 ex, this card is really powerfull)

Neutral(6)
3x Eldritch Nexus (1 cost domain giver) (I don't know if your deck really need this one ... Even if you got an extra domain, you'll need extra cards in hand to play, and Artist+rabbit foots and unearthing ... Anyway, 3 is too much)
2x Julia Brown, Insomniac (2 cost, Investigator subtype, high skill and icons match) (why not ... ?)
1x Descendant of Eibon (3 cost but will be put in play by special effects, helps with icons) (I'll would be you, I would consider 3 ex or nothing. I don't like this card, personnaly, but it's a nice one.)

I would also consider political demonstration, as you got nothing to handle the support ...

Thanks for the comments. First time building a deck so i appreciated the comments.

I've used most of the suggestions, the bumping of open for inspection to 2 helps since it allowed cheap characters to win the story almost immediately (5 if unopposed, 4 if opposed and winning the final skill check, with mad genius for the win). And from looking at the icons summary on deck builder, if i lose the arcane and investigation struggle, i would've lost the game by then (the icons are very skewed towards the last two).

Long Dead prince was meant to be used against combat struggles losses, but i think with icon removal and the locking effect, i've removed it from the deck since i hardly drew/used it.

I originally went 3x Eldritch Nexus so that i would normally have one in play within the first few turns to accelerate rest of card. I think it's an ok card with the many card draw ability. I usually like to have a 4th domain as a opponent turn use domain (i.e counter domain for counter cards). Still decided to stick with 3.

The one thing i didn't like about loft was that i was likely to lose terror struggle (but stand to gain with student arch and now mad genius) and had to restore, but 3 Dr Carson might help. Just worried once per turn might not be enough and that might be hard to get the card with a big deck size when i have the loft.

Overall, thanks for the suggestions.

hulahoop said:

Thanks for the comments. First time building a deck so i appreciated the comments.

you got solid ideas for someone who is starting the game !! gui%C3%B1o.gif

hulahoop said:

I've used most of the suggestions, the bumping of open for inspection to 2 helps since it allowed cheap characters to win the story almost immediately (5 if unopposed, 4 if opposed and winning the final skill check, with mad genius for the win). And from looking at the icons summary on deck builder, if i lose the arcane and investigation struggle, i would've lost the game by then (the icons are very skewed towards the last two).

Long Dead prince was meant to be used against combat struggles losses, but i think with icon removal and the locking effect, i've removed it from the deck since i hardly drew/used it.

OK. Try to tend to a 50-card deck, this way, you should draw necessary stuffs easily.

hulahoop said:

I originally went 3x Eldritch Nexus so that i would normally have one in play within the first few turns to accelerate rest of card. I think it's an ok card with the many card draw ability. I usually like to have a 4th domain as a opponent turn use domain (i.e counter domain for counter cards). Still decided to stick with 3.

The one thing i didn't like about loft was that i was likely to lose terror struggle (but stand to gain with student arch and now mad genius) and had to restore, but 3 Dr Carson might help. Just worried once per turn might not be enough and that might be hard to get the card with a big deck size when i have the loft.

Overall, thanks for the suggestions.

Concerning the Nexus, remember that you're using 2 cards to produce inly one domain. Plus this domain has only one ressource. Card draw is to be consider as an hand advantage too (poker effect exists, believe me!) and even 4 domains that owns 2 ressources don't mean you'll take advantage on what you draw.

I suggested the loft, as you play the thing, victoria and her protegee + scotophobia...

Remember carson's text is an action, that you may trigger any time an action is available. Loft only says that characters do not refresh during refresh phase... but you can still restore how many characters you'll want during the other phases. If you think this will slow down the deck, throw it away ^^.

The best advice I would give you is to keep considering the 50 card limit as a goal you MUST reach during deckbuilding (no more, not less).