Making a Shaolin Monk

By KungFuFerret, in Star Wars: Force and Destiny RPG

4 minutes ago, Richardbuxton said:

By the way what calculator are you using? Or are you just far better at maths than me?

http://game2.ca/eote/?montecarlo=100000#proficiency=2&difficulty=2 and also my own head for some of the more complex things, im not an expert in probability there will be better but the dice roller is handy but is no good at showing the multiples , because as your success get higher the chance of advantage goes down and vice versa which is why I favor enhance as it can be used to even out those all advantage or all success rolls you can get (but the dice are fickle and can give you all black too, but it dows serve to even out the results esp with my FR3.)

Edited by syrath

That calculator gives some odd percentages! 1 triumph has an 8.333 percent chance but the calculator gives 8.411. Not really a difference but odd nonetheless. Also unfortunate it doesn't give the Success+Advantage result

6 minutes ago, Richardbuxton said:

Thank you.

Out of interest what is the increase in chance of success/Advantage/Triumph/multiple when you go from 2 Ability dice to 2 Proficiency?

Im wondering if Enhance is better than Sense if you don't have a starting pool full of Proficiency.

Well triumph is easy its 16% approx and 0.7 % approx for the 2 dice.

Success , the chances of rolling at least 1 success on ability dice are 50% on proficiency its 75%, doubles are 12.5% and 17%.. So for success alone on average its 0.75 per roll for success on proficiency and 1.09 per roll on ability. Roughly works out that you are about 4% more likely to succeed with an upgrade but adding a green die is nearly twice as effective.

Another strange one is that opposite die like proficiency/challenge and ability/difficulty are weighted so that success is more likely compared with failure and threat more likely than advantage, however the null result means thst you are more likely to fail 1 green vs 1 purple in comparison to 5 green vs 5 purple, so noob with no natural ability will more likely fail, whereas the natural with no training will succeed the 5 difficulty check (likely with boatload of threat)

6 minutes ago, Richardbuxton said:

That calculator gives some odd percentages! 1 triumph has an 8.333 percent chance but the calculator gives 8.411. Not really a difference but odd nonetheless. Also unfortunate it doesn't give the Success+Advantage result

The reason for this is that it isnt calculating the chances its making massive amount of rolls and reporting the percentage of the results, my guess is over 1000

Ahh, so the RNG is ever so slightly out. I guess it must be a simpler calculation though than analysing the actual percentages of each pool, especially when there are large numbers of dice in the pool.

2 minutes ago, Richardbuxton said:

Ahh, so the RNG is ever so slightly out. I guess it must be a simpler calculation though than analysing the actual percentages of each pool, especially when there are large numbers of dice in the pool.

The system would be better though if it could take into account double results better like showing how likely 5 success 2 advantage is rather than listing them separately (example 5 proficiency can roll 10 success but as a result of rolling 10 success get 0% chance now of triumph or advantage). One of the reasons I love the SW dice system is that in game I dont know the percentage chance of rolling x. because of the triple axis sytem, its more than just a numbers game, but I do like having a feel for it.