Why no 'Rebel Only' EPT FFG? And why so many 'Scum Only'?

By terrymac94, in X-Wing

Seriously!

Imperials got ruthlessness (would've been kinda cool if Rebels could've used it too, seems like the card effect was made for them), and scum got mindlink.

And heck it seems like Scum has contributed the least in terms of universal cards that all the factions can use.

Every time before ffg reveals a scum ship, I'm like "Boy, oh boy, oh boy! I wonder what awesome, universal cards all the factions can use that will improve the overall fun of the game!" Only to see Scum not follow precedence, flip the other factions the bird, and come with a whole bunch of elicits, crew, and sometimes an ept that they alone can use (yes, some rebel ships can have access to ilicits, but that's not the main point).

I get that Scum's new on the scene and has some catching up to do as far as cards and ships go when compared to the other 2 factions, but this monopolistic Scum trend has to stop.

So in summery, why no 'Rebel Only' EPT?

Because Scum was bad and FFG spent some serious time making them competitive. These efforts appear to have succeeded....

Because there are so many Rebel Only crews?

I'm wondering when we get to see Obi-Wan crew and pilot cards: Old Ben as crew, Young Ben as pilot. Or even an Anakin Skywalker pilot card. Vulture Droid ship spam? General Grievous? Darth Maul? Leia pilot/crew? Anyone else?

6 minutes ago, heychadwick said:

Because there are so many Rebel Only crews?

But there's also a lot of Imperial Only crews.

What about Rebel Only epts? Not a one.

I'm thinking the Auzituck will come with a Rebel only EPT titled Selflessness, in the same spirit as Ruthlessness for the Empire and Fearlessness for Scum.

16 minutes ago, terrymac94 said:

But there's also a lot of Imperial Only crews.

What about Rebel Only epts? Not a one.

There are 9 Imperial Only crew (non-epic).

There are 22 Rebel Only crew (non-epic).

You could also say there is a whole slot of Astromechs that are Rebel Only, as well. They are the only faction that can take them. There is not an upgrade that is specific only to the Imperials.

Also....the Imperials have ONE EPT.

Edited by heychadwick
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3 minutes ago, heychadwick said:

There are 9 Imperial Only crew (non-epic).

There are 22 Rebel Only crew (non-epic).

You could also say there is a whole slot of Astromechs that are Rebel Only, as well. They are the only faction that can take them. There is not an upgrade that is specific only to the Imperials.

I mean, by this logic you could say the Tie/x7 is an imperial only upgrade..

2 minutes ago, Rinzler in a Tie said:

I mean, by this logic you could say the Tie/x7 is an imperial only upgrade..

Well, if you want to go into Titles, then they both have 10. :D

Because Rebels can't have everything . They already have turrets, shield regen, astromechs, some of the best crew options in the game, the best bombers in the game and have won the majority of world championships.

Just let the other factions have their faction specific EPT's. I actually would rather see more 'Imperial Only' EPT's. Ever since Scum came out Imperials have been in an awkward place as far as their faction identity goes. Some more Imperial only EPT's would help address that.

@heychadwick & @Rinzler in a Tie I see your points, so allow me to alter the question slightly;

What would be a good Rebel Only ept?

Taking in a broader perspective, I think it would be safe to say that everyone thinks their favorite faction should have all of the stuff, was not my intention to say that.

4 minutes ago, terrymac94 said:

@heychadwick & @Rinzler in a Tie I see your points, so allow me to alter the question slightly;

What would be a good Rebel Only ept?

One could argue that Wingman, Draw Their Fire and Decoy could have all been thematically 'Rebel Only'. It's too bad they are overcosted for how situational they are and only see play in combo-style lists that can really leverage them.

6 minutes ago, terrymac94 said:

@heychadwick & @Rinzler in a Tie I see your points, so allow me to alter the question slightly;

What would be a good Rebel Only ept?

I can't think of anything. They already have a lot going for them. I don't see any deficit that they need filled.

20 minutes ago, terrymac94 said:

@heychadwick & @Rinzler in a Tie I see your points, so allow me to alter the question slightly;

What would be a good Rebel Only ept?

Agree with @heychadwick that there isn't much missing. Maybe an EPT that mimic's Poe's ability? Make it 2-3 points and limit it to offense or defense.

The better question, though, is what EPT/upgrades do the Imperials need...

1 hour ago, joeshmoe554 said:

I'm thinking the Auzituck will come with a Rebel only EPT titled Selflessness, in the same spirit as Ruthlessness for the Empire and Fearlessness for Scum.

They do, it's called Biggs

58 minutes ago, Rinzler in a Tie said:

Agree with @heychadwick that there isn't much missing. Maybe an EPT that mimic's Poe's ability? Make it 2-3 points and limit it to offense or defense.

The better question, though, is what EPT/upgrades do the Imperials need...

Imperial Only, 2 points

Formation Flying, EPT

After you execute a maneuver, and there is a friendly ship with Formation Flying equipped within range 1, you may execute a free focus action.


That's it. Imperial mindlink. Lore friendly, and it isn't broken. Stress or bad flying shuts it down, gives power to an iconic Imperial archetype. All around good.

1 hour ago, RufusDaMan said:

Imperial Only, 2 points

Formation Flying, EPT

After you execute a maneuver, and there is a friendly ship with Formation Flying equipped within range 1, you may execute a free focus action.


That's it. Imperial mindlink. Lore friendly, and it isn't broken. Stress or bad flying shuts it down, gives power to an iconic Imperial archetype. All around good.

So the lead ship wouldn't always get the free focus action? Not saying that's bad, just clarifying.

1 hour ago, Rinzler in a Tie said:

So the lead ship wouldn't always get the free focus action? Not saying that's bad, just clarifying.

Unless they fly within 1 range

4 hours ago, LunarSol said:

Because Scum was bad and FFG spent some serious time making them competitive. These efforts appear to have succeeded....

FFG's efforts have been way more than a success, they've created THE power faction above all others. With my new FennBoats list, I can easily win most of my matches with seemingly little effort in relation to my previous mental output needed to win with my squads. It seems it has put most X-Wing lists under its heel even before the dice really start rolling.

If you're correct LunarSol --and I think you might just be-- FFG must have been extremely guilty to do what they did with the Jumpmaster and its subsequent Mindlink upgrade. It makes pre-nerf Palp and Autothruster Aces seem way over-costed.

4 hours ago, terrymac94 said:

@heychadwick & @Rinzler in a Tie I see your points, so allow me to alter the question slightly;

What would be a good Rebel Only ept?

4 hours ago, heychadwick said:

I can't think of anything. They already have a lot going for them. I don't see any deficit that they need filled .

This.

The Rebels have so much synergy, it's nuts really. Pair those synergies with Regen, Slam, Sabine, etc? I think they have quite the extensive toolbox; probably the best overall toolbox.

Well bringing mindlink available to all factions would purely break the game. I hace imagined that Scums use dirty tricks, Illegal ways of warfare that are unholy for Resistance and Empire.

I personaly like the differences and restrictions between factions, I want them to be different. It makes me playa with all factios, al tho im hard core Scum playera but still there is reason to play with Empire por Resistance.

27 minutes ago, Zazaa said:

Well bringing mindlink available to all factions would purely break the game. I hace imagined that Scums use dirty tricks, Illegal ways of warfare that are unholy for Resistance and Empire.

I personaly like the differences and restrictions between factions, I want them to be different. It makes me playa with all factios, al tho im hard core Scum playera but still there is reason to play with Empire por Resistance.

I think the intelligent opinion is to agree with this - and a lot of people do. The problem is, everyone is also ****ing sick of Scum being broken since Wave VIII

Well as of now Rebels already have the most upgrade cards available. Also add to the fact they have the only ship that can take 2 EPTs at the same time which help keeps the A-wing coming back to the meta despite it being only 2 firepower.

So rebels are sitting very good on the upgrade card front. Imperials on the other hand, their situation is improving with the coming of the TIE Agressor but the Scum which came out 6 waves later has already passed them up on available upgrades.

3 hours ago, Rinzler in a Tie said:

I think the intelligent opinion is to agree with this - and a lot of people do. The problem is, everyone is also ****ing sick of Scum being broken since Wave VIII

Yes. It was tsunami wave from scum. I dont think scum is so broken that people think, Uboats are fixed etc.. But ffg is in bit of a trouble at the momento, trying to glue falling and broken pieces together without sinking the x-wing ship.

Issue is that we dont know if it would be better to add more or substract some. We are now trying to balance between those and it is almost imposible to predict the outcome of those changes. I have feeling that ffg was at too much of an hurry to get scum con competitive level and that made dent in the game, uboats etc.. There has been good ideas that would bring more balance, like making mindlink "action" triggered and maybe with range restrictions, justo like they did with Manaroo, she is still very good, but not overpowered.

Im always saying that ffg needs some time to think and fix some of the game issues. Wr are getting a lot of ships every year, so they dont propably have enough time to explore those options.

Just saying... :ph34r:

So sorry for my typos, muy spanish autocorrection is overpowered.. :huh:

Edited by Zazaa