Hera and Chopper preview up!
I'm really excited for Hera. A solid unit that's going to have her place in certain lists, but not an auto-include.
Evacuate is absolute trash though. I might see the benefit to including the effect in your command deck for certain situations, but at the cost of an action and two points ? Forget it.
Question about Hera's ability...
The article seems to suggest that her Calling the Shots applies to EACH figure within 3: " Her Call the Shots ability grants a passive boost to all of her allies within three spaces"
The text on the card says limit once per round.
So do you pick which one you are granting (i.e. + 2 accuracy) and then it applies to every figure within 3? or do you pick the figure, pick the bonus, and then it's over and done for the round?
I love targeting network. Ug swarm is gonna be real strong.
1 minute ago, tomkat364 said:Question about Hera's ability...
The article seems to suggest that her Calling the Shots applies to EACH figure within 3: " Her Call the Shots ability grants a passive boost to all of her allies within three spaces"
The text on the card says limit once per round.
So do you pick which one you are granting (i.e. + 2 accuracy) and then it applies to every figure within 3? or do you pick the figure, pick the bonus, and then it's over and done for the round?
It only applies to one attack. It says apply +2 accuracy, + 1 surge, or +1 dmg to that specific attack's results
Edited by brettpkellyI don't know a ton about skirmish, but On a Mission looks excellent, especially for zero points.
During the wave reveal, I'd read Chop's ability as only affecting the terminal he is on. This is so much cooler!
Just now, tomkat364 said:Question about Hera's ability...
The article seems to suggest that her Calling the Shots applies to EACH figure within 3: " Her Call the Shots ability grants a passive boost to all of her allies within three spaces"
The text on the card says limit once per round.
So do you pick which one you are granting (i.e. + 2 accuracy) and then it applies to every figure within 3? or do you pick the figure, pick the bonus, and then it's over and done for the round?
When the article and the card potentially conflict, generally go with what's printed on the card. Card is pretty clear that you pick one bonus for the attack and can only use it once per round.
17 minutes ago, squirrelfox said:Evacuate is absolute trash though. I might see the benefit to including the effect in your command deck for certain situations, but at the cost of an action and two points ? Forget it.
I disagree, denying VPs can be really amazing depending on the map, and in a close game. Being able to deny your opponent getting to 40 points and buying yourself another activation or 2 or even potentially another round can swing a game.
Edited by migueljAs someone else who barely ever plays skirmish, Evacuate strikes me as being a) incredibly useful in certain situations and b) so dependent on those particular situations to be useful that it will almost never be chosen with its 2 pt cost.
20 minutes ago, miguelj said:I disagree, denying VPs can be really amazing depending on the map, and in a close game. Being able to deny your opponent getting to 40 points and buying yourself another activation or 2 or even potentially another round can swing a game.
The most youre ever going to deny with Evacuate is 6 points from Luke. Here is what you're paying for those 6 VPs: 2 cost of command card deck, however much health Luke has left, one action for yourself, and one action your opponent saves from not having to finish off your figure. You're essentially using one of your actions to give your opponent 6 points. You also would NEVER use this card unless Luke has 1 or 2 health left, has already activated, and someone like Onar or Vinto is near him and could finish him off without actually attacking him, and you have a leader still on the table who is not going to move and attack, or focus, or order, etc. Talk about situational! Compare that to celebration which doesn't cost you an action, costs 0 CC points, and gives you 4 VPs.
Edited by brettpkelly1 minute ago, brettpkelly said:The most youre ever going to deny with Evacuate is 6 points from Luke. Here is what you're paying for those 6 VPs: 2 cost of command card deck, however much health Luke has left, one action for yourself, and one action your opponent would have had to use to kill Luke. You're essentially using one of your actions to give your opponent 6 points. You also would NEVER use this card unless Luke has like 1 health left and he already activated and someone like Onar or Vinto is near him and could finish him off without actually attacking him. Talk about situational! Compare that to celebration which doesn't cost you an action, costs 0 CC points, and gives you 4 VPs.
At least there won't be any argument that this is OP and symptomatic of power creep:)
I would agree that Evacuate is trash and not worth taking. The best situation you are going to see competetively is using it on Jedi Luke after JL has activated in this round, saving you 6 VPs. You'd think a single command card being worth 6 vps would be nice, but not when you consider the cost. 2 out of your 15 command card points is huge, heras action (likely giving up the ability to attack herself), and lastly by killing Luke off yourself you are saving an incoming attack from your enemy that they can now use on another one of your figures (and since Hera has to be within 2 spaces she may be a likely target). I just don't see 6 VPs being worth all that, and thats at the best possible end of the spectrum. Plus because he rolls the white die, who knows how many attacks it could take to finish him off.
I really like Chopper's command card tho. Being able to push an adjacent figure up to 5 spaces is huge, plus his terminal ability is really cool.
anyone else find it slightly funny that the in the luke and leia example, hera wasn't necessary for them to shoot ig-88?
1 minute ago, MadFuhrer said:anyone else find it slightly funny that the in the luke and leia example, hera wasn't necessary for them to shoot ig-88?
The first thing I noticed. Only thing her points would allow is for Luke to end up adjacent to the objective and then Leia could get into line of sight still to do the double attack. But they didn't show us that tactic did they...lol
12 minutes ago, brettpkelly said:The most youre ever going to deny with Evacuate is 6 points from Luke. Here is what you're paying for those 6 VPs: 2 cost of command card deck, however much health Luke has left, one action for yourself, and one action your opponent saves from not having to finish off your figure. You're essentially using one of your actions to give your opponent 6 points. You also would NEVER use this card unless Luke has 1 or 2 health left, has already activated, and someone like Onar or Vinto is near him and could finish him off without actually attacking him, and you have a leader still on the table who is not going to move and attack, or focus, or order, etc. Talk about situational! Compare that to celebration which doesn't cost you an action, costs 0 CC points, and gives you 4 VPs.
And I'd argue it takes another of either luke's actions (safer but potentially less power out of luke staying valiantly in the fight) or hera's actions (to run closer to the enemy and likely give up 4 of those vps back!) to get luke in range to even play the evacuate card...so the question is, at what opportunity cost would this card actually be worth it, since it's 99% not? Especially when Hera's a smuggler and if you're going to send her into the clutches of the enemy for vp shenanigans play pickpocket.
3 minutes ago, Masterchiefspiff said:And I'd argue it takes another of either luke's actions (safer but potentially less power out of luke staying valiantly in the fight) or hera's actions (to run closer to the enemy and likely give up 4 of those vps back!) to get luke in range to even play the evacuate card...so the question is, at what opportunity cost would this card actually be worth it, since it's 99% not? Especially when Hera's a smuggler and if you're going to send her into the clutches of the enemy for vp shenanigans play pickpocket.
Oh yeah I didn't even think about the fact that you had to be within 2 spaces. Yeah that card is garbage. I'm not sure if I'd ever include it even if it cost 0 and didn't cost an action to be honest.
Edited by brettpkellyIronically evacuate still triggers price on their heads, celebration, and Jabba's nefarious gains.
Added to Tabletop Admiral
Targeting network is sick on IG-88. Rerolls on red dice are great.
"Evacuate" sounds like it was designed before the rule change on scoring points for kills. This card would be much more powerful if you did not score any points until the entire group was killed.
Once again they also bugged the agenda set into the picture..
There are four command cards revealed but 5 shown in the picture, so we are still missing one.. the Hera card sucks, the rest are decent to good though. Do we know what that upgrade with Chop is?
" Evacuating the last of your elite Rebel Troopers might not feel particularly brave, but it will keep Vader's player from scoring the unit's full nine points." It's like they forgot they changed the rule on figure scoring. Even with the old scoring though the card still sucks.
2 minutes ago, FrogTrigger said:Once again they also bugged the agenda set into the picture..
There are four command cards revealed but 5 shown in the picture, so we are still missing one.. the Hera card sucks, the rest are decent to good though. Do we know what that upgrade with Chop is?
Now that is a great card imo. Still super pumped for this wave. Makes me wonder what trait is next for a buff?
Edited by FrogTrigger11 minutes ago, FrogTrigger said:Now that is a great card imo. Still super pumped for this wave. Makes me wonder what trait is next for a buff?
I'd love a force user wave:
New imperial force user with a skirmish upgrade for Vader,
A merc force user,
A new version of Han with rebel force user cards to make Davith, Diala, and Obi-wan more competitive.
Only problem is Jedi Luke is already very powerful and it would be hard to introduce new force user cards without completely breaking him.
Creature/Brawler and Vehicle/Heavy Weapon are likely candidates for buffs.
Wookiees! We need to make melee characters great again as it is all about hunters and range lately.