Perspective from a new player

By LifeGain, in Legend of the Five Rings: The Card Game

I always had an excitement when opening a booster pack and finding that card that I really wanted (or disappointment when it was worthless cards). Then, I would want to immediately go and buy more :( There are some good aspects of a ccg, but I feel that the lcg will keep my wallet in check. I also think that, as was said earlier, it takes the argument of blaming your opponent's high-dollar value deck for a loss out of the equation since everyone has an equal chance of getting the same cards. Everyone has access to cards in a ccg, but not necessarily the money (which can force you to build perfectly good decks with cards that are not necessarily the most expensive and feel really good after doing well with it).

Edited by LifeGain

My problem with old L5R was a lack of local play group. So if this brings in new local players. I am all for it.

I really enjoyed drafting Thunderous Acclaim. I will miss not having L5R draft. In fact, I may buy old boxes as they depreciate for this sole purpose.

Community is everything. I have enjoyed reading these threads. There seems to be many intelligent folks here. L5R community has heart. If this LCG community is half of what old L5R is we are in for some good times...

3 minutes ago, SavageTofu said:

My problem with old L5R was a lack of local play group. So if this brings in new local players. I am all for it.

I really enjoyed drafting Thunderous Acclaim. I will miss not having L5R draft. In fact, I may buy old boxes as they depreciate for this sole purpose.

Community is everything. I have enjoyed reading these threads. There seems to be many intelligent folks here. L5R community has heart. If this LCG community is half of what old L5R is we are in for some good times...

This. Pretty much sums up exactly how I'm feeling.

1 hour ago, SavageTofu said:

My problem with old L5R was a lack of local play group. So if this brings in new local players. I am all for it.

I really enjoyed drafting Thunderous Acclaim. I will miss not having L5R draft. In fact, I may buy old boxes as they depreciate for this sole purpose.

Community is everything. I have enjoyed reading these threads. There seems to be many intelligent folks here. L5R community has heart. If this LCG community is half of what old L5R is we are in for some good times...

59 minutes ago, Kiseki said:

This. Pretty much sums up exactly how I'm feeling.

Agreed!

3 hours ago, LifeGain said:

I always had an excitement when opening a booster pack and finding that card that I really wanted (or disappointment when it was worthless cards). Then, I would want to immediately go and buy more :( There are some good aspects of a ccg, but I feel that the lcg will keep my wallet in check. I also think that, as was said earlier, it takes the argument of blaming your opponent's high-dollar value deck for a loss out of the equation since everyone has an equal chance of getting the same cards. Everyone has access to cards in a ccg, but not necessarily the money (which can force you to build perfectly good decks with cards that are not necessarily the most expensive and feel really good after doing well with it).

I can certainly understand the frustration of not getting what you want when buying packs of L5R. When you just win them, there really is no frustration... AND no spending money on the packs either. So much cheaper than spending money on LCGs as well. Because prize support for LCGs have to come in different, almost worthless forms. There was never a point in the CCG where I would blame my lack of skills on my opponent's ability to buy cards. Why would you? To me, that just feels like you are they type of person that blames everyone else for your own problems. The amount of rares in your deck really doesn't matter in winning/losing games.

All that said, I really am looking forward to paying my monthly subscription to the new game. Sure, I will spend more money on it than I ever did with the CCG, but the game looks to be quite fun! And my local scene appears to be very excited about the new game as well. So bring it! :D

6 hours ago, twinstarbmc said:

The ONLY issue I have with the LCG model is that, when I lose, I KNOW it's entirely my fault, either in the deck building or the playing, and NOT because I just don't have the chase rares to make the deck work. <_<

It's OK. You can still blame bad luck in card draw. ;)

I came into L5R late when I started with Celestial Edition. There is a certain amount of fun with opening random boosters and seeing what you get. There is a lot of excitement to be had when you pull a card you really want but that doesn't happen to often when you focused on a few clans. It was more often disappointment than not.

You can also spend a lot of money on the secondary market trying to chase down the cards you want for your decks. This is even worse if you like to play multiple clans.

Overall, LCG is a lot better. I've spent more for a single in several CCGs than I have for a starter or any expansion for an LCG.

My four favorite clans to play were Crane, Scorpion, Spider, and Mantis. Sadly two of those clans no longer exist. With the LCG style I will be a lot more willing to give the other clans a chance since I won't have to go chasing cards to make a great deck.

9 hours ago, Sparks Duh said:

I can certainly understand the frustration of not getting what you want when buying packs of L5R. When you just win them, there really is no frustration... AND no spending money on the packs either. So much cheaper than spending money on LCGs as well. Because prize support for LCGs have to come in different, almost worthless forms. There was never a point in the CCG where I would blame my lack of skills on my opponent's ability to buy cards. Why would you? To me, that just feels like you are they type of person that blames everyone else for your own problems. The amount of rares in your deck really doesn't matter in winning/losing games.

All that said, I really am looking forward to paying my monthly subscription to the new game. Sure, I will spend more money on it than I ever did with the CCG, but the game looks to be quite fun! And my local scene appears to be very excited about the new game as well. So bring it! :D

Our local store for A:NR added in some store credit support, usually enough to cover the next data pack. I realize this is not required, but it did make the tournaments popular, and I hope more stores are encouraged to do more than just the official FFG support. The official FFG support is nice, but it is not enough for true tournament support. Though we've had this discussion before.

Mostly I am looking forward to having people other than my small group of friends to play with.

Many times when asking about L5R people would have some idea about it, but have no experience playing it. Even going so far as to ask 'Does anyone actually play that game?'.

So if FFG owning it changes that, awesome.

Eh, i like things like draft and sealed so i prefer the CCG model. LCG's aren't bad though and this version might get my money if it looks like the scene shows back up in my area.

7 minutes ago, McDermott said:

Eh, i like things like draft and sealed so i prefer the CCG model. LCG's aren't bad though and this version might get my money if it looks like the scene shows back up in my area.

They did draft support for A:NR. It was decent.

50 minutes ago, Mirith said:

They did draft support for A:NR. It was decent.

I've also heard that Thrones draft is pretty good. I've never been a fan of draft, but at least it appears there will be options for those that are.

Edited by Sparks Duh
8 hours ago, Sparks Duh said:

I've never been a fan of draft, but at least it appears there will be options for those that are.

That's because you don't like paying for cards. :P

I have never liked ccgs as a distribution model. I don't play tournaments, I don't want to "chase rares", and in general I've never really enjoyed interacting with secondary markets. The fact that this game is an lcg is the only reason I've looked into it. I did not play l5r previously but the story and setting interests me and the new mechanics seem solid. I'm already planning on dragging my gaming group into playing this game and they have started "claiming factions" to main though I think a few played l5r in its previous iterations.

I have to say one thing to this topic. While LCG benefits player in expenditure wise for playsets and whatnot, it fails badly behind CCG in terms of tournament support. Putting aside major tournament prize, which is also somewhat lacking as ccg can provide topup booster boxes as prizes, where it really suffers is local tournament scene.

On example, a random weekend tourney that we can run for CCG, is for everyone's entry fee to be a pack of boosters. we open it all up, ran the tourney and the winner gets the first rare pick and goes down the standings from there. So there's a motivation for those who dont spend much to get more cards and frankly l5r ccg players are clan based. Rares for clans they dont need or dont play will be easily traded away.

With LCG, some players who know have full playsets, are not easily motivated to pay for weekly. Without any payment for prize, there's no extra prize support. Without any sort of prize support, they don't want to play... see the catch22?

Edited by adiaze
1 minute ago, adiaze said:

I have to say one thing to this topic. While LCG benefits player in expenditure wise for playsets and whatnot, it fails badly behind CCG in terms of tournament support. Putting aside major tournament prize, which is also somewhat lacking as ccg can provide topup booster boxes as prizes, where it really suffers is local tournament scene.

On example, a random weekend tourney that we can run for CCG, is for everyone's entry fee to be a pack of boosters. we open it all up, ran the tourney and the winner gets the first rare pick and goes down the standings from there. So there's a motivation for those who dont spend much to get more cards and frankly l5r ccg players are clan based. Rares for clans they dont need or dont play will be easily traded away.

With LCG, some players who know have full playsets, are not easily motivated to pay for weekly. Without any sort of prize support, they don't want to play... see the catch22?

Except FFG does put out kits to be used as prize support.

Entry fee for that chance one random participation card that most don't care about and ONLY the winner gets the playmat?

That motivation doesnt quite work. It's been tested in ANR, 40k:C & AGOT, and we're talking about running weekly tournaments, nobody runs kits every week.

Edited by adiaze
3 hours ago, Silver Crane said:

Except FFG does put out kits to be used as prize support.

Yes they do. Typically alt-art cards, acrylic tokens, and cardboard boxes. Occasionally playmats.

I got into L5R in...Ivory. Yeah, it wasn't a great time.

I have a ton invested in Magic: The Gathering so I'd rather get into an LCG than another CCG. The biggest draw of L5R for me has been the stories that grow around narrative prizes, clan loyalty, community, and so forth. It's a completely different incentive from M:TG which is just "play the deck [in your playstyle] that is the best at winning."

In M:TG I tend to enjoy swarm aggro, tempo, and prison. The clans that appeal to me most thematic wise are Lion and Scorpion, which I'm told matches pretty well. The LCG format makes it a lot easier to build a deck for everything, though, so I might just do that.

Edited by DeJener8

10 players who pay 4 bucks gets you a core set. You can use these cards as prize reward for small tournaments. The 1/2 core set players have a chance to complete a set and the 3 set players have a chance to get some extra staples for a 2nd or third deck of their the clan. With whats left you can build some demodecks or give away cards to new players.

It's not a model that will work forever but it will get you through the first few tournaments.

Edited by Mig el Pig
6 hours ago, Silver Crane said:

Except FFG does put out kits to be used as prize support.

FFG sells these kits like standard product and they produce them to earn money more than promote game instead. They're completely overprized for 4-6 players tourneys and many LCG store tournaments are about these numbers.

Even so small company like AEG was sending promo cards for free to any TO who was interested. And there were times when these promo cards were completely OP (Wyrmbone Katana anyone?).

11 minutes ago, kempy said:

FFG sells these kits like standard product and they produce them to earn money more than promote game instead. They're completely overprized for 4-6 players tourneys and many LCG store tournaments are about these numbers.

Even so small company like AEG was sending promo cards for free to any TO who was interested. And there were times when these promo cards were completely OP (Wyrmbone Katana anyone?).

The kits are around $20 and the resale value of the contents is much greater than that. I don't have a problem with this model as I'm quite happy to pay tournament entry fees to cover the cost of the kit and support my local stores. And again, I want FFG to make money from this game. That will ensure they focus on it. Lastly, don't get lost in the smoke and mirrors. A company behind a CCG likely makes more profit than a LCG, so these "free" promos are really just paid for in other ways... Apples and Oranges...

Here in my local AGoT playgroup when we do our tourneys we use the participation fee to buy 3rd (and 1st) party accessories... Custom playmats, tokens, etc.

Judging by the amount of tokens this game requires the above can work really well with L5R also. So players can always look up to get some cool swag for participating in organised events...

On May 2, 2017 at 10:57 PM, Sparks Duh said:

I can certainly understand the frustration of not getting what you want when buying packs of L5R. When you just win them, there really is no frustration... AND no spending money on the packs either. So much cheaper than spending money on LCGs as well. Because prize support for LCGs have to come in different, almost worthless forms. There was never a point in the CCG where I would blame my lack of skills on my opponent's ability to buy cards. Why would you? To me, that just feels like you are they type of person that blames everyone else for your own problems. The amount of rares in your deck really doesn't matter in winning/losing games.

All that said, I really am looking forward to paying my monthly subscription to the new game. Sure, I will spend more money on it than I ever did with the CCG, but the game looks to be quite fun! And my local scene appears to be very excited about the new game as well. So bring it! :D

I get what your saying. It's like when entering an X-Wing tournament, taking first place, and getting a ship. When I play X-Wing I try not to blame my losses on bad luck or my opponent having a meta list (that just makes your opponent feel like you are ignoring the fact that they likely outflew you and that you are saying they had no part in your loss). Rather, I try and focus on what I as a player could have done differently so as not to put myself in a position where luck has a major factor (fly better, etc..). I learn far more from losses than I do from wins :)

On 5/4/2017 at 5:16 AM, kempy said:

FFG sells these kits like standard product and they produce them to earn money more than promote game instead. They're completely overprized for 4-6 players tourneys and many LCG store tournaments are about these numbers.

Even so small company like AEG was sending promo cards for free to any TO who was interested. And there were times when these promo cards were completely OP (Wyrmbone Katana anyone?).

Right, promos that are possibly OP. Promos that not everyone may be able to obtain. Contrast that with alternate art cards or accessories that don't grant a competitive advantage, Imho I think this is the better route to take as it levels the playing field.

Edited by Silver Crane