With the last of the Career books out, and the two location book, and all of them having at least a couple of vehicles, and most of them having some attachments, there's a lot of vehicles and mods out there even if you're only talking about Edge.
Everyone's got a ship, it is after all a central concept of Edge of the Empire.
Everyone who's combed through the books probably has a favourite ship.
What's yours?
What's your favourite attachment?
Do you have any custom attachments that you and your GM have noodled out?
We've come up with one custom attachment. The Pressurized Universal Docking System (PUDS). It's main purpose for us is docking a snubfighter to a Sil4 ship. It includes fuel and power lines, is flexible and configurable to attach to many different cockpits or hatches, and with upgrade allows quick attachment and release and ease of access.
The note about light freighters having external clamps is a little vague about how it works. This one not only makes sure you don't have to do a space walk in the middle of combat to get aboard your Headhunter, but lets you get aboard and un-dock in 1 turn.
Avail 4, 1HP, 3000 cred, 4 manoeuvres to dock and exit and vice versa can be trimmed down to 2 with 2 mods.
Our first ship was a Lancer Pursuit Craft. It's quick, and it's special rule is good if you only have one gunner. Sadly it's not a good flier with -2 handling, not a good war ship with 2 armor, 1 defence in 1 zone base, and low hull trauma and system strain. It doesn't even make a good hauler with 60 enc and only a total of 6 people capacity including crew. 3 hard points can be used to ameliorate some of the problem, but I'd say it isn't enough to save the class.
Our current ship is a YT-2400 that we bought to be a good go anywhere do anything ship. We crammed those 5 hard points full of Advanced Targeting Array, Cloaked Smuggling Bays, Encrypted Computers, Gunner Droid Brain, High Output Ion Turbines, Pressurized Universal Docking System, Security Measures, and a Slicing Computer. We also replaced the decent basic weaponry with a quad laser and a pair of heavy laser cannons, meaning we can punch at longer range (especially with the Advanced Targeting, sniper shot) and probably can make full use of all those linked qualities.
I think it hits all the notes except one of the stealth type systems, but we're trying to avoid becoming hunted by the empire just because of what we're flying in.We didn't bother with a piloting or astrogation droid brain since we've got an Astromech Droid NPC who can be the backup on each of those if the appropriate PC isn't around.
Favourite Sil 5 ship? C-Roc from No Disintegrations.
Still debating internally what the best fighter or Sil 3 ship is.
Edited by Spatula Of Doom