Rules update 5/1 + errata.

By WonderWAAAGH, in Star Wars: Destiny

https://www.fantasyflightgames.com/en/news/2017/5/1/galactic-law-section-2278a/

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"The first errata is to Hyperspace Jump. With it's new text, instead of discarding itself after resolving like other event cards, it is now placed in your set-aside zone. We made this change because of a combo using the Millennium Falcon and the Emperor’s Throne Room to keep playing Hyperspace Jump over and over, allowing a player to end the Action Phase at will. Even though the deck has not won many tournaments in the Awakenings environment, it is very frustrating to play against. With additions like Maz Kanata and Planetary Uprising from Spirit of Rebellion bolstering this strategy, we wanted to make this change before the improved deck adversely impacts the meta and the play experience."

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"The second card we issued errata to is Outer Rim Smuggler. It is unfortunate to have to change a card upon release, but we are acting to prevent abuse of an unintended combo. For example, if you have two Outer Rim Smugglers and two copies of Return of the Jedi, one in your hand and one in your discard pile, then you can generate infinite resources by playing and targeting the Return of the Jedi cards. When necessary, we will take proactive steps to correct problems before they occur and ensure that players can enjoy their tournament experience. In this case, each Outer Rim Smuggler can now generate only 1 resource per round. "

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I won't have an opportunity to go through and catalogue changes tonight. You can find them here: https://images-cdn.fantasyflightgames.com/filer_public/22/71/22719609-501a-40f2-8b75-343b672839c4/swd_rules_reference_13.pdf

Edited by WonderWAAAGH

So now we have a kind of 'exile' pile/mechanic like in that other notable CCG? Probably a good thing. It'll open up new play/design options in the future.

Glad to see Obi-Wan FAQ'd. That was a particularly vicious debate in this set.

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Thank the Maker!!

I hated that hyperloop crap.

1 hour ago, Ajones47 said:

Glad to see Obi-Wan FAQ'd. That was a particularly vicious debate in this set.

Really? Someone actually thought that a single copy of Willpower in your discard was supposed to make Obi-Wan invincible?

15 minutes ago, Buhallin said:

Really? Someone actually thought that a single copy of Willpower in your discard was supposed to make Obi-Wan invincible?

Not just some one . Somemany. I saw hundred comment plus threads on Facebook groups about it, plus the discussion here. I'm happy to finally put it to bed.

24 minutes ago, Ajones47 said:

Not just some one . Somemany. I saw hundred comment plus threads on Facebook groups about it, plus the discussion here. I'm happy to finally put it to bed.

It was really just primarily one idiot that has historically had problems understanding the rules, or addition, or most things.

The exact reasoning FFG just gave is exactly what people said immediately.

Positive changes all around. I can't believe they missed the Outer Rim Smuggler during design. They certainly need to pay more attention to recursion cards before making more, as Falcon and Return of the Jedi enabled those loops.

36 minutes ago, gokubb said:

Positive changes all around. I can't believe they missed the Outer Rim Smuggler during design. They certainly need to pay more attention to recursion cards before making more, as Falcon and Return of the Jedi enabled those loops.

Not to be a negative nancy but if they are missing interactions like that at only 320 cards what happens at 480 or 700+? If you cant catch game bending/breaking with just two sets you either A) need a MUCH larger testing team or B) simply dont need to be making card games.

36 minutes ago, GamerGuy1984 said:

Not to be a negative nancy but if they are missing interactions like that at only 320 cards what happens at 480 or 700+? If you cant catch game bending/breaking with just two sets you either A) need a MUCH larger testing team or B) simply dont need to be making card games.

It's a brand new game still. Sometimes when designing something like this, it can be easy to miss stuff you never intended while trying to get the whole to function. I'd hardly say there's cause for such dramatic concern. They fixed it cleanly enough.

All in all, a good update.

Couldn't find any mention of when the rules become usable in a tournament, are these therefore the "Rules" as of now or have I missed something?

46 minutes ago, RJM said:

It's a brand new game still. Sometimes when designing something like this, it can be easy to miss stuff you never intended while trying to get the whole to function. I'd hardly say there's cause for such dramatic concern. They fixed it cleanly enough.

All in all, a good update.

Not if they bothered to hire experienced game designers or playtesters. Seriously, any single writer at SCG could have spotted these issues from a mile away, and probably wouldn't put up a fuss at being hired as a consultant. Why doesn't FFG do their homework?

Edited by WonderWAAAGH

So Hyperspace Jump went from OK to bad now. Maybe with SOR it will be OK again. But these type of combo loops are bad for the game and distract from the focus, no pun intended.

The errata really should have been on the Falcon and not HyperJump. Seems Falcon's recursion is the abusive factor, and it will limit design space on Yellow events going forward.

2 hours ago, GamerGuy1984 said:

Not to be a negative nancy but if they are missing interactions like that at only 320 cards what happens at 480 or 700+? If you cant catch game bending/breaking with just two sets you either A) need a MUCH larger testing team or B) simply dont need to be making card games.

As another poster noted it's much easier to miss things when first designing a game. Overall your looking more big picture and frankly your playtesters are all going to be inexperienced initially as it's a new game. Most of your the initial playtesters (2 sets in we are talking about cards all designed prior to release) might not even be people you keep on moving forward, and as you move forward the people you add to your playtest group are going to be more vested in the game and players of a much more known quantity as far as Destiny related ability.

But overall what happens at 700+ cards? Bans and/or erratas. They're going to need to do this occasionally. Even WoTC with their MUCH larger testing team, years of experience, and more resources for development has had to ban 4 cards in the past 3 months for Standard. And the Internet tells me Standard still sucks apparently.

Bigger and better playtest groups not withstanding the need for post-release meddling is a reality of card games.

14 minutes ago, gokubb said:

The errata really should have been on the Falcon and not HyperJump. Seems Falcon's recursion is the abusive factor, and it will limit design space on Yellow events going forward.

What other types of events do you think could be problematic with the Falcon though?

It would seem that the only events that are problematic with the way the Falcon recurs them are things that stop the game. By leaving the Falcon alone they've limited their ability to design such cards, but that's probably a good thing as you don't want them designing too many cards that do that.

12 minutes ago, ScottieATF said:

What other types of events do you think could be problematic with the Falcon though?

It would seem that the only events that are problematic with the way the Falcon recurs them are things that stop the game. By leaving the Falcon alone they've limited their ability to design such cards, but that's probably a good thing as you don't want them designing too many cards that do that.

The other limiting factor is the cost. Falcon gets better the higher the cost of the event, and the higher the cost, the better the power.

Hyperspace Jump isn't a problem when it isn't free. 3 resources is too much for it to be in an every turn loop.

2 hours ago, WonderWAAAGH said:

Not if they bothered to hire experienced game designers or playtesters. Seriously, any single writer at SCG could have spotted these issues from a mile away, and probably wouldn't put up a fuss at being hired as a consultant. Why doesn't FFG do their homework?

MTG has 20 years (yeah, sure, thousands of cards too) and hundreds of playtesters, but broken combos keep appearing with EVERY set they release. And, frankly, I am glad ( and a bit surprised ) they errata'd a card before its recursion makes appearance into tournament.

Great decision imho

Edited by blackholexan
typos
4 hours ago, ScottieATF said:

It was really just primarily one idiot that has historically had problems understanding the rules, or addition, or most things.

The exact reasoning FFG just gave is exactly what people said immediately.

not understanding the rules don't make you an idiot

5 hours ago, blackholexan said:

MTG has 20 years (yeah, sure, thousands of cards too) and hundreds of playtesters, but broken combos keep appearing with EVERY set they release. And, frankly, I am glad ( and a bit surprised ) they errata'd a card before its recursion makes appearance into tournament.

Great decision imho

Yeah no kidding, they literally just had to ban a card in Standard weeks after it was released, because of an infinite combo.

FFG is stopping before it becomes a problem. Good decision.

Edited by netherspirit1982
7 hours ago, gokubb said:

The errata really should have been on the Falcon and not HyperJump. Seems Falcon's recursion is the abusive factor, and it will limit design space on Yellow events going forward.

I completely agree. The fastest (though not only) way to break a game is through recursion. I don't know what new cards might be broken in the future with the Falcon, but I do know that every possible target for it will now have to be tested through the lens of "but what if I keep getting it with the Falcon?".

I agree that it was needed. I also think that the play for Free is a bit to much on the Falcon. Myself, I would want to see a greater discretion on bringing cards back from the discard. Obi Wan's ability is great and fitting, the Falcons is broken but that's just my opinion. Had it been for one less resource instead of free, but hey we're moving forward and overall it was good.

6 hours ago, blackholexan said:

MTG has 20 years (yeah, sure, thousands of cards too) and hundreds of playtesters, but broken combos keep appearing with EVERY set they release. And, frankly, I am glad ( and a bit surprised ) they errata'd a card before its recursion makes appearance into tournament.

Great decision imho

And by every set you mean just one block in the past... 7 years? Before Kaladesh there hadn't been a ban in standard since JTMS.

Yes, MTG has 20 years of experience, and that means 20 years of experienced staff and professional players that other companies could draw from if they so chose. These were easily avoidable mistakes.

Edited by WonderWAAAGH
7 hours ago, soviet prince said:

not understanding the rules don't make you an idiot

Not understanding that .83 < .5 x 2 sure goes a long way in that regard. And he argued that point for dozens of posts.

48 minutes ago, WonderWAAAGH said:

And by every set you mean just one block in the past... 7 years? Before Kaladesh there hadn't been a ban in standard since JTMS.

Yes, MTG has 20 years of experience, and that means 20 years of experienced staff and professional players that other companies could draw from if they so chose. These were easily avoidable mistakes.

And with all that they also just had to panic ban a card that had just been released as well.

1 hour ago, GooeyChewie said:

I completely agree. The fastest (though not only) way to break a game is through recursion. I don't know what new cards might be broken in the future with the Falcon, but I do know that every possible target for it will now have to be tested through the lens of "but what if I keep getting it with the Falcon?".

Reversal