New terrain tiles from heroes pack only?

By vtarin, in Runewars Miniatures Game

That looks nasty!

And I love it!

1 hour ago, maxam said:

Wow - thanks for that link! I wish I was spanish fluent then squinting might work for the rules on display.

Upgrade for Ankaur Mary that gives him Brutal - Woooooooooot!

I'm by no means fluent in Spanish, but the terrain seems to be corrupted earth and a cemetery. The cemetery appears to be Taxing 2, while the corrupted earth seems to say something along the lines of "when a unit collides with this terrain, it receives 1 blight token."

2 minutes ago, Budgernaut said:

I'm by no means fluent in Spanish, but the terrain seems to be corrupted earth and a cemetery. The cemetery appears to be Taxing 2, while the corrupted earth seems to say something along the lines of "when a unit collides with this terrain, it receives 1 blight token."

Thanks for that ... I figured "la plague(?)" might be a Blight token. Wasn't sure on the other terrain whether it would be Fortified, Cover or Taxing - thank you!

The names in english are Blighted Ground and Graveyard (going from the "Grow Your Forces" article spread).

Any insights on the upgrade card that is fully visible? I can read Brutal 1, but the rest is a mystery ... interesting that it seems to reference a number of rune types...

Just now, maxam said:

Thanks for that ... I figured "la plague(?)" might be a Blight token. Wasn't sure on the other terrain whether it would be Fortified, Cover or Taxing - thank you!

The names in english are Blighted Ground and Graveyard (going from the "Grow Your Forces" article spread).

Any insights on the upgrade card that is fully visible? I can read Brutal 1, but the rest is a mystery ... interesting that it seems to reference a number of rune types...

Haha, didn't realize we already knew those. Woops.

As for the upgrade, I'm not getting a clear idea of the text, but looking at the symbols, I'm getting the impression that it gives Ankaur Maro insane adaptability. It looks like maybe he can use stable energy instead of unstable energy for his ranged attack, and can use unstable energy instead of stable energy for his skill. Oh, and it's Ankaur Maro only, but I think we figured as much. I'll keep playing with Google Translate and see if I can find something that fits properly.

1 minute ago, Budgernaut said:

As for the upgrade, I'm not getting a clear idea of the text, but looking at the symbols, I'm getting the impression that it gives Ankaur Maro insane adaptability. It looks like maybe he can use stable energy instead of unstable energy for his ranged attack, and can use unstable energy instead of stable energy for his skill. Oh, and it's Ankaur Maro only, but I think we figured as much. I'll keep playing with Google Translate and see if I can find something that fits properly.

Good grief - that's amazing!

It's almost worth its 6 points for the Brutal alone without the other options!

I love the consistency to his range attack it brings (you'll always have at least 1 white die), bypassing swinginess or rune flipping shenanigans nerfing him during play.

Yeah, it's a bit beyond me. Should have minored in Spanish instead of Japanese. :P

"Tu [ranged attack] ... tu [stable] en ves de [unstable].
Tu [skill] ... [unstable] ... en ves de [stable]."

Which translates roughly to,

"Your [ranged attack] ... your [stable] instead of [unstable].
Your [skill] ... [unstable] ... instead of [stable]."

Not much to go off of, I know. Someone will come along in the next day or so and have the whole thing translated perfectly anyway.

First Terrain tile: cover 1 Elevated Fortified 1 (elf only) / other face/ after final phase unit inside and in contact suffer 1 damage.

Second Terrain tile: Before final phase unit at range ??? gain 1 inspiration.

and for the temple tile it's when an unit collides this terrain, the unit gain 1 inspiration.

Edited by Filris