[CCL] Hawkbat's Stolen Intercepter

By Rakaydos, in X-Wing

Yet another Custom Card League entry, this one follows the Sabine Tie format- a ship that aready exists in another faction, with all unique pilots. I take this as an opportunity to offer up upgrades that can help underperforming imperial ships without competing with other imperial entries.

gCh3NQz.jpg VZIqSJx.jpg

Kettch was played by Wedge Antillies, and shares his PS and rebel pilot ability, while General Kargin was played by Lt. Face Loran, a charismatic child star. Face is a decent pilot, but in the Intercepter frame it's normally difficult to be useful if you cant crack PS8 with a PTL effect. (edit: just altered his pilot ability to be a bit less overpowering.)

8nGZ2Ip.jpg PWxT5JE.jpg

Lt. Dissek is really Kell Tainer, a mechanic and commando. He's really an excellent pilot when nobody is counting on him, earning him a higher PS, but his ability here is to hotwire away ship criticals. Morrt is actially the gammorian Voort saBinring, who's unnatural spacial awareness leads him to directing better pilots into shots they would not have otherwise known about.

Qatya Nassin (alias of Shalla Nelprin ) and Captain Seku (alias of Dia Passik ) didnt make the cut.

Upgrades:

GwRzVlc.jpg

I've talked about this card before- a low and mid PS intercepter buff. it gives action economy to low PS intercepters that cant equip PTL, (edit) and shuts itself down if someone DOES try using ptl with it, like Fell. As a title, it cannot be combined with Royal guard, and though it doesnt shut off when blocked, it does shut off if you stress it, using the same tools you use to shut down PTL.

rJJQVOi.jpg

Intended for rebels who lack barrel roll, this offers a more powerful maneuver at the cost of a stress. Imperial craft ignore the stress, but pay 3 points for Lt Lorir's pilot ability.

QRVdGNa.jpg

Give up your modification, gain PTL for repositioning only. This is actually intended for the Tie Punisher- giving Deathrain and Redline the ability to use their native boost and their action-dependant pilot abilities at the same time, just like Advanced Slam. But small base, low PS arcdodgers in all 3 factions will appreciate being able to trade EPT for modification.

Efjuy3E.jpg

Bring back the 8 tie swarm with a 0 cost modification that's worth half a point- since they're not using that slot anyway, it's a straight buff to the cheap ties and an awkward inclusion for anything with shields, which is everything that's actually worrying in imperial right now.

Edited by Rakaydos

I would give Kettch a different ability. So far all of the pilots that have crossed factions have gotten new abilities in the process

General Kargin is broken.

24 minutes ago, VanderLegion said:

I would give Kettch a different ability. So far all of the pilots that have crossed factions have gotten new abilities in the process

20 minutes ago, ObiWonka said:

General Kargin is broken.

I'm open to ideas. Kettch is in the weird place of pretending NOT to be the same pilot he is in another faction, but he really is. I had no idea what to stick Face with, so my random leadership ability is entirely negotiable.

I hate advanced training. The Interceptors dial is already very good, the only thing this would do is make them psudeo defenders.

There's an X-Wing pilot who takes the luxury of a damage for that same effect, a T-70 has to be range 1, or an ARC pilot who gets to do HALF at what your card allows ANY interceptor to do.

On top of that, they gain a focus token if not stressed? So Soontir will always have two focus...great...fantastic...it's not like he's easy to kill anyway...

I wouldn't mind that part providing it didn't work for a PS9 or higher pilot, AND that you cannot get that token when blocked. The fact that I can block an interceptor and they still get a focus token just makes it a bit too good for my liking, much like X-7 defenders, it rewards them even though I outflew them?

Edited by Ebak
24 minutes ago, Ebak said:

I hate advanced training. The Interceptors dial is already very good, the only thing this would do is make them psudeo defenders.

There's an X-Wing pilot who takes the luxury of a damage for that same effect, a T-70 has to be range 1, or an ARC pilot who gets to do HALF at what your card allows ANY interceptor to do.

On top of that, they gain a focus token if not stressed? So Soontir will always have two focus...great...fantastic...it's not like he's easy to kill anyway...

I wouldn't mind that part providing it didn't work for a PS9 or higher pilot, AND that you cannot get that token when blocked. The fact that I can block an interceptor and they still get a focus token just makes it a bit too good for my liking, much like X-7 defenders, it rewards them even though I outflew them?

Keep in mind that a tie intercepter is NOT a defender. 21+ points for 3 hull is a lot to lose from 1 bad move, especially compared to 30 points for 6 health. Adding on that a focus token is less reliable than an evade token, I feel that being able to survive a bump is a good thing for a ship that's giving up Royal Guard's extra defence.

The thing about the stress canceling is that it's not reliable. You dont know, when you use it, wether it's going to work or not. If it works, great, you're awesome. if it doesnt, you just shut off your OWN free token.

Also, soont doesnt get to double dip- either he's stressed and the title doesnt trigger, or he never got stressed, and his ability doesnt trigger.

(also, what if it's their alpha squadrons that outflew and blocked you, like Morrt is designed to do? are you suggesting they lose their free token if THEY block YOU?)

Edited by Rakaydos

While I do congratulate for your forward thinking, but a lot of these are power creep gone mad.

Kargin has auto coordinate at a certain range.

Advanced Training is Mindlink as a title

Fine Engine Control gives PTL Interceptors 3 action... Carnor and Soontir barrel rolling, boosting and focusing wouldnt be broken at all.

I do like your panel idea though.

I think you have some great ideas, it's just that some of your upgrades will make some pilots stupidly OP. With Royal Guard TIE you can still get Autothrusters plus FEC.

This is creative....

.....but the ability for Scum to have TIE Interceptors is a horrible abomination. Shame.

The Interceptor Only upgrade ideas are cool ?

Edited by clanofwolves
6 hours ago, Archangelspiv said:

While I do congratulate for your forward thinking, but a lot of these are power creep gone mad.

Kargin has auto coordinate at a certain range.

Advanced Training is Mindlink as a title

Fine Engine Control gives PTL Interceptors 3 action... Carnor and Soontir barrel rolling, boosting and focusing wouldnt be broken at all.

I do like your panel idea though.

I think you have some great ideas, it's just that some of your upgrades will make some pilots stupidly OP. With Royal Guard TIE you can still get Autothrusters plus FEC.

Kargin I grant. Still looking for other ideas there.

Advanced training is strong, but it's also ship specific, and for a ship that has been the whipping boy of the meta since Black Market Slicer tools dropped. The cost may need work, but that's going to take playtesting, and it's easier to nerf after testing than buff.

Carnor and soont with 3 actions, sure, but they're giving up Stealth device/hull upgrade/targeting computer, and we all know how the Palp nerf affected them. If this card is overpowered, so is Fire Control system, Advanced Slam, Outlaw Tech, and probably a few more. (not saying they arnt, I'm saying they exist.)

I am aware these cards are a powerful buff to some infamus pilots. But I also note that those infamus pilots have done nothing RECENTLY.

Changed the ability for general kargin. Reduced the pilot skill to make the new ability less powerful, but kept the cost up. Also, loowers PS intercepter with an ept slot.

VZIqSJx.jpg

Potential nerfed version of Advanced Training. Sorry Lt. Lorir and Tetran Cowl.

GwRzVlc.jpg

There's no gamble anymore- if you Kturn, use PTL, fly through a debris, or get attacked with a stresshog, your free token shuts off.

There's no "Fake defender" kturn gamble, and the free token can be reliably shut off by anything you bring to stress an enemy mindlink.

So, you'd like a Soontir that can do two actions plus a boost plus gets a guaranteed focus every turn plus autothrusters or free defensive reroll.

1 minute ago, Ulf Beorstruk said:

So, you'd like a Soontir that can do two actions plus a boost plus gets a guaranteed focus every turn plus autothrusters or free defensive reroll.

And he'd still lose to Fenn Rau.

Also, pretty sure you are illegally putting royal guard with advanced training.

Bumping once with the General Kargin and Advance Training nerfs.

Final bump before submission is locked.

On 30/04/2017 at 4:07 AM, Rakaydos said:

gCh3NQz.jpg

Yub, yub, Commander

On 4/29/2017 at 10:07 PM, Rakaydos said:

MWV2icT.jpg

Bring back the 8 tie swarm with a 0 cost modification that's worth half a point- since they're not using that slot anyway, it's a straight buff to the cheap ties and an awkward inclusion for anything with shields, which is everything that's actually worrying in imperial right now.

I'm thinking you could change the sentence "If this attack does not hit ..." to "If you do and this attack does not hit ..."

That way, you suffer the stress only if you choose to re-roll and it makes the difference between hit and miss. As written, it could be interpreted to mean you suffer the stress even if the attack whiffs and a re-roll isn't necessary.

Efjuy3E.jpg typofix

QRVdGNa.jpg a PTL for blockers too low PS to have an EPT slot. cant be used to turtle, point cheaper.

I dislike the pilot cards, because heresy. The upgrades are fun tho