Hera and Chopper preview up!

By Rogue Dakotan, in Star Wars: Imperial Assault

These look like absolute trash for campaign...

Really? I thought they looked decent.

Chop seems pretty situational, but I imagine he could be pretty good on maps that feature a lot of terminals. Suddenly, the map becomes a veritable minefield for the Imperials.

Hera seems like she'll be alright, too. Her abilities are mediocre, and while her attack dice are good, her combat abilities aren't anything to write home about. But then again, she's only 4 threat, so anything more would almost make her overpowered.

2 hours ago, a1bert said:

Because your rewritten ability does not disable the regular points-for-defeats. The opponent (of your choice) receives VP according to figure cost when it is defeated. Then the ability grants more points. Read Evacuate to see how it's handled there.

You would need to use "remove from play" instead of defeated, exclusion clause, or wording similar to the original to avoid triggering the regular points-for-defeats mechanism.

Ok... here is my intent: Play Evacuate on a friendly figure within 2 spaces, removing the figure from play. IF the figure is part of a 1 figure deployment group, your opponent receives half of the normal VPs (FRD). IF the figure is part of a multiple figure deployment group, your opponent receives 0 VPs.

As an example, if played on Dengar (a 7 VP figure), your opponent would receive only 3 VPs. If played on a Snowtrooper, your opponent would receive 0 VPs.

1 hour ago, --JP said:

Ok... here is my intent: Play Evacuate on a friendly figure within 2 spaces, removing the figure from play. IF the figure is part of a 1 figure deployment group, your opponent receives half of the normal VPs (FRD). IF the figure is part of a multiple figure deployment group, your opponent receives 0 VPs.

As an example, if played on Dengar (a 7 VP figure), your opponent would receive only 3 VPs. If played on a Snowtrooper, your opponent would receive 0 VPs.

You gain points for killing each figure in a deployment group now, so normally you get 2 VP for killing a regular snow trooper.

1 hour ago, neildw said:

You gain points for killing each figure in a deployment group now, so normally you get 2 VP for killing a regular snow trooper.

Yes. And with Evacuate, you'd get 0. (With my proposed 'rewrite', not as currently written).

Was just a suggestion for my own use. YMMV.

--JP

Edited by --JP
5 hours ago, patrickmahan said:

These look like absolute trash for campaign...

Hera's 1 move is probably going to break a ton of stuff and if you have Murn she's free. Fenn with 2 move + 2 strain already wrecks a lot of maps, but giving him another move is going to wreck even more, and melee characters are going to like it even more. Not to mention neutering the Mortar card which is one of the stronger cards for that class deck.

Chopper is only 3 points. You should be able to get your points out of him most of the time, although he's probably not as good of a pick as C3-PO or R2-D2.

On ‎3‎/‎05‎/‎2017 at 3:12 AM, MadFuhrer said:

anyone else find it slightly funny that the in the luke and leia example, hera wasn't necessary for them to shoot ig-88?

anyone else notice that they actually do need the extra movement, because in the second part they appear to have moved 5 spaces and then attacked?

7 minutes ago, Majushi said:

anyone else notice that they actually do need the extra movement, because in the second part they appear to have moved 5 spaces and then attacked?

Sure, they moved 5 to get there, but they only need 4 for line of sight to ig-88, which was the goal of the example. if they needed to get to the token, then that would have made more sense, but since the example is that they needed to shoot ig-88 then the didn't need to be that far forward.

4 hours ago, MadFuhrer said:

Sure, they moved 5 to get there, but they only need 4 for line of sight to ig-88, which was the goal of the example. if they needed to get to the token, then that would have made more sense, but since the example is that they needed to shoot ig-88 then the didn't need to be that far forward.

They needed to move 5 from their starting location to get to LoS to IG, unless I'm mistaken?

the picture incorrectly shows them moving 6?!?

I think nothing for us in the 4th may.

5 hours ago, Majushi said:

They needed to move 5 from their starting location to get to LoS to IG, unless I'm mistaken?

the picture incorrectly shows them moving 6?!?

Edit: yeah, Smooth Landing already moved the figures in the first picture.

In the second Luke and Leia need to move 4 to get LoS to IG-88 (to his top and bottom right-side corners - you can draw LoS through the target), the picture shows them move 5.

swi43_diagram_1b_2.jpg

Edited by a1bert

Ya if they would have showed it as Luke moving to get the token and then Leia moving to get LOS after to do Battlfield Leadership with Luke, then ya that would have made a lot of sense and been pretty cool.

I've found they drop the ball a lot on these examples. The one from the previous article about giving droids an extra movement point with Jawa's showed an Elite Probe Droid moving 4 spaces... E. Probe Droids already have 4 movement, the regulars only have 3.

Meh, maybe these exact examples don't hold up (and they should, that'd bad quality control) but there's no denying that the extra movement does have potential to tip the balance in this game. Especially, as @Union already pointed out, it'll help neuter mortar pretty hard.

17 hours ago, Union said:

Not to mention neutering the Mortar card which is one of the stronger cards for that class deck.

I'm pretty sure Leia is the stronger ally as she fully castrates Mortar. Leia's attack gains: "~ Exhaust one Imperial class card".

2 hours ago, VadersMarchKazoo said:

I'm pretty sure Leia is the stronger ally as she fully castrates Mortar. Leia's attack gains: "~ Exhaust one Imperial class card".

Using Leia as your first action might shut down Mortar, but it will probably leave more Imperials on the board to hurt you than activating a hero first would. She also doesn't get you 1 space closer to the objective and she costs twice as much. I think in most situations I'd rather have Hera, but Leia is still good over all.