Darth Vader fix

By RufusDaMan, in X-Wing

7 hours ago, RufusDaMan said:

I think this will bring everyone's favorite daddy back in the game, and it is also lore friendly, since Vader did modify his ship quite a bit. What you guys think?

Darth-Vader's-TIE-Advanced-Front-Face.jpg

Honestly, that card seems pretty fair. Royal Guard TIE is 0 points because you're still paying full price for the modifications.

Another thing I thought Vader could use, is maybe give him 2 EPT slots standard? He is the "best star pilot in the galaxy"

Vader doesnt need a nerf. TLTs need a nerf.

9 hours ago, FTS Gecko said:

Pfft.

Darth Vader - Swarm Leader, TIE/x1, Advanced Targeting Computer.

Add Evade-capable wingmen to taste. Personally I like Accuracy Corrector Tempest Squadrons, because who needs to roll to hit anyway amirite?

Yeah, there are much better ships (even in the Empirial faction some may argue), but it's Darth Vader. Isn't this a Star Wars game? If any ship/pilot is a bit OP, shouldn't it be Vader?

4 hours ago, BadMotivator said:

Honestly, that card seems pretty fair. Royal Guard TIE is 0 points because you're still paying full price for the modifications.

Another thing I thought Vader could use, is maybe give him 2 EPT slots standard? He is the "best star pilot in the galaxy"

The thing is, this makes a PS9, stress-free double action, 5 hp Autothrusters ship.

I'm not saying it would be broken, but it's definitely power creep, and definitely really, really good.

The only thing I think Darth Vader needs, along with every other small ship, is a discount to Engine Upgrade. EU should be 2 points and small-ship-only, just like Vectored Thrusters.

Vader is fine. He already got a fix from the raider, and even before that came out he was still considered decent.

What's next, a fix for soontir?

1 hour ago, markcsoul said:

Vader is fine. He already got a fix from the raider, and even before that came out he was still considered decent.

What's next, a fix for soontir?

Well he's been toast for about 10 months so, yeah basically...

Vader is just fine as he is... he still kicks bottom.

The extra mod would be 100% Autothrusters, which would make him pretty sick - but as others have said, maybe he should be "that" good.

IF, big IF, you want to change him I think 2 EPTs would be better / more representative of the best pilot ever. Soooo many cool combo's though, but nothing too broken (just ask A-wings).

Just nerf/remove TLT and Vader is fine.

18 hours ago, JJFDVORAK said:

The problem with Vader will always be the one thing they can't fix with a title or mod. His dial. His dial(and that of any Tie advance) does not match his points cost. It is sub par for arc dodging and not great for jousting due to no 1 straight. If Vader could just cruise forward slowly with a 1 straight and shoot the crap out of someone with ATC all while focusing and evading, he would be great.

put Juno Eclipse Pilot Ability on a title or mod card, done.

For the record: When you reveal your maneuver, you may increase or decrease its speed by 1 (to a minimum of 1).

1 hour ago, Keffisch said:

Just nerf/remove TLT and Vader is fine.

You do this , and a lot of ships become fine.

I think you should just put Vader on the table. He isn't even hard to build because his EPT can be absolutely anything you want it to be. He is not a slave to his EPT.

Adaptability = PS 10

Crackshot = minus 1 health to the opposition

Predator/Lone Wolf = rerolls

He might not have Autothrusters but he is probably the best arc dodger in the game for 34-35pts.

The advanced dial isn't even that bad when you can boost and roll. Vader actually has far more options than Soontir for his movement because he isn't stressed.

He is an absolute joy to fly.

He also isn't your whole list and thinking that a 35pt ship can take on 100pts of turrets by himself is just crazy.

Seriously, just fly him. He's better than fine.

Those other TIE Advanced though. The ones that don't have double actions, they are priced too high.

Quote

I think you should just put Vader on the table. He isn't even hard to build because his EPT can be absolutely anything you want it to be. He is not a slave to his EPT.

Not entirely true, as you're looking at a 37pt Vader with Engine, X1, adv. TC, and Predator. So while he may not be a slave to it, he is still quite restricted when it comes to points. Flexible in the 0-1 point range?

Certainly!

But for 36-37 points I can get the super version of QuickDraw, who's just better at everything. :)

Edited by Keffisch
1 hour ago, Keffisch said:

Not entirely true, as you're looking at a 37pt Vader with Engine, X1, adv. TC, and Predator. So while he may not be a slave to it, he is still quite restricted when it comes to points. Flexible in the 0-1 point range?

Certainly!

But for 36-37 points I can get the super version of QuickDraw, who's just better at everything. :)

To be fair, in that point range Vader does dodge arcs better than Quickdraw and is much faster.

Basic rules would require a big change :

"When you attack outside your primary firing arc, you can't modify your attack dice."

Simply and logical. Because a pilot can't focus on a target he can't see, theorically ; targeting computers or artillery crews are essentiels to get sharp shots.

Edited by Wedge Nantillais

Luke Skywalker does not like this. Look at him shaking his fist at your suggestion...

Luke_Skywalker_Crew.png

He's an artillery crew on this upgrade, not a pilot... ;)

Edited by Wedge Nantillais

Sure, but he still can't mod his out of arc shots per your rule...

Special takes precedence over genus. ;) Upgrades like Luke Skywalker or Tail gunner make exception to the basic rule.

Oh right, so I can't modify my dice out of arc with the Falcon but I could reroll them with Han or Predator. Got it.

Or simply with a target lock.

Just now, Wedge Nantillais said:

Or simply with a target lock.

I mean... how do you modify your dice except by specific exceptions, in that instance?

Your proposed rewording of out of arc attacks appears to do... nothing...

Oh right, so your rule would be "when attacking outside your arc you can't modify your attack dice apart from by modifying your attack dice"

1 hour ago, Wedge Nantillais said:

Basic rules would require a big change :

"When you attack outside your primary firing arc, you can't modify your attack dice."

Simply and logical. Because a pilot can't focus on a target he can't see, theorically ; targeting computers or artillery crews are essentiels to get sharp shots.

2 minutes ago, Wedge Nantillais said:

Or simply with a target lock.

Now which one is it? Could you or could you not modify your attacks outside the primary arc?

FWIW to try to stay on topic, I don't think Vader's in a bad position, it's just that his main advantage right now - high PS arc dodging - is just not all that useful, and with that in mind, there's little he can do that Maarek or Rexler can't in a /x7. If PS9 becomes more prevalent, I think Adaptability or VI Vader can become a lot more usable.