10 minutes ago, Buhallin said:So? Two Cunnings created this from the very beginning.
Yep, loops exist.
Plus, I'm pretty sure any reasonable tournament wouldn't allow you to keep looping your turn to stall for time. And any reasonable opponent would refuse to play with you again.
This falls under the category "spirit of the game foul." FFG maybe should add a generic "no looping to stall for time" rule, but I don't think it's necessary. Plenty of games have this kind of thing possible, and it's up to the players to sort it out. The reason they fixed the two specific loops in this rules change was because those loops also damaged opponents (falcon/hyperspace/uprising) and generated resources (ORS/RotJ).
You're probably right though, Amanal, and they should just have a rule that if a looping effect doesn't do anything, it can't happen.