If you were going to give large ships a cloak how would you errata the decloak rules?

By Marinealver, in X-Wing

So what would happen if large ships were able to cloak?

eg04ythqmti_o_nostalgia-critic-james-and

Okay, now no need to point your blasters at me, just here me out.

So obviously the standard decloaking rules won't work for large ships. So how would you change it? For me this is what i would propose.

Large ships use the 1 instead of the 2 for decloaking maneuvers. So going forward would not be any faster than a small ship. As for lateral movement it would still be thee decloak/small ship barrel roll not the large ship decloak but with a 1 movement template instead of a 2 movement template it wouldn't be as much of a decloaking move.

How would you change it?

No ship that large has a cloaking device!

... standard large ship 1-template barrel roll or boost.

36 minutes ago, Marinealver said:

So what would happen if large ships were able to cloak?

eg04ythqmti_o_nostalgia-critic-james-and

Okay, now no need to point your blasters at me, just here me out.

So obviously the standard decloaking rules won't work for large ships. So how would you change it? For me this is what i would propose.

Large ships use the 1 instead of the 2 for decloaking maneuvers. So going forward would not be any faster than a small ship. As for lateral movement it would still be thee decloak/small ship barrel roll not the large ship decloak but with a 1 movement template instead of a 2 movement template it wouldn't be as much of a decloaking move.

How would you change it?

I made this Rules Card for a custom expansion pack.

XAUwxMP.jpg

A large scum ship, perma-cloaked with Feedback Array and Pulse Ray Shields? Might as well throw APL on there as well.

"I've got a bad feeling about this".

37 minutes ago, Hawkstrike said:

No ship that large has a cloaking device!

... standard large ship 1-template barrel roll or boost.

tumblr_mhvywhn7rd1rv3w3po1_400.gif:P

Edited by Marinealver
3 minutes ago, Stoneface said:

A large scum ship, perma-cloaked with Feedback Array and Pulse Ray Shields? Might as well throw APL on there as well.

"I've got a bad feeling about this".

Yeah, I hope they FAQ this. I don't like the perma-cloak exploit. I may be alone in this but I feel like once the card is no longer equipped to the ship it shouldn't be able to keep the cloak affect.

Large ship, once to shoots, cloak is done .

...and let the FAQ be released from Whisper, the Imps need a Attani-Mindlink weapon.....sadly the Punisher cannot punish them.

The problem with using standard barrel roll rules is the forward/backward movement you get from it. I'd honestly just make the large ship do a normal large ship barrel roll when decloaking. I'd also make it so the cloak only gives 1 agility, maybe 2 but "up to 3". I feel they're usually tanky enough...

Edited by RejjeN
2 hours ago, Bullox said:

Yeah, I hope they FAQ this. I don't like the perma-cloak exploit. I may be alone in this but I feel like once the card is no longer equipped to the ship it shouldn't be able to keep the cloak affect.

While the permanent cloak adds some new challenges to the game and I can see a lot of abuse fof it too. Mux with cloaking, feedback array and the new shield card is going to be a pain.

I understand that FFG has to come up with new "stuff" to keep the game fresh but sometimes I shake my head.

17 minutes ago, Stoneface said:

While the permanent cloak adds some new challenges to the game and I can see a lot of abuse fof it too. Mux with cloaking, feedback array and the new shield card is going to be a pain.

I understand that FFG has to come up with new "stuff" to keep the game fresh but sometimes I shake my head.

Well you can't attack with cloak, also for a defense all it does in 2 extra green dice and any old Whisper or Soontir could tell you that is not enough. A perma cloak is not the same as a Stolen Title. You can shoot at cloaked ships.

I dunno but FFG better figure it out so they can introduce the Carrion Spike as an Imperial HUGE ship. They don't have a whole lot of other Imperial options that are 150m or less. It'll be tricky to give the ship its canon cloaking ability without making it OP, though. Get to work, FFG!

Edited by weisguy119

I would not change it. I don't think it would be that big of a deal.

use the 1 straight makes the most sense. If you kept it at the 2 straight large ships would run rampant again if they could get that and EU for a nearly free 5 straight not counting their movement

I almost wonder if you couldn't just displace the ship by one base. To put it another way when you Decloak you'd just set down a new large base right beside the decloaking large and THAT is where the ship actually was. Maybe it doesn't get you the movement that using a template would get you but I'd also have it allow you to be BEHIND where you appear to be.

2 hours ago, Marinealver said:

Well you can't attack with cloak, also for a defense all it does in 2 extra green dice and any old Whisper or Soontir could tell you that is not enough. A perma cloak is not the same as a Stolen Title. You can shoot at cloaked ships.

Feedback and BMST are not attacks. Mux will turn a PS 9 to PS 0.

Everything dies sometimes.

Even with the Stolen Title it can be attcked if your PS is higher. Bombs, BMST and maybe Feedback all can be used vs the Stolen Title.

I made this a while ago

5 hours ago, xulfus said:

I made this a while ago

Like, but since the old cow burns down so easy, maybe 3 is more than enough?

I would say the large ship uses the 2 straight template just like the 1 straight for b-roll... and ends up with only lateral movement, no forward or Back movement, since the 2 speed template would be flush with then side of the base and offer no 'play'. Not sure how I feel about that 2 straight boost for a decloak, tho.

On 4/30/2017 at 5:07 AM, xulfus said:

I made this a while ago

I like this. Much more succinct than my rules card.

My rules card up above is a little vague. It doesn't specify which orientation to use for the maneuver template when performing the decloak barrel roll. I was using it edgewise like you do for small base ships. The reason being is that the displacement for decloaking small ships is much greater than a normal boost or barrel roll. If we were to use the maneuver template length wise for the large ship barrel roll decloak the displacement for decloaking would be no different than just performing a boost or barrel roll. (:mellow: undecided)

Edited by Bullox

I would errata them to "small ship only".

Simple. Don't move the ship at all. Just give it the 2 agility bonus. It's a big ship after all if you look at where the 2 range decloak puts small ships, a big ship would still be seen.

On 4/29/2017 at 3:58 PM, Stoneface said:

A large scum ship, perma-cloaked with Feedback Array and Pulse Ray Shields? Might as well throw APL on there as well.

"I've got a bad feeling about this".

What large Scum ship can equip Pulse Ray Shields?

I'd have the ship use the 1-straight for forward decloak. For lateral movement, place a 2-straight lengthwise on the side of the base, as though you were marking it. Then do your barrel roll off that.

Large ship with 2 agility dice and 1 manuever and large ship BR rules.

Huge ship cannot be target locked and roll 2 additional defense dice when attacked.

On 4/30/2017 at 4:09 PM, Bullox said:

My rules card up above is a little vague. It doesn't specify which orientation to use for the maneuver template when performing the decloak barrel roll. I was using it edgewise like you do for small base ships. The reason being is that the displacement for decloaking small ships is much greater than a normal boost or barrel roll. If we were to use the maneuver template length wise for the large ship barrel roll decloak the displacement for decloaking would be no different than just performing a boost or barrel roll. (:mellow: undecided)

I played around some more with the orientation of the maneuver template. The edgewise orientation really does give the ship a lot of movement. I'm leaning toward just sticking with the normal large ship barrel roll rule.

To add further to this large ship cloaking theme, this is another upgrade I made for my custom expansion pack (with creative input from Quadjumper King).

nYKNU6Q.png

On ‎30‎/‎04‎/‎2017 at 9:05 AM, Bullox said:

Yeah, I hope they FAQ this. I don't like the perma-cloak exploit. I may be alone in this but I feel like once the card is no longer equipped to the ship it shouldn't be able to keep the cloak affect.

What's the perma-cloak exploit?