need help with rebel battle group

By chr335, in Star Wars: Armada Off-Topic

okay i have already come up with an imperial battle group but having trouble with a rebel equivalent.

the imperial group is one imperial class star destroyer, two victories, 3 heavy cruisers, 4 light/escort carriers, 5 light cruisers, and 6 riader corvettes. What would you guys use to make up a rebel force

What is the context of this?

30 minutes ago, Forresto said:

What is the context of this?

Context?

14 minutes ago, chr335 said:

Context?

Yeah what is this in relation to? What are the battlegroup's for? Are you talking Armada ships or a story/fanfic or something else?

Edited by Forresto

Story/ thematic elements hence putting it in off topic.

3 hours ago, chr335 said:

Story/ thematic elements hence putting it in off topic.

The following is largely based on Legends, since some numbers and info (such as fleet structure, ship classes, and fighter complement) is absent from the canon:

These links may help:

Alliance Fleet Tactical Organization

14th Roving Line (Squadron)

According to the above a battle group in the rebel alliance contained 2-4 'squadrons'. Assuming the 14th was a standard squadron, then your Alliance battle group contain anything between:

Naked Minimum:
2x (Command Cruiser, Assault Frigate, Escort Frigate, Corellian Corvette)

Naked Maximum:
4x (Command Cruiser, Assault Frigate, Escort Frigate, Corellian Corvette)

See this link for more details on each ship type.

Now, according to the above page:

'the standard line consisted of three heavy warships like MC80 Star Cruisers , supported by several escort frigates, corvettes and starfighter wings. Yet, battle lines ranged in size from as few as one and as many as ten heavy warships.'.

The 14th was a battle line, so a battle group could be considered 2-4 battle lines. A starfighter wing is 3 fighter squadrons, or ~36 fighters. So if the 14th is one battle line, and has 1 of every other category (command ship, assault frigate, escort frigate, corvette) then we can assume a squadron can have 1 of everything, or 1 fighter wing. This means that a battle group could be:

Bare Minimum:
2x (heavy warship like MC80 Star Cruiser, supported by an assault frigate, escort frigate, corvette and star fighter wing.): 8 ships, 72 fighters.

Bare Maximum:
4x (heavy warship like MC80 Star Cruiser, supported by an assault frigate, escort frigate, corvette and star fighter wing.): 16 ships, 144 fighters.

On the other hand, this clashes a bit with the plural in the above quote. So perhaps the 14th was 1/3 of a standard line. This leads to:

Minimum:
2x (three heavy warships like MC80 Star Cruisers, supported by 3 escort frigates, corvettes and starfighter wings.): 24 ships and 216 fighters.

Maximum:
4x (three heavy warships like MC80 Star Cruisers, supported by 3 escort frigates, corvettes and starfighter wings.): 48 ships and 432 fighters.

Simplified, these are the:

Expanded Minimum:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 6 fighter wings: 26 ships, 216 fighters.

Expanded Maximum:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 12 fighter wings: 52 ships, 432 fighters.

Now, the above also defines a squadron as ' including a line of capital ships supported by a section of escort ships and a flotilla acting as a picket line. ' We've covered the capital ships and support ships, leaving 1 flotilla. Assuming it's 1 flotilla/line (squadron) then 2-4 flotillas would have to be added to the above numbers for the battle groups. This raises the ship count to 26 ships and 216 fighters or 52 ships and 432 fighters.

Your Imperial battle group is 'imperial class star destroyer, two victories, 3 heavy cruisers, 4 light/escort carriers, 5 light cruisers, and 6 raider corvettes.' 21 capital ships. Legends (since canon has no number) fighter complement for the Quasar is 48 fighters. You battle group has 4 so 192 fighters. Your ISD holds 72 TIEs, and the Vics hold 24 each, for a total of 312 fighters just from these 7 ships. I'll treat Interdictors as heavy cruisers and use 2(3) Glads & 3(2) Arqs as light ones for the sake of estimates. GSDs hold 24 starfighters, or another 48 fighters, and Arqs hold 7, for another 21 (or 72 and 14). Interdictors hold 16 fighters for another 48 fighters.

This leads your Imperial Battle Group to contain 21 capital ships and 429/446 fighters (35.3 squads/11 wings or 37 squads/12.3 wings, approximately). If you wish to add Gozantis then you must add 4 squads for every one. Let's add 3, both because it adds an additional squadron, and because 3 Gozantis are a decent picket for a battle group, as defined by the Alliance Battle Group discussed above. This then leads you to have 21 capital ships, 3 support ships, and 441/458 squads.

Putting your two battle groups side-by-side, we have:

Expanded Minimum Comparison:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 6 fighter wings: 26 ships, 216 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Maximum Comparison:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 12 fighter wings: 52 ships, 432 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~13 wings: 24 ships, 458 fighters.

Given the overwhelming fire-power of the rebel ships I think that the minimum would be the more recommendable of the two (12 MC80s!!!?!?!?! Really? Against 1 ISD????), despite the fighters being out numbered (how many times have the Rebels outnumbered the Imperials in that regard? Besides, the Rebel fighters tend to last longer).

This is still pretty massive, given that thematically the Rebels seldom matched the Imperials for ship numbers, and they here outnumber them. I'd suggest reducing the minimum Alliance Battle Group by half, for a total of 13 ships and 108 fighters (3 MC80s, 3 AFs, 3 EFs, 3 Corvettes, 1 GR-75, 3 fighter wings): 13 ships, 108 fighters. Let's call this the Reduced Battle Group (RBG) . This is still capable of fighting the Imperial battle group, but it's not a sure victory and would be tough (thematic, no?). Anything less is too little, I think, and anything above the previous minimum is too much.

Or, again, you could go with a modification of the original estimate leaving you with the following choices:

Bare Minimum Comparison:
Rebel: 2x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing): 8 ships, 72 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Minimum Comparison:
Rebel: 2x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 10 ships, 72 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

RBG Comparison:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing) + 1 GR-75 : 13 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Median Comparison:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 15 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Bare Maximum Comparison:
Rebel: 4x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing): 16 ships, 144 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Maximum Comparison:
Rebel: 4x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 20 ships, 144 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Minimum Comparison:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 6 fighter wings: 26 ships, 216 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Maximum Comparison:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 12 fighter wings: 52 ships, 432 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~13 wings: 24 ships, 458 fighters.

Take your pick :D

I hope this helps. . .

Edited by NobodyInParticular
4 minutes ago, NobodyInParticular said:

The following is largely based on Legends, since some numbers and info (such as fleet structure, ship classes, and fighter complement) is absent from the canon:

These links may help:

Alliance Fleet Tactical Organization

14th Roving Line (Squadron)

According to the above a battle group in the rebel alliance contained 2-4 'squadrons'. Assuming the 14th was a standard squadron, then your Alliance battle group contain anything between:

Minimum:
2x Command Cruisers, 2x Assault Frigates, 2x Escort Frigate, 2x Corellian Corvette

Maximum:
4x Command Cruisers, 4x Assault Frigates, 4x Escort Frigate, 4x Corellian Corvette

See this link for more details on each ship type.

Now, according to the above page:

'the standard line consisted of three heavy warships like MC80 Star Cruisers , supported by several escort frigates, corvettes and starfighter wings. Yet, battle lines ranged in size from as few as one and as many as ten heavy warships.'.

The 14th was a battle line, so a battle group could be considered 2-4 battle lines. A starfighter wing is 3 fighter squadrons, or ~36 fighters. So if the 14th is one battle line, and has 1 of every other category (command ship, assault frigate, escort frigate, corvette) then we can assume a squadron can have 1 of everything, or 1 fighter wing. This means that a battle group could be:

Bare Minimum:
2x (heavy warship like MC80 Star Cruiser, supported by an assault frigate, escort frigate, corvette and star fighter wing.): 8 ships, 72 fighters.

Bare Maximum:
4x (heavy warship like MC80 Star Cruiser, supported by an assault frigate, escort frigate, corvette and star fighter wing.): 16 ships, 144 fighters.

On the other hand, this clashes a bit with the plural in the above quote. So perhaps the 14th was 1/3 of a standard line. This leads to:

Minimum:
2x (three heavy warships like MC80 Star Cruisers, supported by 3 escort frigates, corvettes and starfighter wings.): 24 ships and 216 fighters.

Maximum:
4x (three heavy warships like MC80 Star Cruisers, supported by 3 escort frigates, corvettes and starfighter wings.): 48 ships and 432 fighters.

Now, the above also defines a squadron as ' including a line of capital ships supported by a section of escort ships and a flotilla acting as a picket line. ' We've covered the capital ships and support ships, leaving 1 flotilla. Assuming it's 1 flotilla/line (squadron) then 2-4 flotillas would have to be added to the above numbers for the battle groups. This raises the ship count to 26 ships and 216 fighters or 52 ships and 432 fighters.

Your Imperial battle group is 'imperial class star destroyer, two victories, 3 heavy cruisers, 4 light/escort carriers, 5 light cruisers, and 6 raider corvettes.' 21 capital ships. Legends (since canon has no number) fighter complement for the Quasar is 48 fighters. You battle group has 4 so 192 fighters. Your ISD holds 72 TIEs, and the Vics hold 24 each, for a total of 312 fighters just from these 7 ships. I'll treat Interdictors as heavy cruisers and use 2(3) Glads & 3(2) Arqs as light ones for the sake of estimates. GSDs hold 24 starfighters, or another 48 fighters, and Arqs hold 7, for another 21 (or 72 and 14). Interdictors hold 16 fighters for another 48 fighters.

This leads your Imperial Battle Group to contain 21 capital ships and 429/446 fighters (35.3 squads/11 wings or 37 squads/12.3 wings, approximately). If you wish to add Gozantis then you must add 4 squads for every one. Let's add 3, both because it adds an additional squadron, and because 3 Gozantis are a decent picket for a battle group, as defined by the Alliance Battle Group discussed above. This then leads you to have 21 capital ships, 3 support ships, and 441/458 squads.

Putting your two battle groups side-by-side, we have:

Expanded Minimum:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 6 fighter wings: 26 ships, 216 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Maximum:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 12 fighter wings: 52 ships, 432 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~13 wings: 24 ships, 458 fighters.

Given the overwhelming fire-power of the rebel ships I think that the minimum would be the more recommendable of the two (12 MC80s!!!?!?!?! Really? Against 1 ISD????), despite the fighters being out numbered (how many times have the Rebels outnumbered the Imperials in that regard? Besides, the Rebel fighters tend to last longer).

This is still pretty massive, given that thematically the Rebels seldom matched the Imperials for ship numbers, and they here outnumber them. I'd suggest reducing the minimum Alliance Battle Group by half, for a total of 13 ships and 108 fighters (3 MC80s, 3 AFs, 3 EFs, 3 Corvettes, 1 GR-75, 3 fighter wings): 13 ships, 108 fighters. Let's call this the Reduced Battle Group (RBG) . This is still capable of fighting the Imperial battle group, but it's not a sure victory and would be tough (thematic, no?). Anything less is too little, I think, and anything above the previous minimum is too much.

Or, again, you could go with a modification of the original estimate leaving you with the following choices:

Bare Minimum:
Rebel: 2x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing): 8 ships, 72 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Minimum:
Rebel: 2x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 10 ships, 72 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

RBG:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing) + 1 GR-75 : 13 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Median:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 15 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Bare Maximum:
4x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing): 16 ships, 144 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Maximum:
Rebel: 4x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 20 ships, 144 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Minimum:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 6 fighter wings: 26 ships, 216 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Maximum:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 12 fighter wings: 52 ships, 432 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~13 wings: 24 ships, 458 fighters.

Take your pick :D

I hope this helps. . .

Holy moly

5 minutes ago, chr335 said:

Holy moly

Yep. . . took me 2 hours, and I just re-edited it. . .

:)

My apologies for the long post. . .

Edited by NobodyInParticular
'Epistle' requires a certain format. . .

It also occurs to me to point out that the above estimates only consider single ships in place of the 'flotilla': GR-75s being used as the place holder. If you wanted to include several GR-75s and Braha'tok Gunships etc, then naturally the numbers would have to be different. I would do ratios of 1:1, so for every GR-75 you'd also have a Braha'tok, leading the following modifications to the above:

Minimum:
Rebel: 2x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Braha'tok, Fighter Wing): 12 ships, 72 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

RBG:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, Fighter Wing) + 1 (GR-75, Braha'tok): 14 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Median:
Rebel: 3x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Fighter Wing): 15 ships, 108 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Maximum:
Rebel: 4x (Command Cruiser, Assault Frigate, Escort Frigate, Corvette, GR-75, Braha'tok, Fighter Wing): 24 ships, 144 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Minimum:
Rebel: 6 MC80s, 6 AFs, 6 EFs, 6 Corvettes, 2 GR-75s, 2 Braha'toks, 2 , 6 fighter wings: 28 ships, 216 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

Expanded Maximum:
Rebel: 12 MC80s, 12 AFs, 12 EFs, 12 Corvettes, 4 GR-75s, 4 Braha'toks, 12 fighter wings: 56 ships, 432 fighters.
Imperial: 1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~13 wings: 24 ships, 458 fighters.

I would argue that it is VERY common to have multiple ISDs in an Imperial battle group. They are one of the most prolific ships in the fleet.

Tarkin's fleet group in the S1 finale of rebels contains 3 ISDs, along with a handful of flotillas, Thrawn's battlegroup in most episodes includes 2 ISDs, 3 Arquittens, and 2-4 Gozanti.

1 hour ago, Alzer said:

I would argue that it is VERY common to have multiple ISDs in an Imperial battle group. They are one of the most prolific ships in the fleet.

Tarkin's fleet group in the S1 finale of rebels contains 3 ISDs, along with a handful of flotillas, Thrawn's battlegroup in most episodes includes 2 ISDs, 3 Arquittens, and 2-4 Gozanti.

Yep, based on the Clone Wars series the standard republic fleet was 3 Venators and seldom anything else. The imperials seem to have continued that tradition, with there always being 3 ISDs in a fleet, or 2 ISDs and support ships.

Here:

Imperial Navy Tactical Organization

and

Line of Battle

I'll try to make up an Imperial battle group like I did above for the Rebels, in case it interests you.

Similar to the Rebel Alliance, the Imperial Navy was made up of Lines and Squadrons, but instead of continuing from there they merely gave different classifications to different sized Squadrons. The lines varied in size:

Attack lines consisted of either 3 heavy cruisers (but something smaller than a VSD) or 6 light cruisers and 6 frigates. As far as I know, there are no canon Imperial frigates, so perhaps GSDs, Arqs and Raiders would suffice? This leads to: 3 ships, 2 wings (72 fighters) or 12 ships, 1 wing (30 fighters)

Heavy attack lines basically added VSDs (rarely) to the above and removed the frigates:

Minimum:
Option 1:
1 VSD, 3 GSDs, 2.6 wings: 4 ships, 96 fighters.
Option 2: 1 GSD, 3 Arqs, 1 wing: 4 ships, 39 fighters.
Option 3: 2 GSDs, 2 Arqs, 1 wing: 4 ships, 34 fighters.

Maximum:
Option 1:
2 VSD, 6 GSDs, 5.3 wings: 8 ships, 192 fighters.
Option 2: 2GSD, 6 Arqs, 2.6 wings: 8 ships, 78 fighters.
Option 3: 4 GSDs, 4 Arqs, 1.8 wings: 8 ships, 68 fighters.

Pursuit lines were made up of Light Cruisers, corvettes, and frigates: 4-10 ships. No VSDs.

ISD lines were literally 1 ISD.

Now, different lines were used to make up different squadrons, and these squadrons were used for different purposes. Light Squadrons were for patrol, Heavy squadrons (2 Heavy Attack Lines and sometimes 1 Attack Line) attacked planets were the enemy was known to operate. If excessive force was necessary, the Heavy Squadron would consist of 3 heavy attack lines and 1 skirmish line.

Battle Squadrons were the next biggest Squadron, and consisted of 1 ISD supported by at least 3 lines: 2 attack lines and 1 pursuit line, for an average of 18 ships. A rough creation using 2 attack lines of GSDs and 1 pursuit line (a light Attack line, if you will):

Battle Squadron Maximum:
Option 1:
1 ISD, 6 GSDs, 6 Arqs, 4 Raiders, 6.8 wings: 17 ships, 246 fighters.

Unfortunately there are no lines or squadrons bigger than this that only contains ships. Anything larger also contains battle stations. Furthermore, canon sources have no Imperial fleet structure beyond stating that 4-6 ISDs were typically gathered together in fleets, but the structure of fleets was fluid owing to ships being assigned as needed.

As such, much as I would have liked to, I cannot go as in depth here as I would have liked based purely off of legends or canon data (odd, no, that the rebellion had a clearer structure?). Therefore I’ll go off the proper track and use yours as a base. I must say it seems pretty good, but as more ISDs seem desirable, I think it may be altered somewhat. Now, ISDs were usually grouped into 3s, as I stated a couple posts ago, or 2 and some support ships. We’ll look at both options.

Original Battle Group:
1 ISD, 2 VSD, 3 Interdictors, 4 Quasars, 2 Glads, 3 Arqs, 6 raiders, 3 Gozantis, ~12 wings: 24 ships, 441 fighters.

If we wish to increase the amount of ISDs, and keep somewhat to canon, then we have seen 2 ISDs together a Gozanti or light cruiser for support, or 1 ISD and 2 Arqs. We’ll merge the two options into 1 ISD and 2 Arqs being the standard, accompanied by 1 Gozaznti. We’ll call this ‘Fleet Core’ and multiply it by the number of ISDs we want. So, for 2 ISDs, we’ll double the numbers. This leads to 2 ISDs, 4 Light Cruisers, 2 Gozantis. Again, Arqs are light cruisers, GSDs are medium, Interdictors are heavy, Quasars are carriers, Raiders are corvettes. So, we have your 2 ISDs. No heavy cruisers, no corvettes, no carriers, no VSDs. We have 6 combat ships and 2 Gozantis. We need some extra muscle. A heavy attack line as support vessels seem like a good idea, so we’ll keep those. 3 Interdictors seem a bit much, both for their lack of might and because they were traditionally rare. So we’ll take 1. We now have:

Battle Group Minimum:
2 ISDs, 2 VSDs, 1 Interdictor, 3 GSDs, 4 Arqs, 2 Gozantis, 6.7 wings: 14 ships, 244 fighters.

This is all well and good, but still light on ships and fighters. So in keeping with your original theme we’ll up the GSDs and heavy cruisers to 4 and 2, since we need this to take planets and trap fleets:

Battle Group Median:
2 ISDs, 2 VSDs, 2 Interdictors, 4 GSDs, 4 Arqs, 2 Gozantis, 8.1 wings: 16 ships, 292 fighters.

Now we are getting somewhere. This nicely makes a standard ‘line’ of 1 ISD, 1 VSD, 1 Interdictor, 2 GSDs, 2 Arqs, 1 Gozanti, 4 wings: 8 ships, 146 fighters.

Going back to what we said before, a battle squadron has at least 3 lines. We’ll ignore the specific type, much like late republican Roman legions retained the 3 lines but did away with the Hastati, Principes, and Triarii:

Modified Battle Squadron:
3 ISDs, 3 VSDs, 3 Interdictors, 6 GSDs, 6 Arqs, 3 Gozantis, 12 wings: 24 ships, 428 fighters.

This is very similar in numbers to your original: 24 ships, and 3 less fighters. But wait! We have no Quasars! Or Raiders! As I said before, 3 Interdictors seem a bit much, don’t you think? And 3 VSDs? Those pondering things? Well, we need 2 Interdictors to trap our enemies. But now we have 3 heavy, 5 medium, and 12 light ships. . . bit of an imbalance there, right? So let’s instead keep 2 ‘attack lines’, add in a ‘picket line’ of 2 raiders, and replace 1 Interdictor with 2 carriers. Why? Well let’s see what we have:

Modified Battle Squadron II:
2 ISDs, 2 VSDs, 2 Interdictors, 2 Quasars, 4 GSDs, 4 Arqs, 2 Raiders, 2 Gozantis, 10.7 wings: 20 ships, 388 fighters.

Ok. Well we already said we wanted 3 ISDs. These will be the backbone of our fleet. So let’s add another Fleet Core:

Modified Battle Squadron III:
3 ISDs, 2 VSDs, 2 Interdictors, 2 Quasars, 4 GSDs, 6 Arqs, 2 Raiders, 3 Gozantis, 13.6 wings: 24 ships, 474 fighters.

This is looking a bit more like your original: Same amount of ships, more squads. And more ‘traditional’: 3 ISDs, few Interdictors. I am however of the opinion that we have too few picket ships and too many light support ships, so instead of adding a 3rd Core I think we’ll add a Modified Core:

Modified Battle Squadron IV:
3 ISDs, 2 VSDs, 2 Interdictors, 2 Quasars, 4 GSDs, 4 Arqs, 4 Raiders, 3 Gozantis, 12.8 wings: 24 ships, 464 fighters.

We now have 2 Attack Lines, 1 Modified Fleet Core, 2 Carriers and a picket line. The picket line protects us from enemy fighters, light attack craft, and serves as a scout line as well. The carriers are the primary providers of fighter support to our fleet. Yes, the ISDs provide more fighters, but the carriers are focused on countering enemy fighters and fighter coordination. They direct what the ISDsdeliver, since the ISDs are focused on destroying the enemy capital ships. The MFC provides 2 more corvettes to be used as support craft, pursuit craft, anti-fighter, scout, etc. The ISD then joins the other 3 in theclassic spearhead to create a rally point for the rest of the fleet. Or, for example:

Raider Raider Goz Raider Raider
Arq GSD ISD GSD Arq
Arq GSD Q VSD ISD ISD VSD Q GSD Arq
Int Goz Goz Int

Again, this is more in line with your original and the standard 3 ISDs. It’s also more likely to survive the Rebel Battle Groups created above. Personally I think this one is the best, but of course it’s your choice. Could you do me the favor of telling me what you end up going for, if you do, for the two factions' battle groups? If you have any questions, ideas, comments or criticisms please let me know, creating navies and armies is one of my favorite pastimes, along with creating scenarios and campaigns to control them in. :)

Edited by NobodyInParticular

I was just doing it for fun basing the imperial battle group along modern naval battle groups.

The logic being the group is built around one central capital ship and the rest providing some form of support for the central capital ship. It was harder to do that for rebels/New Republic because they didn't really have any capital ships that played a central role in a fleet ( at least not at the time I originally created the battle group for the old Rebellion strategy game)

Ah, OK. :)

Well then thanks! It was indeed an entertaining bit of fleet construction.