Anyone use these Ion batteries with success?

By buckero0, in Star Wars: Armada

15 hours ago, Hastatior said:

Yeah but then you gotta take Sato...another "good on paper" commander. If anything Long range OP, or a chance at it at least, improves Sato, not the other way around...

But so you get 2 blue dice at long range on your OP ship, still not a high %'age chance to proc = niche Problem

Problem with OP is that it is a janky, niche upgrade but it's priced like a game changer. At 5 points it would be almost palatable, at 4 it would be a solid contender in many a build.

Sato+Targeting Beacons+Tycho+Toryn Farr=2 blue at long with 3 rerolls. CF dial and token for another blue and reroll. Follow up with Salvation.

Trust me, I've seen it happen. It's entirely possible and the list only falls apart if you don't bring enough squads or run them in too soon. Tycho+Shara+2 A-wings is more than enough to kill your target.

16 hours ago, Hastatior said:

Problem with OP is that it is a janky, niche upgrade but it's priced like a game changer. At 5 points it would be almost palatable, at 4 it would be a solid contender in many a build.

well, to be fair, I think their plans for Imperial commanders and titles had an effect on the cost. I'm making an assumption that when the game released, they had a pretty good idea what they wanted for the first 2 waves.

Screed makes OP a sure thing.

The Avenger title on the ISD makes a OP tapped ship an extremely easy target.

And with (at the time of wave 2) 3 ships that could take it, including the cheap 48 point raider, they knew it would need to be over priced. Not so much for rebels, because they don't have the synergy, but the because of the imps, and how well it works with them.

As a committed jankmaster, getting OPs to work is an active hobby for me and I can attest a successful one can be brutally devastating.

TLDR: Blame the imps for it's cost. lol

1 hour ago, Darth Sanguis said:

well, to be fair, I think their plans for Imperial commanders and titles had an effect on the cost. I'm making an assumption that when the game released, they had a pretty good idea what they wanted for the first 2 waves.

Screed makes OP a sure thing.

The Avenger title on the ISD makes a OP tapped ship an extremely easy target.

And with (at the time of wave 2) 3 ships that could take it, including the cheap 48 point raider, they knew it would need to be over priced. Not so much for rebels, because they don't have the synergy, but the because of the imps, and how well it works with them.

As a committed jankmaster, getting OPs to work is an active hobby for me and I can attest a successful one can be brutally devastating.

TLDR: Blame the imps for it's cost. lol

This is what I've bumped up against, as the Rebel player (more due to everyone else playing Imperial than actual preference) I was trying to see if there was a way to take advantage of several blue dice ships that are inexpensive and give back what's been thrown my way.

4 minutes ago, buckero0 said:

This is what I've bumped up against, as the Rebel player (more due to everyone else playing Imperial than actual preference) I was trying to see if there was a way to take advantage of several blue dice ships that are inexpensive and give back what's been thrown my way.

It's been tried my friend, if you're gonna go that route, play to the rebel's strengths.... fighters.... use relay Yavaris and Adar talon to triple tap a ship with Nym.... Then let multiple small units eat it up from afar.... may not hurt to get toryn in there too.... she lets blues reroll... maybe a BCC too... jut to give you the best chances at forcing them to lose DF tokens...

I mean if you would like to use ion cannon upgrades in general well with Rebels, SW-7s on CR90Bs are super legit, as is Leading Shots on H/LMC80s. It's just the blue crit upgrade cards are unreliable and generally janky (exception made for regular Ion Cannon Batteries, which can work well in some circumstances, which are mostly Imperial).

I'll probably get swatted for suggesting it lol but a Sato sw-7 defiance pickle can be kinda fun too.

I had another guy in our group take my PT list and try it against me, I could've just used a hard counter, but I wanted to try something more fun, I ran something similar to the list below. The bombers would soften the shields an make them spend a token or two, then I'd hit 'em at blue range with the sato pickle, 7 damage minimum every shot, they'd blow all their tokens thinking that was the big swing, then I'd use the neb to throw 3 blacks 2 reds.... Hit 'em with an extra 5-12 damage at long range.

It's a one trick pony, and wont work against everyone, but it's a lot of fun to run...

That's a no no

Faction: Rebel Alliance
Points: 396/400

Commander: Commander Sato

Assault Objective: Advanced Gunnery
Defense Objective: Jamming Barrier
Navigation Objective: Minefields

[ flagship ] MC80 Command Cruiser (106 points)
- Commander Sato ( 32 points)
- Defiance ( 5 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 169 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)
= 64 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

3 X-Wing Squadrons ( 39 points)
3 Y-Wing Squadrons ( 30 points)
2 VCX-100 Freighters ( 30 points)
1 HWK-290 ( 12 points)



5 hours ago, buckero0 said:

This is what I've bumped up against, as the Rebel player (more due to everyone else playing Imperial than actual preference) I was trying to see if there was a way to take advantage of several blue dice ships that are inexpensive and give back what's been thrown my way.

Well, instead of Overload Pulse Id suggest SW7s.

A blue Corvette with that runs a meager 44pts and with a CF does 6 damage, braceable down to only 4, with no need of rerolls and and no fear of 'incorrect' commands.

They are a beautiful thing. I honestly think the ram-lists are less deadly.

29 minutes ago, Grey Mage said:

Well, instead of Overload Pulse Id suggest SW7s.

A blue Corvette with that runs a meager 44pts and with a CF does 6 damage, braceable down to only 4, with no need of rerolls and and no fear of 'incorrect' commands.

Are you talking about out of both arcs, right? What are incorrect commands?

My wish list is for the Rebels to get a medium broadside style ship that is heavy on the Blue dice. I could make OP and others work with that.

2 minutes ago, buckero0 said:

Are you talking about out of both arcs, right? What are incorrect commands?

They are.

3 Damage, braceable to 2, plus 3 Damage, braceable to 2, is 6 Damage, braceable to 4 (at the cost of a Brace Token completely, unless you're a Neb or Liberty)

As for Commands, they're just iterating that, basically, because its on a Corvette - a Command 1 ship - you're choosing your command every round, so you generally know when you're going to want a ConFire, and Have it... None of that, "Dang, one too turn early" or "Wish I had the command this round instead of next." that you can get with Command 2 and 3 Ships.

Just now, shmitty said:

My wish list is for the Rebels to get a medium broadside style ship that is heavy on the Blue dice. I could make OP and others work with that.

How heavy though? 4? 5 dice?

1 minute ago, Alexhurlbut said:

How heavy though? 4? 5 dice?

3-4 would be fine. Toryn Farr for re-rolls to fish for the crit as needed.

So MC80 Command Cruiser?

Edited by Alexhurlbut
2 minutes ago, Alexhurlbut said:

So MC80 Assault Cruiser?

Not exactly a Medium, as requested ;)

(Most likely due to cost in points, and also, red die bias that lends to leading shots)

Edited by Drasnighta
3 minutes ago, Alexhurlbut said:

So MC80 Command Cruiser?

Not really. I don't want to pay for the red dice too.

Picture an Assault Frigate, with all the red dice swapped for blues and an Ion upgrade rather than a Turbolaser. It would cost much less than an AF, but provide a niche capability.

Edited by shmitty
Just now, Drasnighta said:

Not exactly a Medium, as requested ;)

(Most likely due to cost in points)

I know but it's a starting point. The closest medium is Assault Frigate and we have a good comparison for what it cost to "add" blue dice between her 2 variants.

Just now, Alexhurlbut said:

I know but it's a starting point. The closest medium is Assault Frigate and we have a good comparison for what it cost to "add" blue dice between her 2 variants.

Reduction in points if you are replacing reds with blues.

Just now, Drasnighta said:

Reduction in points if you are replacing reds with blues.

Look like you drop one point cost for each red dice that has been changed to blue going by CR90 variants.

I've been hoping for like a support team that improves blue crit reliability. For example Science Team- An unspent blue accuracy result can be used to trigger a blue critical effect.

My guess is that the MC-75 will be both medium and blue heavy, to differentiate it from the AF-II and HO-MC-80.

Just now, Divad said:

My guess is that the MC-75 will be both medium and blue heavy, to differentiate it from the AF-II and HO-MC-80.

That's my current hope. That at least one version of it is an Ion Platform.

Just now, Alexhurlbut said:

Look like you drop one point cost for each red dice that has been changed to blue going by CR90 variants.

Lot of other things to change, too - will it have off/def, will it have similar speed, hull, shields... ion instead of turbo....

But its still cheaper, even with just a die changeover. I'm also sure slots are internally priced differently on utility useage, too...

1 minute ago, Divad said:

I've been hoping for like a support team that improves blue crit reliability. For example Science Team- An unspent blue accuracy result can be used to trigger a blue critical effect.

My guess is that the MC-75 will be both medium and blue heavy, to differentiate it from the AF-II and HO-MC-80.

To be honest, though, she already has canon stats and her armament is proton torpedoes and turbolaser centric. She has only 4 ion cannons.

1 minute ago, Drasnighta said:

Lot of other things to change, too - will it have off/def, will it have similar speed, hull, shields... ion instead of turbo....

But its still cheaper, even with just a die changeover. I'm also sure slots are internally priced differently on utility useage, too...

CR90 only changes are the dice and the weapon upgrade slot (turbolaser for A, ion cannon for B).

Yep, I think you could see a Medium-Based, Blue-Dice-Heavy, Broadside-Layout, Ion Boat in the 60 point range.

Tactically it would be easy to have it be the lead in a formation and use Overload Pulse or even NK-7s and follow up with the other ships in your fleet.

While that doesn't fit the Profundity as described, it could be the alternate version of the MC-75 we would get access to.

26 minutes ago, Alexhurlbut said:

To be honest, though, she already has canon stats and her armament is proton torpedoes and turbolaser centric. She has only 4 ion cannons.

The nice thing is that they can do both the canon version AND an ion cannon one with the two ships cards per model...