Who is looking forward to the 2nd edition of the game?

By devotedknight, in X-Wing

This post was prompted by a discussion at the local gaming store. There are a few members who think that FFG needs to fix several major flaws in the game. as well as update many of the cards.

What is the Community's Opinion?

Yes, definitely. I think Runewars double dial system is the dry run for X-Wing 2.0. Release for Christmas 2017?

I wouldn't be surprised.

Edited by Stay On The Leader
2 minutes ago, Stay On The Leader said:

Yes, definitely. I think Runewars double dial system is the dry run for X-Wing 2.0. Release for Christmas 2017?

I wouldn't be surprised.

Interesting... so using a new pre-comittment to move and action instead of a movement dial and then select actions during activation?

I don't.

Playing for months with just xwings and TIEs will bore me out of the game, even if they manage to not screw it with 3 dice PWT

*raises hand*

I think it would do wonders for the game.

I'm not entirely sure the game needs 2 dials though. I think there's a lot of interesting options though. I'd love to see stress and focus redone for example and there's some interesting things you could do with the activation sequence (moving actions to past the combat phase would be incredibly interesting if focus was different for example). Building a more robust combat engine would be my primary concern though.

Anyway, it would be a very very exciting announcement for sure. I don't see any signs of it, but I'd be looking forward to it.

This has been discussed many times. A lot of people have stated they will quit playing if they have to re-buy all of their ships again.

I would personally love to see a new edition with some changes and improvements, but only if they do manage to allow people to play with their existing ships.

Edited by mkevans80
typo

Why would you have to rebuy ships? Minis games do this all the time. All you usually have to buy is some kind of card conversion pack to get the updated stats for everything you already own.

Just now, mkevans80 said:

This has been discussed many times. A lot of people have stated they will quite playing if they have to re-buy all of their ships again.

Yeah If I have to spend more then say $40-50 to update e verything I own, I'm out and will never buy another X-Wing ship again. But I would be willing to spend a little money to update my stuff for a 2nd edition assuming that changes actually are worth it.

Just now, mkevans80 said:

but only if they do manage to allow people to play with their existing ships.

This is the issue though, I'm not sure they could manage to update the game in a meaningful enough way to make a 2nd edition actually worth it, and keep the price up updating low enough to not force people out or to stick with 1st edition.

Wow, that's a slippery slope as the investment of money and time has created a niche and it would be easy to mess it up badly. I think the real issues with the game are fairly minor and obvious. If those are fixed and balance returns, 2.0 might not even be a thought.

...or maybe the 2.0 is like what @LunarSol is talking and it's just a card kit basically, then? It might work.

Edited by clanofwolves

I wouldn't re-buy ships, but I'd welcome re-buying cards if the new game was worth it.

I don't think we'll see 2.0 for a few years yet. It'll happen, sure, but not for 2 years I'd say.

A second edition that required me to buy new ships would be a second edition I would not be playing. Simple as that. I've got too much invested in the game at this point to start over again.

3 minutes ago, clanofwolves said:

Wow, that's a slippery slope as the investment of money and time has created a niche and it would be easy to mess it up badly. I think the real issues with the game are fairly minor and obvious. If those are fixed and balance returns, 2.0 might not even be a thought.

...or maybe the 2.0 is like what @LunarSol is talking and it's just a card kit basically, then? It might work.

It depends on how you do it and what you want to change. A card kit is easy and keep in mind, they don't HAVE to have a replacement for every single card out there. Maybe in XW2.0 there's only one generic for each ship and Rookie Pilot just doesn't exist for the X-Wing anymore. Almost certainly over half the upgrades get wiped away with no need for replacement as well.

Dials are the tricky part and mostly become a question if they need to be updated or not. Even in that case, FFG could use some of their advancements to their advantage. Maybe the 2.0 core set comes with dial covers so they only replace the bottom half of the dials? It would also be a good time to stop the forced faction crossover and they could sell the upgrade packs on a per faction basis.

It's all doable; just a question of what and how FFG wants to do with the game. The other option is to just be happy with it as is and keep riding their success until Disney yanks the IP. That's certainly not implausible either.

16 minutes ago, VanorDM said:

But I would be willing to spend a little money to update my stuff for a 2nd edition assuming that changes actually are worth it.

This is the issue though, I'm not sure they could manage to update the game in a meaningful enough way to make a 2nd edition actually worth it, and keep the price up updating low enough to not force people out or to stick with 1st edition.

At this point, having the actual rules on the actual cards would be worth it.

15 minutes ago, evanger said:

I wouldn't re-buy ships, but I'd welcome re-buying cards if the new game was worth it.

^This. If they can't do it without a miniature, do what they did with the S&V launch, where they include a bunch of cardboard that was relevant to ships not actually in the package.

But to answer the OP, yes, I want to see a revised/updated version of the game.

Edited by Darth Meanie

X-wing 2nd edition would be the easiest way to fix the JM5K

Yeah, I don't think it is time for a 2.0 yet. There are still ways to smooth out the current bumps with future expansions and Aces packs. I'm sure it will come eventually, but it's success will depend on how easy the conversion from 1.0 to 2.0 will be. If it is a major upgrade price, I don't think it will do well.

13 minutes ago, LunarSol said:

(....) I think there's a lot of interesting options though(...)

Focus & Stress re-done in which way?

Interesting would be more dice with different faces, e.g double hit or more crits for heavy hitting torps. Generally a separation of accuracy and damage which right now is clumped together in the red dice.

Some messed ups like the Hwk which lorewise is second to Awings and TieInts considering maneuvrebility.

However, for people with tons of ships any update where new dials would be required is too much of an investment. And a new edition where you would be forced to re-buy your ship would be a no-go for me. Unless they would be really cheap [Did I say that I like painting ships :)]

12 minutes ago, VanorDM said:

Yeah If I have to spend more then say $40-50 to update e verything I own, I'm out and will never buy another X-Wing ship again. But I would be willing to spend a little money to update my stuff for a 2nd edition assuming that changes actually are worth it.

This is the issue though, I'm not sure they could manage to update the game in a meaningful enough way to make a 2nd edition actually worth it, and keep the price up updating low enough to not force people out or to stick with 1st edition.

So what you're saying is that you'll throw away what, $400 of your money or more, a game you enough about to rack up a post count of over 9,000, and an entire social group, for the sake of $50? Your declaration seems more dramatic than factual.

When Malifaux went to 2.0, there were people who made impassioned declarations that they would do exactly this. A few of them actually did do that... and then slowly went to 2.0 when they realized that it was actually a better game . The few holdouts are the same sort of people who were Coke fans that flipped the table when told they'd picked Pepsi over Coke in the Pepsi Challenge - jerks who can't admit they were wrong, even about the tiniest things.

If FFG could not get people to use a new damage deck then I doubt that they could enforce a pack that converts what we have to 2.0. People would jump on an optional pack that gave lots of pilots to existing ships so long as it appropriately priced, but forcing players to do so would earn them a lot of bad publicity.

More than is the point there. He's saying "if they make me spend an unreasonable amount to upgrade, I'd quit". I think the talk of rebuying ships is where most people draw the line of reason. I read that line a little more aggressive the first time I read it myself, but when I reread it's pretty reasonable.

1 minute ago, iamfanboy said:

So what you're saying is that you'll throw away what, $400 of your money or more

No, I'll just continue to play 1st edition, but I won't buy anything new. I'm not going to effectively throw my collection in the trash and then buy everything again. If I can buy just a conversion kit that lets me update everything for a reasonable price then I'd do that.

1 minute ago, iamfanboy said:

When Malifaux went to 2.0, there were people who made impassioned declarations that they would do exactly this.

When Malifaux or Warmachine went to a new edition, people didn't have to spend $100's if not $1000's to upgrade their stuff.

4 minutes ago, Managarmr said:

Generally a separation of accuracy and damage which right now is clumped together in the red dice.

This is a must.

I would definitely move to a 2.0 granted it was actual fixes and not just a money grab. An upgrade kit like they did with Descent 1.0 - 2.0 would help transition the existing playerbase over, I think.

At some point, the introduction of new ships will cease. Why not consider revamping the existing rules (keeping existing ships) and getting a fresh take on the game? Seems reasonable provided FFG doesn't require a complete new investment to replace our existing collection.

5 minutes ago, Managarmr said:

Focus & Stress re-done in which way?

As a complete overhaul? I'd redo the concept as more of a resource instead of a temporary token. Say you start the game with 3 focus or something. You could gain +1 focus for skipping your action or performing a green maneuver and -1 focus for performing a second action (building PTL into the core rules) or performing a red maneuver or using a focus to modify your dice.

It would be something you gain and spend as a currency rather than its current implementation that is so core to the dice math but conflicts so heavily with using your action to do more interesting things with your ship. Also, you could set starting/max focus = to pilot skill or something so that skilled pilots could use red maneuvers/second actions more freely, but you'd definitely need to revisit things with such a change.

2 minutes ago, Arrow said:

At some point, the introduction of new ships will cease. Why not consider revamping the existing rules (keeping existing ships) and getting a fresh take on the game? Seems reasonable provided FFG doesn't require a complete new investment to replace our existing collection.

I definitely agree, I just don't think we are at that point yet.