Hey, all. I ran a one-shot last night (using my Mass Effect conversion rules which are posted around her somewhere) and I had a question. One of the characters was playing a Gunslinger using the Spitfire talent, using paired pistols. In the climactic final battle between 4 Rivals and a high-powered Nemesis, the Gunslinger got first action and opened up on an enemy that was very easy to hit, and rolled really well, netting something like 8 or 9 Advantage. Using those, she proceeded to burn through the Rival she had initially targeted, then his friend standing next to him - and then proceeded to keep going to the other two Rivals. The first two Rivals I'm fine with her taking out; they were poorly positioned, she got the drop on them, so bravo. But when her shots then proceeded on to the second pair of Rivals - who were above her, farther away, and behind cover - I was not thrilled; the player insisted that by a strict reading of Spitfire, she could keep firing at any enemy within range of her weapons, which they were, but it allowed her to use a good roll against disadvantaged enemies to bypass the protective measures of the other enemies.
Is Spitfire supposed to be that deadly? Autofire can be pretty disturbing as well, especially when Jury-Rigged to cost 1 Advantage, but Autofire, at least, has you pick your targets before you fire and use the target with the highest difficulty and/or defense. This just seems like an ability that is really easy to abuse, and for further games I'd like to know if there are recommended fixes to this that don't involve keeping all enemies outside of the Gunslinger's range.