Hera and Chopper preview up!

By Rogue Dakotan, in Star Wars: Imperial Assault

3 minutes ago, robertpolson said:

Wookiees! We need to make melee characters great again as it is all about hunters and range lately.

I don't get why Wookie is a trait to begin with. Jawa isn't a trait and I'm sure that Ewok won't be a trait. But I do agree with your sentiment, brawlers need some love.

does Hera get her gentle landing bump? It says adjacent figures, is she adjacent to herself? Anyone remember?

Nothing particularly new here except for a couple of command cards. Droids get serious power upgrades.

I agree, wookiee should probably never have been a trait, although, I guess we could see some Hunter-Wookiee characters or Heavy Wpn-Wookiees. That would be cool.

Brawler, Heavy Weapon, Guardian and Vehicle could use a little boost. They all have great cards, but not enough of them to go around and not enough variety in choices.

18 minutes ago, brettpkelly said:

I'd love a force user wave:
New imperial force user with a skirmish upgrade for Vader,
A merc force user,
A new version of Han with rebel force user cards to make Davith, Diala, and Obi-wan more competitive.

Only problem is Jedi Luke is already very powerful and it would be hard to introduce new force user cards without completely breaking him.

Creature/Brawler and Vehicle/Heavy Weapon are likely candidates for buffs.

I'm agree with this.. All you said is all we need. You only forgot a skirmish upgrade for chewie. I really want to see the skirmish upgrade for Vader!! looking at IG 88's one, it would be awesome!

MORE FORCE USER CARDS!!

A figure is not adjacent to herself, but Smooth Landing says "you and each adjacent friendly figure".

1 minute ago, buckero0 said:

does Hera get her gentle landing bump? It says adjacent figures, is she adjacent to herself? Anyone remember?

It says "You and each adjacent figure" so yeah.

I still think that is a very useful ability, I think they did a poor job of showing it in the article, but many times I wish Obi-Wan or Luke had just one more movement point in round 1 and that would give it..

It sounds like there is one campaign side mission that rewards the rebels with both Chopper and Hera:

"if you succeed, you'll have earned Hera's trust, and you'll have earned Chopper's curmudgeonly gratitude. And the chance you'll win that duo as your allies means that undertaking the mission is well worth the risk."

That's pretty cool since I think they are cost-effective and may be worth it. Hera's one movement at the start could be very useful for the rebels. To my knowledge, this is the first time that one mission results in two (different) allies.

I wonder: Will there be a special rule to allow rebels to bring both of them into a single mission as allies? Current wording limits the rebels to one ally.

It's a great idea, but doesn't the C3P0/R2 mission give both as well? And I am assuming the 0-0-0 and BT-1 agenda mission would do the same.

This is honestly something I would like to see more of though.

Edited by FrogTrigger
3 minutes ago, VadersMarchKazoo said:

It sounds like there is one campaign side mission that rewards the rebels with both Chopper and Hera:

"if you succeed, you'll have earned Hera's trust, and you'll have earned Chopper's curmudgeonly gratitude. And the chance you'll win that duo as your allies means that undertaking the mission is well worth the risk."

That's pretty cool since I think they are cost-effective and may be worth it. Hera's one movement at the start could be very useful for the rebels. To my knowledge, this is the first time that one mission results in two (different) allies.

I wonder: Will there be a special rule to allow rebels to bring both of them into a single mission as allies? Current wording limits the rebels to one ally.

R2 and 3P0 had the "Counterparts" reward that allowed them both to technically come in one mission, but seeing as they were part of a wave that already included their acquisition in a smallbox, I think it's a different case for Hera and Chop. Though, I wouldn't mind a reward at some point along the lines of "Reduce cost of an ally by up to 5 pts and deploy if deploy another ally by paying its full threat cost.:

2 hours ago, miguelj said:

I disagree, denying VPs can be really amazing depending on the map, and in a close game. Being able to deny your opponent getting to 40 points and buying yourself another activation or 2 or even potentially another round can swing a game.

Don't disagree that denying VPs can be valuable, and that's why I said I can sort of see the value of having the effect .

But dedicating one of your fifteen cards to that effect is already a huge opportunity cost. Having it cost 2 points is ridiculous. Having it take an action on Hera's turn is ridiculous. Having it be within 2 of her is ridiculous.

If the card was a 0 cost interrupt that you could play when your opponent would defeat a figure, it would be strong but not OP. As it is currently printed, it's absolute trash. I won't even store it with other command cards for fear of it leeching value out of anything adjacent to it.

11 minutes ago, squirrelfox said:

Don't disagree that denying VPs can be valuable, and that's why I said I can sort of see the value of having the effect .

But dedicating one of your fifteen cards to that effect is already a huge opportunity cost. Having it cost 2 points is ridiculous. Having it take an action on Hera's turn is ridiculous. Having it be within 2 of her is ridiculous.

If the card was a 0 cost interrupt that you could play when your opponent would defeat a figure, it would be strong but not OP. As it is currently printed, it's absolute trash. I won't even store it with other command cards for fear of it leeching value out of anything adjacent to it.

So I missed the whole "within 2 spaces requirement" and retract everything I said on the card. It's not good.

Finally the last preview of the wave! Now to hope the wave will be released soon.
It's funny how the article was probably done for a while now (seeing the Hera command card thingy) and still contained some weird stuff like that command card and the example of Hera doing a useless push for the twins. But I am just glad to see the article and the cards :)


I love targeting network. But I hate it can be used on the Junk Droid. Really surprised they haven't tackled it yet (except with Jabba, but that is not enough imo). It is not a very fun list to play against... Guess Jabba will be played even more than he currently is...

5 minutes ago, Soulflame said:

Finally the last preview of the wave! Now to hope the wave will be released soon.

We have a solid release date now. May 11.

2 minutes ago, brettpkelly said:

We have a solid release date now. May 11.

Was that confirmed? I thought it was still rumor (and I think that was US only, right?)

2 minutes ago, Soulflame said:

Was that confirmed? I thought it was still rumor (and I think that was US only, right?)

I'm not sure if there was an official confirmation but the status got updated to shipping now on the "upcoming" page. Shipping now is pretty consistently 7-10 days (or so I hear). I assume that it's US only.

On a Mission looks like a fantastic card. Note that it says "Move 5 spaces" and not "Gain 5 movement points", so difficult terrain and hostile figures don't decrease its effectiveness. And since you push each figure each time you enter its space, you can push a single figure, friendly or hostile, (assuming you started adjacent to it) a total of 5 spaces. I can't wait to push Jedi Luke down the rancor pit and make him useless for two turns!

Targeting Network also looks very strong, especially for IG-88.

9 hours ago, FrogTrigger said:

On the Upcoming page it says US release date of May 11th.

https://www.fantasyflightgames.com/en/upcoming/

The last few waves of releases have been the same date here in the UK as the US release, so looking promising for next Thursday!

No clue if the units will turn out to be any good in the long run, though they seem like they might. Nevertheless I think this is one of the most bold waves in a long while. The Droid Cross-faction lists that'll be available and the way the whole droid-command cards work is really pushing the envelope in IA (on a skirmish level). On top, the units seem 'very' thematic, yet interesting and useful abilities. I think Hera will be a solid unit, and one I'm strongly considering to ally into my Scum forces. The imperial droids give Empire some more uniques that can be useful, and I'm super excited to try out 0-0-0. Further on top, we've seen our first Upgrade for older units, and if you can trust those who've already tested him - he rocks now.

All in all, I'm very impressed with the ramifications of this seemingly small wave of units and the way they make you revisit many old units that has been phased out.

"Evacuate" seems to have issues. I am no expert, but gaining confidence. If it were up to me, here's my 'fix':

"A friendly figure within 2 spaces is defeated. If the figure is from a single figure group, your opponent gains half the VPs (rounded down)."

This would give some VPs for unique figures and things like rancor, etc. Figures from a multiple figure group earn 0 points for the opponent.

I think it comes close to the original intent, providing some benefit for the 2 point cost of the card, without breaking it. (and cluttering up the text with errata)

--JP

Defeated figures give points. So, your rewrite does not work, it gives more points from the defeated figure than normally. :P

not sure what you mean by that, a1bert. 0 points for a figure from a multiple figure group and half (frd) for a single figure group. Not sure how you see that as giving 'more points'.

--JP

I've always been a fan of buffing and de buffing classes in games so 0-0-0 seems like the most interesting to me. He can really set up some great damage with his AOE's and any figure that forces your enemy to have to make a decision is powerful imo. Do they focus him down so he can't get into position to debuff leaving damage dealers in the back alive to come in? Or try to go around him to get at the IG-88 that is blue blue green blasting them twice per activation from across the map? Going to be an interesting Store Championship season.

1 hour ago, --JP said:

not sure what you mean by that, a1bert. 0 points for a figure from a multiple figure group and half (frd) for a single figure group. Not sure how you see that as giving 'more points'.

Because your rewritten ability does not disable the regular points-for-defeats. The opponent (of your choice) receives VP according to figure cost when it is defeated. Then the ability grants more points. Read Evacuate to see how it's handled there.

You would need to use "remove from play" instead of defeated, exclusion clause, or wording similar to the original to avoid triggering the regular points-for-defeats mechanism.

Edited by a1bert

I think the only real way to fix "evacuate" is to make it like the Medical droid hero command card. Remove the action requirement and have it playable/trigger when a figure within 2 spaces is defeated. Then it would be worthy of 2 command points, and since it would require hera to be up with the target figure I think it would be pretty balanced when compared to other worthy unique unit command cards. At least then the target figure can absorb one last enemy attack and Hera doesn't have to use up her action to use the card.