Here, real quick, I wanna say a big thank you to @MajorJuggler for organizing all this data. That's a lot of work, man. I hope I speak for many in saying your efforts are greatly appreciated.
2017 Worlds Results
Just now, SabineKey said:Basically. The anti-ace craze went too far, making most aces (imperial ones in particular) too risky to fly. Palp helped keep them relevant, but not in his current condition. x7's would be fine if not for all the stress running around, making them iffy too. From what I've seen, the /sf is the most solid imperial ship currently, but it is a solid ship rather than a fantastic one.
Yep, summed it up pretty well. I flew Kylo, Jax, and OL and went toe to toe with Joe Desmond and Tim Dugan, both flying RauBoats, and probably should had won both those games if I made 1 move differently, but the problem was I make one mistake and it's the entire game, whereas if they make one mistake it's no problem.
1 minute ago, Marinealver said:yeah, more pen & ink errata nerfs would not be healthy for the game. But again what else would be nerfed? Giving the Atanni Mindlink the small ships only restriction?
That's a nerf to a card that's not a Jumpmaster. Exactly what I don't want to see.
The Jumpmaster is a perfect storm of upgrade possibilities and innate capabilities. The only thing I can see practically is to raise it's point cost.
57 minutes ago, SabineKey said:Here, real quick, I wanna say a big thank you to @MajorJuggler for organizing all this data. That's a lot of work, man. I hope I speak for many in saying your efforts are greatly appreciated.
FULLY ARMED AND OPERATIONAL LIST JUGGLER ENTRY:
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2838
All 128 players for Day 2 have been entered, and I have entered all the lists that I am 100% sure of all the upgrades for. Now we just need to spread the word to get the rest of the lists.
Edited by MajorJugglerI'm just glad, attanni, Fenn, or Miranda didn't win. Two jumps wins, but they weren't mindlinked. I was really rooting for Gerry with the 4 ships rebel list.
Glad no double scout Fenn, or oldmanfenn won.
The only thing to fix the jump master is increase the cost by 6 points, what it should be. Dengar should cost as much or more then boba. Scouts should cost 1 more than WSF for that ept and insane dial. No way you should be able to get three jumps in a list unless they are practically bare.
3 minutes ago, wurms said:I'm just glad, attanni, Fenn , or Miranda didn't win. Two jumps wins, but they weren't mindlinked. I was really rooting for Gerry with the 4 ships rebel list.
Glad no double scout Fenn , or oldmanfenn won.
The only thing to fix the jump master is increase the cost by 6 points, what it should be. Dengar should cost as much or more then boba . Scouts should cost 1 more than WSF for that ept and insane dial. No way you should be able to get three jumps in a list unless they are practically bare.
6 point increase is WAY too much. You're comparing a 2-die dengar to a 3 die boba. If you want 3-die dengar, he's already 10 points more than boba.
Yeah, 2 or 3 points is closer to the sweet spot, depending on what else you do with it at the same time.
Super Win Justin! A great ambassador for the Asean community (which still has not official product tournament support for Star Wars game from FFG)! Kudos from your flying friends in Malaysia
1 hour ago, Marinealver said:So how do you nerf the jumpmaster exactly? It has no abilities to errata, changing the point cost is a precedent not set by FFG (and one that could cause all sorts of trouble) . It lost just about every upgrade it was able to use from R4- Agromech to dead eye. Attani-mindlink was not in the top list.
Actually using the Restricted List would help a lot. Though a lot of my theoretical list wouldn't affect the winner's squad, but, I think this is a squad that doesn't need much reigning in, other than knee jerk "OMFG, JUMPMASTERS!!!"
Edited by Sithborg"But Lord Vader... we've sent our very best fighters. Those Jumpmasters are simply too powerful."
And you call yourselves Imperials. Indeed.
Edited by vaderizer44 minutes ago, VanderLegion said:6 point increase is WAY too much. You're comparing a 2-die dengar to a 3 die boba. If you want 3-die dengar, he's already 10 points more than boba.
Actually it's not. Dash is PS7 and is 36 bare. Dengar should, with PS9 and white sloop insanity dial with crazy *** ability be 38pts. Yeah, dash has 1 more shield, but not the sloop or uograde bar dengar has, so we can call that even. At minimum, Dengar should be 38pts for the PS.
The ship is way under costed.
5 minutes ago, wurms said:Actually it's not. Dash is PS7 and is 36 bare. Dengar should, with PS9 and white sloop insanity dial with crazy *** ability be 38pts. Yeah, dash has 1 more shield, but not the sloop or uograde bar dengar has, so we can call that even. At minimum, Dengar should be 38pts for the PS.
The ship is way under costed.
How often do people run dash at 36 points? The yt2400 is overcosted on the chassis alone.
Edited by VanderLegionSo some of the topics I think will be discussed in the post world podcast.
- The predictable dominance of the Scum Primary Faction
- The short comings of the the Imperial Primary Faction
- Rebels place in the meta (not too good, not too bad)
- Tel Truva the unexpected Champion (and other unexpected pilots upgrades that deviate from the standard meta list)
- of course the twitch dial cheating scandal and FFG's handling of it (unfortunately).
So that is the abstract of the results of X-wing worlds 2017
Edited by Marinealver53 minutes ago, Sithborg said:Actually using the Restricted List would help a lot. Though a lot of my theoretical list wouldn't affect the winner's squad, but, I think this is a squad that doesn't need much reigning in, other than knee jerk "OMFG, JUMPMASTERS!!!"
How would the restricted list help, exactly? FFG have tried four times - FOUR TIMES! - to bring this ship back under control by hitting the upgrades around it, and it hasn't worked. We've been stuck with more than a year of complete and uninterrupted Jumpmaster dominance; what is going to take for some of you to realise it's the real problem?
1 hour ago, MajorJuggler said:
FULLY ARMED AND OPERATIONAL LIST JUGGLER ENTRY:
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2838
All 128 players for Day 2 have been entered, and I have entered all the lists that I am 100% sure of all the upgrades for. Now we just need to spread the word to get the rest of the lists.
OH boy, I can't wait for the meta data graph that will end with the forums upset... again.
Although seriously, Thank you @MajorJuggler for putting this together.
Edited by FlyingAnchors
Looks at top 16.
So, how about that game balance?
Seriously, thanks MJ for organizing the info.
I've entered Vernon's list for him. He had an excellent day 1a before having two very tough match ups on day 2 and ending up in 62nd.
A PS2 Rebel Swarm:
2x Z-95's with Tracers and GC
2x B-wings with FCS
1x Y-wing stresshog
100pts
Edited by DefflyOn the Jumpmaster topic, I had thought for quite a while now that a starting point should of been the removal of the EPT from the Scout AND Manaroo.
Unnerf Deadeye and Manaroo and remove the EPT's from those to ships
Manaroos pilot ability is a from of Mindlink anyway and I never understood why Deadeye took the hit across all large ships when it was only the Jumpmaster it was and issue on.
More may need to be done but to date they've not adjusted points costs of ships via FAQ/ Errata and changing dials is even more difficult to do.
Though neither have they changed an upgrade bar, but it's easier to remove than add there
Not that I disagree with everything that's been said about jumpmasters (sadly I see no good fix short of messing with basic stats...), but I'm still gonna insist that most of the problems with current meta is the result of the damned Sabine crew - a card that can easily compete with JM5K stats for the last year's "f*ck up of the year" award.
Basically, most types of jumpmasters are underpowered (or at least not overpowered) relative to their cost if they can't get their target in arc (FFG nailed this one at least). U-boats are left with 2 dice primary. Dengar isn't worth his points without the counterattack. Unfortunately the white s-loop and the barrel roll make jumpmasters quite good at keeping their targets in arc, but high PS arc-dodgers with autothrusters should still be a massive pain to lists such as the one Justin won with. Unfortunately Fenn is pretty much the only one we see right now (and possibly Teroch sometimes) - and fangs are much more "I'm gonna joust in ya face" than the imperial arc-dodgers used to be. The latter are completely gone and for a good reason. The moment they encounter Sabine-powered K-wings, they might just as well give up. It's almost impossible to avoid at least one bombing run and one is all it takes to pop them. As a result, the jumpmaster's natural enemies have been eliminated by the rebels. All the empire has left is jousters - namely defenders and Quickdraw (yeah, just QD, not TIE/sfs - and only because no one wants to shoot the f*cker). And if the game devolves into a jousting contest, you're gonna end up with the best jouster emerging triumphant. Justin's list is precisely that.
Edited by Lightrock9 hours ago, Stay On The Leader said:It's basically a variant on Dengar/Bossk, only it replaces Bossk with Tel Trevura because Tel Trevura is on a Jumpmaster and therefore better than anything else the scum can field.
- Dengar - Expertise, Punishing One, Plasma Torpedoes, Extra Munitions, Unhinged Astromech, K4 Security Droid, Guidance Chips (58)
- Tel Trevura - Veteran Instincts, Plasma Torpedoes, Extra Munitions, Unhinged Astromech, K4 Security Droid, Guidance Chips (40)
Once you see it the list makes real sense, it's Dengar/Bossk v2.0, with a Bossk that has agility, and a maneuver dial, and a turret and a second torpedo slot, and you have to kill him twice, and he costs less than Bossk.
Jumpmasters are fair.
By sheer coincidence I got home to watch the Worlds Final after losing the final of my local GNK tournament to precisely the same Dengar build that Justin Phua had. Instead of Tel Trevura he had Bossk as the running mate, and that makes for a very interesting comparison...
Edited by Stay On The Leader
1 minute ago, Stay On The Leader said:
![]()
With Zuckuss, 4-LOM and his ability, Bossk does do the alpha-strike better. He can quite easily deal 5 hits to a ship, even to turtled up ships. It's debatable whether that's better than Tel's consistency throughout the game.
I remember the last FAQ "bringing the balance of the force" and most people agree about this.
But seriously 13/16 are scum (for what I see) and I liked when the commentator said "never changing" when every scum talk their lists. Of course what did you expect after the nerf ? Do you really thing everyone will play x-wing against tie fighter just like old time ?
No this world have show more power creep : More turrets, more bombs, more ordonnance, more joust ! No more, no less.
However they have some good list too and see a swarm and some jank give me hope !
By the way : Where the invincible Sabine Tie/bombs ? The broken Kylo Ren ? Where are they ? They were suppose to broken so hard the meta ?
I'll take consistency any day of the week.
Plus Tel is more fun to fly on top of that.
1 minute ago, Arkanta974 said:I remember the last FAQ "bringing the balance of the force" and most people agree about this.
![]()
Maybe. My response was 'it's a good start, but I'm worried about Mindlink, TLT and ordnance'.
9 minutes ago, CRCL said:With Zuckuss, 4-LOM and his ability, Bossk does do the alpha-strike better. He can quite easily deal 5 hits to a ship, even to turtled up ships. It's debatable whether that's better than Tel's consistency throughout the game.
Yeah I should say that table is built on a specific premise.
In my GNK final on Sunday I lost against precisely the Dengar build that won worlds, only instead of 40pts of Tel he ran with 42pts of Bossk (without 4-LOM/Zuckuss). So I was doing a direct comparison for the version of Bossk that can partner that Dengar, rather than what you can get for loading Bossk up further.