Who is looking forward to the 2nd edition of the game?

By devotedknight, in X-Wing

1 hour ago, Darth Meanie said:

Wow, you haven't been playing since Imperial Aces and you're still on these boards??

Wow, do you have major reading comprehension issues or are you just being intentionally obtuse?

Please note the words have, or force that I used several times. Words that mean I have no option in the matter, as in these are not optional if I want to keep playing the game. Which is completely different from the optional packs like the Aces or Vets packs.

1 hour ago, Darth Meanie said:

Wouldn't it be nice if they did that for the game as a whole??

No it wouldn't be, because it is not the same thing, and I honestly don't know why I have to explain this... I could buy or not buy Imperial aces and still play in things like Store Championships or Regionals. With a X-Wing 2.0 release, one that requires I buy all those same ships again, I couldn't. Also those are in no way anything like a 2.0. They are packs that included new upgrades and pilots, not just reprints of existing cards with new rules. Saying those are like a 2.0 version is like saying the ARC is a v2.0 of the K-Wing.

The bottom line is, and I can't even imagine why I have had to explain this so many times... If I have to buy a ship I already own, for no other reason they to get a 2.0 version of a card I already own, then I won't bother.

If this is in any way unclear to anyone or you think I'm being unreasonable... Then I'm not going to bother explaining it again.

Edited by VanorDM

Whether it were to come with a second edition or not, I'd love to see some kind of improved FAQ, maybe in an app, with an index of cards. Have a question about a card's interaction? Tap on it in the list to bring up a list of all FAQ questions connected to the card, as well as some extra information about the card, such as when certain triggers occur. Kind of like the FAQ they have now, but organized better and updated automatically for ease of use.

No, the game is just fine as it is.

Most of the problem cards have been addressed with the most recent FAQ and the meta is pretty well balanced. Maybe a few more tweaks are needed with Kylo and TLT and Mindlink, but otherwise, the game is pretty well balanced.

But 2.0 solves nothing about the game. Just because you're on the spectrum and can't handle the Palpatine card saying something different than the fixed version of him does not mean that we have to throw the game out. Just because you're too stupid to remember what Palpatine does according to the FAQ or too illiterate to read the FAQ does not mean the game has, "rules bloat" or that it's a significant problem.

I have thousands of dollars invested in this great game, and this community wants to trash the entire game and start over?! God ****, this place is a piece of work. Unbelievable.

Get off the spectrum and just look in the FAQ.

Edited by Turbo Toker

Personally I find it much more likely a 2.0 would be a complete bottom-up reboot with new ships needed.

I don't see how the business model really works for a paper pack reboot that doesn't then have loads of additional ship purchases driving revenue. They would have to start basic and drip-feed more complex rules etc in over several waves.

For me, the appeal of a 2.0 edition is related to rules interactions and modifying dials, pilots or upgrades. Include well-designed campaign missions with objectives and I'd be happy to invest in it.

I'm most likely out of the game if they reboot it to X-Wing V2.0. It really depends on how they make the transition. Whether or not they will provide purchases for cards, cardboard insert/dial for the new ships to upgrade the previous version. Though I doubt FFG will handle it that way.

If/When they do a reboot, I think they should sell the upgrade cards in a separate pack for each wave release. This will allow newer players to get into the game without having to purchase ship X and amount Y of them in order to obtain them. It'll make the price point for newer players getting in more manageable. Then sell the ship with their card and dials. In addition, for a reboot FFG should provide a good decent amount of tokens in the core set rather than having them placed in the ship packs for the base tokens. Not sure how they should handle new tokens they need when they expand.

Overall, I really think FFG should consider making the game more affordable for newer players in the long run for the longevity of the game. I believe some people will use this is cheaper than GW argument. However, the game is still pricey right now with 2 Core sets and 10 Wave of stuff to get new players in it. I recently gave $400 retail stuff to a new player to help them get into the game. Some other folks at my LGS has given upgrade cards and stuff as well to help bring new players up to speed.

21 minutes ago, Turbo Toker said:

I have thousands of dollars invested in this great game, and this community wants to trash the entire game and start over?! God ****, this place is a piece of work. Unbelievable.

Get off the spectrum and just look in the FAQ.

Two things:

1.) No one is saying throw everything out. Same ships, some new and adjusted rules, and new cardboard/cards to update the old. Models are the same.

2.) As someone with an autistic kid, go **** yourself. You were amusing for awhile with your other crazy ass thread about disqualifying people for sneezing, but now you show that you're just a ******* prick. Don't bother replying, I'm done with seeing your ****.

Edited by kris40k
58 minutes ago, evanger said:

From that point onward, the game is played using "character sheet" like ship rosters. Forget *all* the cards. No ship/pilot cards, no upgrades, no rules cards, etc.

This is already how I play the game. . .go online, build my fleet, and print it out. I haven't ever used my cards to play, just the tokens.

8 minutes ago, kris40k said:

Two things:

1.) No one is saying throw everything out. Same ships, some new and adjusted rules, and new cardboard/cards to update the old. Models are the same.

2.) As someone with an autistic kid, go **** yourself. You were amusing for awhile with your other crazy ass thread about disqualifying people for sneezing, but now you show that you're just a ******* prick. Don't bother replying, I'm done with seeing your ****.

If it's handled well and it's fairly priced and I don't have to rebuy all of my models, then I'm okay with it and I apologize for my spectrum comment.

If I have to rebuy all of my models or the conversion kits aren't fairly priced then I'm not okay with it and I don't apologize.

Edited by Turbo Toker

Is it just me, or has the drama from the "Never 2.0" people on this thread like @Turbo Toker and @VanorDM gotten more dramaaaaatic in the last few hours?

Seriously. If they do this, they will either do standalone faction upgrade packs or a Most Wanted style box. If they don't... well, what else do you expect from the company that has "Buy two Autothruster cards for $20! They come with a ship and other upgrades you'll never use, and that I've forgotten the name of already!"

We could already be playing X-Wing 2.0. Everything from Wave 8 on has a different power level than the waves before it - the only reason that earlier ships are even played is because of upgrade/faction combinations like crew/bomb/torp slot for Sabine Bombing K-Wings or Stresshog or the frankly OP ability stapled to the third-worst ship in Biggs.

What if that's intentional? What if all those ships are designed and costed for a 2.0, and now we're just waiting for them to actually GET the revamped cards for earlier waves? Mobile Arcs instead of PWTs. Flip cards that modify ships on the fly. Condition cards that have an additional effect (Agent Kallus really SHOULD have a condition card!).

I'm not saying that's likely, and frankly I hope not (partly because I like the designer's notion that it should have been base 200 instead of base 100 to allow better granularity of costing) but it is a possibility.

Frankly, I want to see upgrades for fluff as well as balance reasons. The Lambda Shuttle should have a rear arc . The Firespray shouldn't even be in Imperial hands.

There are some fundamental things I would like to see addressed.

  1. Issues with accuracy=/=damage potential, especially with ordnance.
  2. Every ship base should have all four quadrants printed on the base to allow more rules interactions based on where a ship is located other than simply being in or out of arc.
  3. Approximately double all card costs and play with 200 point limits.
9 minutes ago, iamfanboy said:

We could already be playing X-Wing 2.0. Everything from Wave 8 on has a different power level than the waves before it - the only reason that earlier ships are even played is because of upgrade/faction combinations like crew/bomb/torp slot for Sabine Bombing K-Wings or Stresshog or the frankly OP ability stapled to the third-worst ship in Biggs.

What if that's intentional? What if all those ships are designed and costed for a 2.0, and now we're just waiting for them to actually GET the revamped cards for earlier waves? Mobile Arcs instead of PWTs. Flip cards that modify ships on the fly. Condition cards that have an additional effect (Agent Kallus really SHOULD have a condition card!).

Agreed. And I would rather see one big revamp than wait for the next 3 years for buffs to the X-, B-, Khiraxz, Firespray, Punisher, etc. etc. etc. to come out one-by-one. (Which, in all likelihood, would actually cost players MORE than accepting a 2.0 revision in one fell swoop.)

And no one is screwed into buying anything ever , unless you insist on playing in corporate sponsored tournament XWM.

11 minutes ago, Turbo Toker said:

If I have to rebuy all of my models or the conversion kits aren't fairly priced then I'm not okay with it and I don't apologize.

You don't get to make insensitive offensive comments that are contingent on something else. You stepped over the line, bud.

Only if my all invested money would not be flushed down to the toilet. At this point 2.0 would still be perfect way to kill the game.. I would quit x-wing just for loosing too much money.

As a casual player, I really don't see the need for 2.0; T-65s, TIE bombers, and pretty much anything I want to play with still has its place.

2.0 however may well be necessary for the competitive side of this game; 100/6 demands much more efficiency from every point. As points open up more, you become more flexible. It also makes a difference to note if there are prizes and such at stake. When nothing is at stake, and the game is for fun only, we become less likely to seek out abusive card combos and just throw together fun, thematic lists.

I'm happy with 1st edition. I don't want a new edition. However, I can understand why those who deal with the "broken" aspects of the game as is might want a major overhaul. I won't begrudge it to them if they get it.

If a new edition makes changes I think are worth investing in and the investment is reasonable, I'll check it out. If not, I can go on playing 1.0. (I still play B5 Wars, and that's been out of print in all editions for years, so it's not like I feel the need to keep up with only current material in gaming.)

FFG will do whatever they think is best for the game (and their profits), and I'll decide as they produce material if it's worth my money or not. I'm happy with the game as is, but I won't rule against something that doesn't even exist so far as I know, let alone have I any information about it.

As an aside, if you're (in a very general sense; not any specific "you") unhappy with popular and frequently abused squad lists, try taking some time away from the 100/6 world of death matches, and play some missions, campaigns, or other formats.

5 hours ago, VanorDM said:

I don't care how much better it is, I'm not spending $100's on a 2nd edition, period. There's plenty of other games out there, once which when a new edition comes out I don't have to rebuild my whole collection to play again.

If the only way to get the updated cards is by buying a 2.0 version of an existing ship, then FFG has lost me (and a lot of other people) as a customer. Any other system, like card only packs or something would depend greatly on the cost. More than about a $1 per ship, and I'd most likely be out.

But let me make it crystal clear, if I have to buy a duplicate of any ship I already own, then I'm done with this game.

All the models are still valid, even if they're not ideal so it's not even remotely the same thing. No one had to buy another copy of an existing model they owned in order to play in 2nd edition.

Sure the new models in Malifaux may of looked better, but you weren't forced to buy them, and that's the point where myself and many others will jump ship.

Even with 40k, you may not of found your list worked as well, but you didn't have to buy another box of tactical marines or a dreadnaught to keep playing. With 8th edition, it's the same thing, your list may not work the same but you don't have to rebuy stuff you already own to keep playing.

Anyone trying to claim the change to 8th edition and a 2nd edition X-Wing are even remotely similar are either not thinking or are not being honest.

I'm not sure I follow. It seems you have decided that if FFG releases a 2nd edition, then they will require you to repurchase your entire collection and are pre-emptively angry about such a strategy.

Just chill for a second. Nobody from FFG has said this would be their approach, we're all just speculating. Not that my guarantee is worth much in this hypothetical scenario, but I can virtually guarantee that they would not employ this strategy because it is a terrible idea. The loss of playership would be huge and it would be a PR nightmare. So let's not get worked up about something that isn't happening just yet.

Secondly, I compared it to 8th edition 40k and I did so both while thinking and also being honest, believe it or not. The changes of edition in 40k allow you to use the same models but they provide new rules. Why couldn't this work in X-wing too? The X-wing model is fine, why include a new one?

If they just sold a pack of cards and cardboard (if necessary) that included enough to field a 100 point list built entirely out of each ship for each faction, that'd be fine. So the rebel pack would have everything to field 4 X-wings, 4 B-wings, 5 Y-wings, 2 VCX's, etc. Something in the $30-$40 range probably. That'd be the easiest way.

Nobody needs to rage quit, nobody needs throw everything in the trash and start over.

I would personally never play Xwing again. I have sunk about $500-$600+ into the game and having them release a 2.0 version that would make my previous purchases irrelevant would make me very mad. So although it might be an unpopular opinion i hope they never release an Xwing 2.0

11 minutes ago, 4fox100 said:

I would personally never play Xwing again. I have sunk about $500-$600+ into the game and having them release a 2.0 version that would make my previous purchases irrelevant would make me very mad. So although it might be an unpopular opinion i hope they never release an Xwing 2.0

I want you to do a little exercise:

Try to figure out how much of that $600 you actually use . Imagine that, if you had to play in a tournament and all of your minis and cards spontaneously combusted, how much would you have to spend right now in order to run a competitive list?

If you're a tournament player, it's almost certainly less than half that, and the only way to use all of it is to be a casual player doing lots of Aturi Cluster, Epic games, and never setting foot at a table with 100/6 rules.

2.0 would, done right, make all of that $600 usable again at a tournament .

You want to run Biggs, Wedge, and Luke?

You want to run an Academy swarm?

You want to run Starvipers?

2.0 would let you. In theory. In practice... eh, it is tricky to design games, and no one's perfect.

A second edition could save X-Wing.

I don't think there needs to be a 2.0. I don't know what's up with this board anymore. When I first started lurking, I was amazed about how friendly it was for a discussion board. There were lots of good posts. People were giving really helpful advice.

People are still helpful, but I see some folks being straight up dicks more and more (seriously--we're heading for GameFAQs assholery). And there are more people complaining about the game and how broken it is all the time. The sky is falling.

None of this is new, I guess. There are enough "complaining about complaining" posts. Look, any game that has a strong competitive scene will inevitably encourage some kind of meta with a few strong builds. I don't think that makes it broken or in need of a brand new version.

Maybe take a break from playing vassal matches with ships before they're released. Maybe chill the f out. This game is still fun. It doesn't need a 2.0 version.

Edited by Djaskim609
typo
42 minutes ago, 4fox100 said:

I would personally never play Xwing again. I have sunk about $500-$600+ into the game and having them release a 2.0 version that would make my previous purchases irrelevant would make me very mad. So although it might be an unpopular opinion i hope they never release an Xwing 2.0

What is it about this fallacy that makes it so easy to believe?

I'm running Windows 10. I can open all of my documents from Windows 7. Why would XWM be different??

Edited by Darth Meanie
9 minutes ago, Darth Meanie said:

What is it about this fallacy that makes it so easy to believe?

I don't know why people are thinking that either...

Folks!

https://www.fantasyflightgames.com/en/products/descent-journeys-in-the-dark-second-edition/products/conversion-kit/

dj02_main.png

This is a $30 conversion kit that allows the Descent 1st Edition stuff to be used with the Descent 2nd Edition that came out. Switching between editions would likely be a similar experience. Not tossing out $1,000 of dollars.

Sheesh.

Edited by kris40k
49 minutes ago, kris40k said:

This is a $30 conversion kit that allows the Descent 1st Edition stuff to be used with the Descent 2nd Edition that came out. Switching between editions would likely be a similar experience. Not tossing out $1,000 of dollars.

Descent is a game in a box, and there's roughly 100 cards in there. X-Wing is a living game, and many of us own hundreds of ships and thousands of cards for it.

17 minutes ago, haslo said:

Descent is a game in a box, and there's roughly 100 cards in there. X-Wing is a living game, and many of us own hundreds of ships and thousands of cards for it.

Isn't Descent a cooperative dungeon crawler game? Like Imperial Assault's campaign mode? A second edition for a game with zero organized play does not invalidate the first edition at all because it's all 100% kitchen table play.

But this is a competitive game with organized play. A second edition would invalidate the first.

If the second edition is reasonable and just an inexpensive conversion kit, then fine. If the second edition edition invalidates everything I already own, I'm done.

Those that say that X-Wing is already in 2.0 with power creep and whatnot have an interesting argument, but old upgrades and ships are still playable and sometimes competitive. Look at Biggs and R2-D2, Y-Wings with TLT, Lambdas with Palpatine, Vader with the fix cards, etc. Those old ships are still legal to play.

I don't think a 2.0 is necessary btw. FFG can just fix problems with the game and we can look in the FAQ on occasion. Most of the problem builds with this game have been fixed, and any remaining ones could easily be fixed. The game's meta is great right now. I just don't see the need for a 2.0.

Edited by Turbo Toker

As long as xwing 2.0 is only a big rule reviseal and everything from 1.0 is compatible with 2.0 I have no problem.

I also do not see the point to why a successful growing game needs the slate wiped clean with completely new edition. New editions should be used in an attempt to revive a game a dead or dying game.

Most of people problems on the form could easily fixed by tossing out the old rulebook releasing a new one and some updated templets.