I posted a hero I'm designing in the Homebrew Characters thread, but I was hoping to get some balance input from people who play a lot of campaign - it's mostly skirmish stuff in the homebrew thread. So please, tell me how OP/useless this hero would be! ![]()
QuoteMy inspiration for this was thinking about the normal credit distribution in a campaign, and how you normally need to let one or two heroes live with sub-optimal equipment. The types of heroes who normally do well on few credits are support heroes, who either boost the strength of their allies or use the strength of their enemies against them. I wanted to try to design a hero who was meant to have low credit investment, but instead of having powerful support abilities, they were able to boost their own combat power until it could compete (somewhat) with item purchases.
So, I designed a Martial Artist - he isn't allowed to use weapons, so you can't buy him any! This is still an early pass at abilities, so let me know what you think of how things are balanced/costed/worded. And if you want the template cards I used (usable outside of photoshop) let me know!
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Art is not mine btw, I stole it from various places.
Edited by Stompburger


