Bossk Jumper

By BanthaFather, in X-Wing Squad Lists

Got some Quadjumpers coming in the mail, and wanted to put them to good use. My current Bossk list isn't holding water, so I thought I'd see what he could do with some tractor beam support. Anyway, here's my list. I haven't tried it out yet, but I'd like some veteran opinions before I put it on the table.

Jakku Gunrunner (23) Quadjumper (15), Outlaw Tech (2), Seismic Charges (2), Scavenger Crane (2), Spacetug Tractor Array (2)

Unkar Plutt (25) Quadjumper (17), Outlaw Tech (2), Seismic Charges (2), Scavenger Crane (2), Spacetug Tractor Array (2)

Bossk (52) YV-666 (35), A Score to Settle (0), “Mangler” Cannon (4), Ketsu Onyo (1), Zuckuss (1), Boba Fett (1), Hound's Tooth (6), Engine Upgrade (4)

Tractor beams, EU, and Unkar Plutt help off-set the Stapler's terrible dial. Reducing agility helps Bossk's crits to go through. If I'm reading "A Score to Settle" correctly, it's risky, but 6 shield and 6 hull make up for any crits that I might be handing to the enemy. Hopefully this list will be pretty devious--moving the enemy, reducing agility, and discarding one of their upgrades (Boba Crew) seems like it has a lot of crippling potential. Add in bombs and cranes, and there ends up being a lot of damage output.

What do you think? What do I need to change?

Edited by BanthaFather

Hoping to fly this today. Will let you know how it goes.

41 minutes ago, BanthaFather said:

Hoping to fly this today. Will let you know how it goes.

Looking forward to reading about it.

Good news:

The list seems to work well. I ended up switching to thermals on the quads and making Plutt a gunrunner.

Went up against a Lando list with two TLT Ys. The tractor beam ability was fantastic, and, while I wasn't often able to modify dice for the quadjumpers because I was too busy tractoring, reducing agility and putting the Ys in harms way was absolutely worth it.

"A Score to Settle" on Bossk is great, and I'll be taking it from now on. It helped push a lot of critical damage through, which, thanks to Boba Crew, took a TLT off a Y, and helped to guarantee adding hits against the Falcon.

Still going to tinker with the list, but I love it.

Last note: the quads travel well with the YV-666. We all know Bossk has a crippling dial; it helps to have wingmen who hang around and cause problems.

Still looking for advice on the list, and other applications for Quadjumpers.

Pattern Analyzer is pretty awesome on the tugs, you might want to switch the Outlaw Techs for it.

Furthermore, I believe that Michael should be compensated by FFG.

Edited by Admiral Deathrain
9 hours ago, Admiral Deathrain said:

Pattern Analyzer is pretty awesome on the tugs, you might want to switch the Outlaw Techs for it.

Furthermore, I believe that Michael should be compensated by FFG.

Man. Wish I had pattern analyzer.

Several games in, and I live this combo. Ready to make some corrections though. I'd like to look at different bombs--maybe seismic and proximity. I was also thinking about replacing one of the gunrunners with Zuvio and Bombadier. Thoughts?