I have angered the dice gods...

By mkevans80, in X-Wing

So I've been pretty boned by the dice gods in my last two games against the same opponent. Badly enough I thought I'd share. The first situation I've already posted in another sub-forum, but I thought I'd include it here for people who only read the general board. The second game I haven't shared yet so it should be new to everybody.

First game:
I was playing Whisper. Three times I shot at my opponent's generic phantom. This guy likes to occasionally play generic phantoms with FCS and Lightweight Frame for a heavy-hitting, but fragile ship. He was never cloaked. 3 times in a row, I had to spend my focus to get 3 hits. 3 times in a row, he rolled 3 natural evades on 3 dice. That's 9 evades in a row. Since this caused me to miss all of my shots, that's three focus tokens I DIDN'T get to assign to Whisper. The first two times it didn't matter, because he couldn't shoot back. The third time, he could. He rolled 4 hits on 4 dice. I don't roll a single evade result. Boom, one-shot.


Second Game:
This time around I was playing an imperial alpha strike list. I had Quickdraw, Jonus, and Tomax. Between them they had 5 missiles (including extra munitions), 3 Concussions and 2 Homing. He had Ryad, Vessery, and his signature Sigma Phantom with Lightweight Frame and FCS. I got off every single missile over the course of the game, and each one scored the maximum 4 hits thanks to the various modifiers built into the list. Even against tokened-up Defenders, I expected to get a decent amount of damage though, especially as I was focusing my fire. The dice gods had different plans. My opponent rolled a total 13 evades, 1 focus, and 1 blank on 15 dice. I scored the maximum 20 hits out of 20 possible, and only managed to do 4 actual damage. 2 of that was only because my homing missiles prevented him from spending evade tokens, or it would have been only 2 damage. Well, I guess I did 6 total thanks to Tomax Bren's crack shot, but still.

I'm starting to think that maybe this is a divine sign that I should stop playing games with dice and start playing Chess or Go. Either that, or my opponent is an actual real-life Jedi and he's using the force to cheat.

Anybody else ever see dice results this crazy? I wonder what the odds are...

I had a game recently that had the opening engagement go very similar to your 2nd game. I had 3 shots on a x7 defender who had focus and evade. It was the PS1 version so I had a good chance to PS kill it before it fired. I had a range 1 shot with bossk that got 4/4 hits&crits (including at least one crit to possibly use his ability), another range 1 shot that got 4/4 hits&crits (plus a 5th hit from fearlessness), and a concussion missile that got 4/4 hits & crits. So that's 13hits/crits right there, 14 if bossk gets to use his ability.

The bossk attack he rolled 3 evades and spent an evade, so bossk not only did no damage, but couldn't use his abilty to sneak another hit in.

The 2nd attack he got 2 evades and a focus so only took 2 damage.

The 3rd missile attack he got 2 evades and a blank or focus so took 2 damage again, but ended up with 3 damage as he got a direct hit crit.

So did only 5 damage to him with all that, and would have been only 4 if not for the lucky crit.

Just last night on Vassal, I set up a lovely engagement with Quickdraw, Tomax, and Vessery all shooting at Biggs. Quickdraw triple-blanks, tomax's homing missile quadruple blanks even after the TL (1 hit with chips), and vessery gets 2 hits after TL & focus. Biggs took 1 shield throughout that. In return, quickdraw rolled blanks repeatedly and nearly got 1-shotted, being left on 1 hull with weapons failure.

The secret to good dice rolls, as with everything else, is good training, involving punishment and reward. You need to enter into a strict training regimen. Do as follows:

Step 1. Buy a lot of green and red dice (50+ of each).

Step 2. Line them up in one long row per color: 1 long row of red dice. 1 long row of green dice.

Step 3. Give your dice the "speech": Something about we are going to be doing great things together, roll a lot of evades, a lot of crits etc. This is important! If your dice don’t know you need them to do that, how are they going to give you the results you need? Perhaps your dice thinks that blanks are what you need?

Step 4. Every day, early in the morning wake up your dice and start roling them. Reward those dice that give you the results you need, by telling them that they will be part the special selected few, the best, the finest, the 6 red and 6 green dice that will get the honor of entering into a tournament with you. Punish those dice that rolls blanks by telling them that if they don’t start to get their act together they will never come to a tournament.

Step 5. Repeat step 3 and 4 several times.

Step 6. This is the hard part - but it is necessary. Those dice that consistently deliver bad results has to go, they can no longer be a part of your team. You need to have a "speech" for that as well: Something about that it is not them, but you. You just don’t think there is that special "chemistry" between them and you.

Step 7. You now have the best and most fit red and green dice you can ever possibly imagine.

Enjoy! ;D




My memorable dice luck moment was with N'dru and a homing missile during a Vassal game. I had a target lock but no focus on an enemy ship and N'dru's ability triggered for a 5 die homing missile. Rolled 3 blanks and 2 focus. I used the TL: all blanks and focus. Ended up with 1 hit thanks to guidance chips which was evaded by I think 1 (maybe 2? I don't remember) green die from my opponent. I never ran N'dru without glitterstim after that.

Dice are fickle...everyone knows that, especially in a game I played at a regional.

My Norra fired a shot to nothing at Vader. He was at range 3, had Palp on his side but had boosted and target locked. He lost a shield. Next round, he parked himself where Braylen could shoot him with 3 natural hits. He rolled 3 natural evades so I got to shoot him again and double-stress him. I only got 2 hits this time but he blanked out having already had to spend his tokens when Norra had shot at him. Palp meant he only lost his next shield. He died to Norra's attack next round, having rolled 2 eyes and another blank.

In the same game, I was then unable to kill off Kenkirk on his very last hull point. Isard and Palp granted him 2 evades every time and despite having focus plus TL I was unable to get 3 hits with Norra over about 8 rounds of shooting.

So, overall the luck was even. But definitely not fair!

Edited by Gilarius

Phufffffffffttttt...I am always in the dice gods doghouse...have been for years.... :D

2 hours ago, Sciencius said:

You need to enter into a strict training regimen.

:lol: This was hilariously most entertaining way to be told to "git gud." Thanks bud, that made my morning! I have learned the error of my ways and will begin a dice training program post-haste. ;)

During an endgame, I had Omega Leader vs a YT1300. The 1300 was Target Locked and couldn't use focus tokens or a TL to mod dice. He rolled 12 consecutive hit, focus, blank. Easily evaded by OL. The YT died slowly over those 12 rounds. This was after he one shotted Vader at R3 through a rock.

The Dice Gods giveth and taketh away. Long live the Dice Gods!.

I once one-shot a Soontir with Bossk at range two obstructed. Bossk tossed three crits after Dengar mod, Soontir blanked... And died. Palp, Stealth Device, Autothrusters, token stack. Nothing could save that poor squint.

Next round of the tournament, Bossk got one-rounded by torp boats. Albeit, he doesn't toss a lot of greens, but he could have at least contributed to the game... He did one damage to a boat's shields before he exploded at least...

Usually I'm average, but my dice tank when my opponent needs that long-range, through a rock shot, and gets it, I always roll no paint. ?

However, at a game last week I was playing a triple T-70 list and the dice were quite unusually good, both red and green (never happens). I crushed my opponent (Bosk/Dengar)and began apologizing after his second ship went down. I think I lost two shields on Blue Ace, lost nothing else; and no regen I flew on Poe, I made him a hammer instead on a gamble. Ten minute game. Done.

.....who was that?

2 hours ago, Stoneface said:

During an endgame, I had Omega Leader vs a YT1300. The 1300 was Target Locked and couldn't use focus tokens or a TL to mod dice. He rolled 12 consecutive hit, focus, blank. Easily evaded by OL. The YT died slowly over those 12 rounds. This was after he one shotted Vader at R3 through a rock.

The Dice Gods giveth and taketh away. Long live the Dice Gods!.

To be fair the yt was rolling perfectly statistically, so that should be cheered.

The laws of statistics will shock you. Roll number 1895 left me speechless.

But having said that... D8s are terrible, stubborn beasts. Take a few ordinary D8s in different colours and see how readily each favours a given number.

Use the dice-rolling app if you feel those nasty little bubbles on the inside are messing with you.

33 minutes ago, nigeltastic said:

To be fair the yt was rolling perfectly statistically, so that should be cheered.

It's not rolling perfectly statistically, there should be a couple of triple hits, several natural double hits, and the odd blank-out over 12 rolls, at the very least. Instead of a bell curve, it's produced a narrow spike: the true sign of the dark gods' disfavour.

Edited by Lampyridae

All Gods of worth demand only one thing to supplicate them:

Sacrifice.

I did that. After one game of particularly atrocious rolls, I used a band saw to open up one of my dice. Partly to set an example for my other dice, partly to see if something was wrong with them. There were air bubbles throughout the entire thing.

1 hour ago, Lampyridae said:

The laws of statistics will shock you. Roll number 1895 left me speechless.

But having said that... D8s are terrible, stubborn beasts. Take a few ordinary D8s in different colours and see how readily each favours a given number.

Use the dice-rolling app if you feel those nasty little bubbles on the inside are messing with you.

It's not rolling perfectly statistically, there should be a couple of triple hits, several natural double hits, and the odd blank-out over 12 rolls, at the very least. Instead of a bell curve, it's produced a narrow spike: the true sign of the dark gods' disfavour.

No, that set of rolls probably adheres to the "random" nature of dice. Had there been a way of tracking individual die then we might be able to claim an "unfair" roll.

1 hour ago, nigeltastic said:

To be fair the yt was rolling perfectly statistically, so that should be cheered.

Perhaps, but it really sucked that the dice decided then and there to behave "correctly". At least for the other guy. I kind of enjoyed it.

We play Friday nights at a friends house usually 4 of us but when his wife plays we all cringe!!! She rolls more 3 and 4 natural crits or evades almost on cue. If I room good reds against her I now before she rolls they were watsed.