Sloan Thoughts

By BergerFett, in Star Wars: Armada

Been thinking. Would 1 Blue anti ship die be better than 2 red anti ship die? Does sloan really sing with TIE Phantoms?

Has anyone done any play testing with her yet?

My first thought was Phantoms to maximize dice and activations. Nowhere near tuned, but this was my original list (swap motti for Sloane).

IMG_2155.PNG

I think blue dice is better, but I guess the odds are the same to get an Acc. 1 blue has 2, 2 reds have 1 each. And crit reroll is the same... But blue has no blanks which means I have a tendency to do better. And they aren't 14 points.

At 14 pts its almost more accurate to compare 2 ties vs 1 phantom. So is 2 blue better than 2 red? In my opinion it is.

I've played two games with Sloan and a mass of 11 ties and rhymer... love it. It sings. Was able to wipe out brace tokens and still land significant damage on ships. Was also able to absorb an alpha strike and then counter with 8+ ties. Felt just like the movies. "HERE THEY COME!" *pew *pew *pew... dead rebels.

The only downside im running into is finding a proper carrier. VSDs have to spam navs to point their nose where it needs to be in order to stay in the fight but also need to spam squadron dials to be able to do what their supposed to. I really wish Jerjer was a Captian to put on a single ship instead of an admiral...

So this just makes me super stoked for the new Imp Carrier... hopefully FFG doesn't pull an interdictor and make it cost 20 points too much.

Edited by PartyPotato

If you use blue, you can't get a blank, so either an acc for the effect, a damage, or a crit that can be rerolled, the red on the other hand...

It comes down to how many you can reasonably activate. The 12 TIES is great, but I'm gunning for a ship or 2 to significantly cut down on how many squads you can reasonably run.

sloanes good, but time will tell if the TIE swarm is effective. I love seeing a pile of them over there at 3 hull each.

phantoms have that nice repositioning as well to move into position for the next run.

I think Marek Steele is the best pick though. 2 blue anti-ship and 2 braces.

38 minutes ago, Visovics said:

If you use blue, you can't get a blank, so either an acc for the effect, a damage, or a crit that can be rerolled, the red on the other hand...

Crit then Crit = blank

Edited by ovinomanc3r
7 minutes ago, ovinomanc3r said:

Crit then Crit = blank

True, but the odds of getting a blue "blank" when you have a reroll is 6.25%... I like this odds.

Sloane is the first imperial commander I've been genuinely excited about getting on the table. I gave this list a try a couple days ago and it's a lot of fun

Points: 390/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 57 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 158 total ship cost

1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)
1 Valen Rudor ( 13 points)
1 TIE Fighter Squadron ( 8 points)
1 Lamda-class Shuttle ( 15 points)
4 TIE Interceptor Squadrons ( 44 points)
1 Black Squadron ( 9 points)

20 minutes ago, PartyPotato said:

True, but the odds of getting a blue "blank" when you have a reroll is 6.25%... I like this odds.

"Never tell me the odds" doesn't apply here

13 minutes ago, pyqz said:

Sloane is the first imperial commander I've been genuinely excited about getting on the table. I gave this list a try a couple days ago and it's a lot of fun

Points: 390/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 57 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 158 total ship cost

1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)
1 Valen Rudor ( 13 points)
1 TIE Fighter Squadron ( 8 points)
1 Lamda-class Shuttle ( 15 points)
4 TIE Interceptor Squadrons ( 44 points)
1 Black Squadron ( 9 points)

This is a good build, though I'd swap Flight Controllers for Gunnery Team.

And I completely agree about Sloane. Though I've been liking Jerry a lot too.

Edited by Ardaedhel

I'd say Sloan definitely helps the Phantom out immensely against ships, as those two crits turning into rerolls, and the accuracy having an effect can drastically up their game, puts them more in the range of 125%ish chance for a positive effect instead of the usual 66%, so a solid doubling of their ability to actually do work.

On the total-improvement end of things, they approximately equal out in comparison to a TIE Fighter, so it's up to you I suppose. It seems like Sloan would, at the very least, make them playable.

11 minutes ago, Alzer said:

puts them more in the range of 125%ish chance for a positive effect instead of the usual 66%, so a solid doubling of their ability to actually do work.

Uuuuhhhhh... Pretty sure something went wrong in your math there. :)

Phantoms normally have 1 - (1-(3/8))^2 = 61% chance of doing any damage at all on a natural roll.

Because the acc becomes valuable in its own right under Sloane, that number goes up to 1 - (1-(4/8))^2 = 75% chance of a useful result, counting any damage OR any accuracy. Add in the likelihood of rolling at least one crit scaled with the average results of that reroll, the reroll adds another (1 - (1-(1/8))^2) * (4/8) = 12%, for a total 87% likelihood of doing something useful.

I think.

52 minutes ago, Ardaedhel said:

Uuuuhhhhh... Pretty sure something went wrong in your math there. :)

Phantoms normally have 1 - (1-(3/8))^2 = 61% chance of doing any damage at all on a natural roll.

Because the acc becomes valuable in its own right under Sloane, that number goes up to 1 - (1-(4/8))^2 = 75% chance of a useful result, counting any damage OR any accuracy. Add in the likelihood of rolling at least one crit scaled with the average results of that reroll, the reroll adds another (1 - (1-(1/8))^2) * (4/8) = 12%, for a total 87% likelihood of doing something useful.

I think.

Look, according to my math, if you take the following

IMG00148.GIF [ƒ( x ) IMG00149.GIF g ( x )] dx = ƒ( x ) dx IMG00150.GIF g ( x ) dx

And factor in

v ( t ) = s' ( t ) = IMG00181.GIF s'' ( t ) dt = IMG00182.GIF -32 dt = -32 t + C 1

you get the simple answer that Garm is better than Sloan.....

Wait, what was the question again?

1 minute ago, moodswing5537 said:

v ( t ) = s' ( t ) = IMG00181.GIF s'' ( t ) dt = IMG00182.GIF -32 dt = -32 t + C 1

you get the simple answer that Garm is better than Sloan.....

Because he accelerates due to gravity?


Okay, I'll buy that.

58 minutes ago, Ardaedhel said:

Uuuuhhhhh... Pretty sure something went wrong in your math there. :)

Phantoms normally have 1 - (1-(3/8))^2 = 61% chance of doing any damage at all on a natural roll.

Because the acc becomes valuable in its own right under Sloane, that number goes up to 1 - (1-(4/8))^2 = 75% chance of a useful result, counting any damage OR any accuracy. Add in the likelihood of rolling at least one crit scaled with the average results of that reroll, the reroll adds another (1 - (1-(1/8))^2) * (4/8) = 12%, for a total 87% likelihood of doing something useful.

I think.

...

YAY MATH!

Thanks for the double-check, I was doing the percentages in my head.

5 minutes ago, Alzer said:

...

YAY MATH!

Thanks for the double-check, I was doing the percentages in my head.

Math time!

Antiship phantom rolls:

Natural

0 hits, Acc True - 14.066%
2 hits, Acc False - 18.673%
0 hits, Acc False - 25.219%
3 hits, Acc False - 6.303%
1 hits, Acc False - 24.766%
1 hits, Acc True - 6.32%
2 hits, Acc True - 3.154%
4 hits, Acc False - 1.499%
Avg damage 0.99645 acc 0.2354

With Sloane

0 hits, Acc True - 13.983%
2 hits, Acc False - 21.182%
0 hits, Acc False - 15.634%
3 hits, Acc False - 9.321%
1 hits, Acc False - 23.432%
1 hits, Acc True - 9.478%
2 hits, Acc True - 4.638%
4 hits, Acc False - 2.332%
Avg damage 1.21841 acc 0.28099

So, about 84% chance of not rolling 0 hits without any accuracies.

1 minute ago, pt106 said:

Math time!

Antiship phantom rolls:

Natural

0 hits, Acc True - 14.066%
2 hits, Acc False - 18.673%
0 hits, Acc False - 25.219%
3 hits, Acc False - 6.303%
1 hits, Acc False - 24.766%
1 hits, Acc True - 6.32%
2 hits, Acc True - 3.154%
4 hits, Acc False - 1.499%
Avg damage 0.99645 acc 0.2354

With Sloane

0 hits, Acc True - 13.983%
2 hits, Acc False - 21.182%
0 hits, Acc False - 15.634%
3 hits, Acc False - 9.321%
1 hits, Acc False - 23.432%
1 hits, Acc True - 9.478%
2 hits, Acc True - 4.638%
4 hits, Acc False - 2.332%
Avg damage 1.21841 acc 0.28099

So, about 84% chance of not rolling 0 hits without any accuracies.

yeah, if you use the ACCURATE OLD MATH......

:D

2 minutes ago, moodswing5537 said:

yeah, if you use the ACCURATE OLD MATH......

:D

Well.. I'm too lazy for that, so I used Lando's favorite method ;)

See...this is why Armada should just be required for all students ages 11-18. Learn those statistics skills!

2 minutes ago, pt106 said:

Well.. I'm too lazy for that, so I used Lando's favorite method ;)

How many rolls? I should have some rounding error in my stats, but they shouldn't have scaled that much...

2 minutes ago, Ardaedhel said:

How many rolls? I should have some rounding error in my stats, but they shouldn't have scaled that much...

I would say you were right. In fact I think is 87.5%

Blank (25)+blank(25) = 6.25

+

Blank/crit (50)+crit(25)>>blank/crit(50) = 6.25

But it is true that I don't trust too much in my numbers.

Anyway even when it is true that the blue is more reliable in order to do something, 2 reds still be better dealing damage.

I'd still say that 1.25 avg damage with .28 chance of acc is a decent improvement over .99 avg damage with .23 chance of acc. So Phantoms are definitely improved in their anti-ship armament when run with Sloan.

Now do Defenders!

7 minutes ago, Ardaedhel said:

How many rolls? I should have some rounding error in my stats, but they shouldn't have scaled that much...

100000. I agree with something being off here (as i did my math and got 87.5% as well), however I dont see anything obvious errors, so I'll do some additional digging.

2 minutes ago, pt106 said:

100000. I agree with something being off here (as i did my math and got 87.5% as well), however I dont see anything obvious errors, so I'll do some additional digging.

Not a big deal, just checking my own math. :)