Resilience Check and LTC

By Akailis, in WFRP Rules Questions

Just trying to nail this down, because if it isn't (like all healing the game) would be exploited since there is supposed to be somewhat limited healing, instead of pulling a wolverine and regenerating themselves all the time.

Does this sound right. (Based on Page 64)

Full nights rest = Heals # wounds = Toughness rating.

Resilience: (1- Can this be used daily? Only says it can for LTC. 2- Does this stack with full nights rest?)

Difficulty - Easy 1D/Light Wounds, Average 2D/Critical Wounds. (Can be made harder by GM disgression)

Light wounds - I assume it's a check with the # of success' = wounds healed. (Maybe even up to toughness? The book mentioned resilience vs critical wounds, and vaguely gives off the impression it can be done for light wounds as well but gives no equation from what I read, only goes into detail for critical.

Critical Wounds - May recover from a critical wound equal or less the severity rating from success rolls. (Success = 1 Critical becomes a normal) + normal wounds healed from any # of boons generated.

Resilience + First Aid:

First aid check vs difficulty rating of the wound. (+GM disgression) Resilience check gains 1 fortune dice for every success generated on the F.Aid check. (If 2 or more boons are generated, add 1 more fortune dice)

Resilience + Medicine:

Medicine check vs difficulty rating of the wound. (+GM disgression) Resilence check gains 1 expertice dice. (If 2 or more boons are generated, add 1 more expertice dice.)

F.Aid/Medicine Check on yourself:

+ 1 challenge dice (or more, GM disgression)

Resilience + LTC: (Can be used daily if under the care of LTC)

Difficulty - Simple 0D/Light Wounds, Easy 1D/Critical Wounds. (Can be made harder by GM disgression as it's 1 less difficulty then normal under LTC)

Medicine trained LTC = +1 expertice die

Can heal normal wounds = # success' generated or Recover from a critical wound with success' equal or less than the severity rating of the wound.

F.Aid/Medicine in combat: (Must be engaged with target, First aid can be used only once per encounter, story mode = per scene or GM disgression)

F.Aid = F.Aid check vs difficulty rating of the wound. (+GM disgression) # Success' = # of normal wounds healed up to targets toughness.

or

# Success' must be a min = severity rating of critical wound. If so, the card critical effects are ignored for the day. If not healed. returns to play the next.

Medicine = Cannot be performed in encounter mode.

F.Aid and Medicine Failure

(normal wound) F.aid failure of 2+ banes = 1 stress and 1 fatigue.

(critical wound) F.aid failure of 2+ banes = 1 wound, 1 stress and 1 fatigue.

(normal wound) Medicine failure of 3+ banes = 1 stress and 1 fatigue.

(critical wound) Medicine failure of 3+ banes = 1 wound, 1 stress and 1 fatigue.


Draughts (Max 1 per day)

(normal wounds) # Success' based on the amount of dice rolled below = amount of wounds healed.

(critical wound) If # Boons generated are equal or less than the severity rating, the player can choose to turn a critical wound into a normal wound.

Quality

Poor - 3d (Fortune Dice)

Average - 4d (Fortune Dice)

Superior - 5d (Fortune Dice)

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It's long I know,but i needed to be sure and accurate before I'm either wrong by assumption or get flamed. At best I think this could help others as a summary if it's anywhere's close to right.

Off topic - And what the hell is resilience anyway? This to me this sounds like the urge to repel or "tough out" a wound through sheer resistance/tuffness, not have the wound heal and close up because i grit my teeth in the morning and regenrate itself. lol

Sorry for the book, I could have organized it a bit better too.

The rules say:

"For every full night’s rest a character receives, he recovers a number of normal wounds equal to his Toughness rating.
The character may also attempt a Resilience check."

So overnight rest stacks with the resilience check. And you can make one resilience check after every full night's rest.

The wording difference between long term care and general rest is a bit confusing tbh. One interpretation would be that you get an extra Resilience check while under long term care (during the day, as "daily" would indicate) while the normal General rest check is connected to getting a proper night rest. I think the long term care check (which is way better than the general rest check) is supposed to take the place of the general rest check, but it's not crystal clear in the rule book.

Yeah I agree as well that LTC Resil check takes the place of a normal one and the wording in the book on this is a little vague. As well as the resil check on normal wounds. How did you take that one since it's not even mentioned and just jumps into critical wound resil checks, yet refers back to it indirectly as if it's possible. Probably another GM decision. I often wonder if they leave them out on purpose for this very reason or they just didn't thoroughly try their rules before publishing.

How do you invision resilience? Would it be a spurt of natural body regeneration?

Also, I take it either no one wanted to read all the rules or their pretty much correct lol

I think the conception is that wounds are fairly easy to recover; it's more like being winded, battered and bruised. The Criticals are the more lengthy, hard to heal injuries, and the really gory, bloody things (of v1 & v2 fame) are more the results of multiple criticals leading to death. Taking a modern equivalent, a boxer of wrestler isn't able to continue fighting all day long without wearing themselves down to the point of exhaustion and true injury, but after a good night's rest, they'll likely be able to go at it again.

The way I've been handling long term care is to replace the standard recovery check, but is only available when the PC is checked into an appropriate setting (e.g. a ward in a shallyan temple, or under the 24 hour care of the local wise-woman ).

When lightly wounded you still only recover wounds based on boons rolled on the daily resilience check; this is covered in the FAQ.

I also wonder if the LTC roll is in addition to, rather than replaces the daily check?

Although the LTC roll is a bit better, it still only heals wounds OR a critical, and significantly has no benefit for any boons rolled.

So i think, although i could be wrong, that when in long term care you make two rolls one for the daily check (successes heal criticals, boons heal wounds) and the other for long term care (successes heal more wounds or another critical, boons do nothing)

i guess it could be one roll where the number of succeses is applied twice, once to heal a critical, and then once again to heal either wounds or another critical?

other than the auto expertise die (for medicine trained) and the reduced difficulty, the LTC roll isn't that much improved over the regular resilience roll is it?

....thinking about this further though, are the rules trying to say that you make one roll, but with LTC you can use successes against either wounds or a critical, plus the boons get applied to heal wounds...?

It's still a tad confusing, isn't it!!?

pumpkin said:

When lightly wounded you still only recover wounds based on boons rolled on the daily resilience check; this is covered in the FAQ.

Really, what page? I must be missing it.

pumpkin said:

I also wonder if the LTC roll is in addition to, rather than replaces the daily check?

Although the LTC roll is a bit better, it still only heals wounds OR a critical, and significantly has no benefit for any boons rolled.

So i think, although i could be wrong, that when in long term care you make two rolls one for the daily check (successes heal criticals, boons heal wounds) and the other for long term care (successes heal more wounds or another critical, boons do nothing)

Althought that does make sense, it does seem a little too much and also I can't really visualize it. Getting out of bed after my normal nights rest, having whatever my body healed overnight do its thing. Then I strain a bit and my wounds are magically healed (even to the point of critical) and then what I don't get sodder on over to my conforting priests resting quarters and get tended too again lol.

pumpkin said:

i guess it could be one roll where the number of succeses is applied twice, once to heal a critical, and then once again to heal either wounds or another critical?

other than the auto expertise die (for medicine trained) and the reduced difficulty, the LTC roll isn't that much improved over the regular resilience roll is it?

lol nope

pumpkin said:

....thinking about this further though, are the rules trying to say that you make one roll, but with LTC you can use successes against either wounds or a critical, plus the boons get applied to heal wounds...?

It's still a tad confusing, isn't it!!?

I think although that seems as far from the wording as possible, it seems the most logical.

RE: FAQ page 6 rest and recovery clarification.

having re-read the section a couple of times, i am going with a single resilience roll, boons = wounds and successes = criticals. If you are in long term care you can use the successes to heal a second critical OR apply them to heal additional wounds, effectively applying the results of a single roll, twice.

pumpkin said:

RE: FAQ page 6 rest and recovery clarification.

having re-read the section a couple of times, i am going with a single resilience roll, boons = wounds and successes = criticals. If you are in long term care you can use the successes to heal a second critical OR apply them to heal additional wounds, effectively applying the results of a single roll, twice.

This is my interpretation as well. One check with standard results and additional results as indicated.