Scum 4.0 = Fenn/Asajj/Scout

By Greedo_Sharpshooter, in X-Wing Squad Lists

Rooless Mindlink (Version 4.0)

100pts

Contracted Scout + mindlink + Intelligence Agent + Feedback Array (29)

Fenn Rau + mindlink + title + AT (32)

Asajj Ventress + mindlink + 4-Lom (39)

Posted this in my older thread but the ships are new in this version so rebooting the thread here.

I have tested with Zuckuss in the place of Ventress but found his 1 agility die an issue. You want to get max bang for your buck out of that focus every turn. The dial on the starfighter is also NOT great. Having a specialist scout blocker is very useful. I have found the Intel Agent really good. I like the certainty that Feedback Array offers. Ventress is there for durability and added punch. Zuckuss had that too but was more fragile than i wanted. Made a choice between Feedback Array on scout or Latts Razi on Ventress. I wanted both but couldnt find enough points, the list is very tight as is.

your thoughts and feedback are welcome.

Edited by Da_Brown_Bomber

pretty quiet in here...

some related questions which scum players are sorting through...

1) Does the nerf of manaroo mean she is now not viable?

2) The protectorates are imo the best scum ship since the jumpmaster. Is a protectorate list going to be competitive?

3) Will FFG nerf mindlink?

4) Is ordnance worth it?

Ill bite.

To be honest, I think you will be better off with latts on assajj and dropping the intelligence agent.
Latts gives your enemy a headache in terms of prioritizing ships to shoot: Fenn the ace, or Asajj the tank?
That, and the more you play the less you need intelligence agent. It is a nice to have upgrade, but if it hampers your list, then drop it.

Other versions of this list could also feature a palob with TLT, mindlink and a crew to match.

I would say that the nerf of manaroo has brought forth the Uboat again. A lot of people are running Fenn + 2 uboats (1 with k4, the other with boba).
That being said, she is probably still viable, just not as insanely overly picked as before.

Fenn rau is currently the most scary ace in the game, being cheap and able to throw a world of pain into the opponent if they get caught off guard. Of course it is going to competitive.

I do not think ffg will nerf mindlink. It is a good mechanic, that gives action economy to a squad, but locks the users out of some of the better EPT's.
It cannot stack tokens without manaroo (which is now extremely hard to pull off), and it loses its value the more ships gets destroyed in the list.


I would say ordance is indeed worth it, and for scum players, the mindlinked jumpmaster is probably the best bet. It is quite a lot harder to fly than the uboat of old, but can still pack a punch, and with boba fett on board you can deal with whatever upgrades your enemy relies on.

41 minutes ago, ModernPenguin said:

Ill bite.

To be honest, I think you will be better off with latts on assajj and dropping the intelligence agent.
Latts gives your enemy a headache in terms of prioritizing ships to shoot: Fenn the ace, or Asajj the tank?
That, and the more you play the less you need intelligence agent. It is a nice to have upgrade, but if it hampers your list, then drop it.

Other versions of this list could also feature a palob with TLT, mindlink and a crew to match.

I would say that the nerf of manaroo has brought forth the Uboat again. A lot of people are running Fenn + 2 uboats (1 with k4, the other with boba).
That being said, she is probably still viable, just not as insanely overly picked as before.

Fenn rau is currently the most scary ace in the game, being cheap and able to throw a world of pain into the opponent if they get caught off guard. Of course it is going to competitive.

I do not think ffg will nerf mindlink. It is a good mechanic, that gives action economy to a squad, but locks the users out of some of the better EPT's.
It cannot stack tokens without manaroo (which is now extremely hard to pull off), and it loses its value the more ships gets destroyed in the list.


I would say ordance is indeed worth it, and for scum players, the mindlinked jumpmaster is probably the best bet. It is quite a lot harder to fly than the uboat of old, but can still pack a punch, and with boba fett on board you can deal with whatever upgrades your enemy relies on.

thanks for your post MP.

interesting point u raise about Intel Agent. i played two games vs the same list yesterday and i needed it less in game two. so sadly i think i will drop it.

Latts gives Ventress more longevity and can just frustrate opponents in some games creating a nice buffer of evades. iv run uboats a while ago and enjoyed their alpha strike ability and yes i can see them creeping back into tourney lists again now that manaroo has mere mortal powers.

i think my current list is more of a utility list that is average to good versus everything more or less. i like palob alot but i will wait and see how many imperial aces lists pop up in my local meta before i switch to him.

(Version 5.0) Scum Mindlink

100pts

Contracted Scout + mindlink + Feedback Array (28)

Fenn Rau + mindlink + title + AT (32)

Asajj Ventress + mindlink + Latts Razzi (40)

I had just picked up the Parattani list when the nerf hit. So, I have played quite a few games recently, both with the original list (with range-1 Manaroo) and some variations with the extra 2 points you gain with the Contracted Scout. My results have been inconlusive. Its really hard to find 2 points of upgrades that do consistantly better than the extra 2 points you spend on Manaroo, even though she only gives the bonus sporadically now.

I tried Anti-Pursuit Lasers and R4 Agromech and while they both made the Scout better I think a couple of uses of Manaroo would have made the same impact. I didnt bother with the Intel Agent because there arent enough points to make a fully effective Bumpmaster, the 2 point upgrades are better in this case in my opinion.

What I found out while playing the nerfed Parattani version is that I have to make sure I dont get too concerned keeping Manaroo within range-1 of someone. Mindlink ensures good action economy and you dont want the range-1 thing messing too much with your own flying of the list.

I think its actually wise to fly Manaroo agressively now and try to block and make her a bit of a meatshield. She is not the key to the list anymore as Fenn plus Asajj is the best endgame combination now. If you manage to get some range-1 shots with Manaroo while blocking and taking a fair amount of hits while passing off tokens occasionally you are probably in good shape.

6 hours ago, Da_Brown_Bomber said:

pretty quiet in here...

some related questions which scum players are sorting through...

1) Does the nerf of manaroo mean she is now not viable?

2) The protectorates are imo the best scum ship since the jumpmaster. Is a protectorate list going to be competitive?

3) Will FFG nerf mindlink?

4) Is ordnance worth it?

1.) I think she's still very solid. She still made showings at Opens after the nerf.

2.) I agree, and the optimal protectorate list right now seems to be Teroch, Fenn, and a 3rd ship to support. It's usually Manaroo, but it could be others.

3&4) ModernPenguin pretty much covered all I have to say.

What do you think about a 1 point ini bid?

You could go:

Fenn Rau - Mindlink, Title, AT

Asajj - Mindlink, Latts

Scout - Mindlink, Intelligence Agent

As far as I have noticed most Mindlink lists go to 100 Points, what gives you quite a big advantage with your Fenn flying after their Fenn.

6 hours ago, Sixter said:

I had just picked up the Parattani list when the nerf hit. So, I have played quite a few games recently, both with the original list (with range-1 Manaroo) and some variations with the extra 2 points you gain with the Contracted Scout. My results have been inconlusive. Its really hard to find 2 points of upgrades that do consistantly better than the extra 2 points you spend on Manaroo, even though she only gives the bonus sporadically now.

I tried Anti-Pursuit Lasers and R4 Agromech and while they both made the Scout better I think a couple of uses of Manaroo would have made the same impact. I didnt bother with the Intel Agent because there arent enough points to make a fully effective Bumpmaster, the 2 point upgrades are better in this case in my opinion.

What I found out while playing the nerfed Parattani version is that I have to make sure I dont get too concerned keeping Manaroo within range-1 of someone. Mindlink ensures good action economy and you dont want the range-1 thing messing too much with your own flying of the list.

I think its actually wise to fly Manaroo agressively now and try to block and make her a bit of a meatshield. She is not the key to the list anymore as Fenn plus Asajj is the best endgame combination now. If you manage to get some range-1 shots with Manaroo while blocking and taking a fair amount of hits while passing off tokens occasionally you are probably in good shape.

Thanks Sixter. Appreciate your input Like you I'd just cemented Parattani as my weapon of choice and then the nerf nuked it. Something else the scout variant offers is a lower PS blocker. At PS 4 i guess there are a few ships that might move b4 manaroo but i think this is a minimal advantage (this might require a ship analysis of you meta). Could the scout version be a nice counter to those lingerinf Parattani lists still out there? i was already flying manaroo aggressively b4 the nerf and found it the best way to use her, just thrown into the battle. Post nerf this would be even more effective as they would tend to ignore her now, knowing she isnt the linchpin anymore.

I think the addition of Feedback is worth dropping to the generic scout for as aces are everywhere in my meta and having feedback on an expendable ship gives ace players pause for thought and they need to respect that range one buffer a lot more until they know they can take the scout out b4 it returns fire.

i wonder what % of Parattani players will persist with the list post nerf? The answer here lies in how they are flying the list. As you say, its not optimal to keep your support ships close to manaroo... this makes you rather predictable eh? It might be something that needs to be tested and tested so that you get her ability when you plan for it or something that becomes a random boost... both of which could swing the game in ur favour.

Edited by Da_Brown_Bomber
6 hours ago, Biophysical said:

1.) I think she's still very solid. She still made showings at Opens after the nerf.

2.) I agree, and the optimal protectorate list right now seems to be Teroch, Fenn, and a 3rd ship to support. It's usually Manaroo, but it could be others.

3&4) ModernPenguin pretty much covered all I have to say.

thanks for ur input BioP.

was just looking at a list using teroch and fen and Ventress. its very tight. if u drop both titles on the protectorates you get latts razzi on ventress. i know thats questionable but the tradeoff is the extra offense.

On 29.4.2017 at 9:43 PM, Da_Brown_Bomber said:

Rooless Mindlink (Version 4.0)

100pts

Contracted Scout + mindlink + Intelligence Agent + Feedback Array (29)

Fenn Rau + mindlink + title + AT (32)

Asajj Ventress + mindlink + 4-Lom (39)

Posted this in my older thread but the ships are new in this version so rebooting the thread here.

I have tested with Zuckuss in the place of Ventress but found his 1 agility die an issue. You want to get max bang for your buck out of that focus every turn. The dial on the starfighter is also NOT great. Having a specialist scout blocker is very useful. I have found the Intel Agent really good. I like the certainty that Feedback Array offers. Ventress is there for durability and added punch. Zuckuss had that too but was more fragile than i wanted. Made a choice between Feedback Array on scout or Latts Razi on Ventress. I wanted both but couldnt find enough points, the list is very tight as is.

your thoughts and feedback are welcome.

Since you are willing to leave Latts Razzi out of the build I would consider putting ordnance on the Scout. I posted a thread a short while ago whether Latts is essential for Asajj and people generally think she makes a big difference. I was raising the point because I really like the control element of Asajj and sometimes regret relieving the opponent of stress although it makes Asajj tankier. If you can make those 2 points (Latts crew) really count elsewhere in the build I think a mindlinked vanilla Asajj might be a solid choice.

I guess there are a couple of options how to kit the Scout with the 4 points you have freed up compared to the conventional Parattani. Boba Fett crew seems to be popular these days because it can win you games against Kanan/Biggs or Miranda by stripping the TLT.

So, my suggestion would be:

Contracted Scout/mindlink/PlasmaTorps/Boba/Guidance 30 pts

Asajj/mindlink 38 pts

Fenn/mindlink/title/AT 32 pts

I know Protons would be ideal to pair with Boba but the extra point is not there (no chance in hell I would drop the title on Fenn). Crits do come up on the dice naturally so Boba will still trigger every once in awhile. 4-LOM is also an option for 1 point crew. You still have the option of playing Asajj defensively by going focus/evade since you have mindlink or offensive with focus/TL. You will then have to evaluate whether the torp plus crew on the Scout and leaving ships stressed (instead of triggering Latts) makes up for the tankiness of Asajj/Latts coupled with Manaroo.

(Version 5.0) Scum Mindlink

100pts

Contracted Scout + mindlink + Feedback Array (28)

Fenn Rau + mindlink + title + AT (32)

Asajj Ventress + mindlink + Latts Razzi (40)

opting for a more defensive build here. Asajj can turtle behind focus/evade/Razzi which i think is a strong option for those rounds she is put in harms way.

With Fenn seeing so much play right now dropping feedback array for an initiative bid might be an option as suggested by N_Operator

I also like your idea about Fenn Teroch Asajj, however instead of the titles I guess I would rather drop Latts. Not sure about that though.

What about keeping Intel Agent for those unknown opponents and removing the Feedback Array?

Asajj Ventress (37)
Attanni Mindlink (1)
Latts Razzi (2)

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Contracted Scout (25)
Attanni Mindlink (1)
Intelligence Agent (1)
Black Market Slicer Tools (1)

Total: 100

View in Yet Another Squad Builder

I suspect you're better putting Gyros on Assaj than extra upgrades on the Scout.

In my opinion gyros is underwhelming. Since it triggers at the end of the combat phase you are somewhat just telegraphing what you will be doing with your next move while being too late to react to something immediate on the board. Another condition is the 3,4 or 5 speed move to trigger it. I might be wrong but I imagine that in many games gyros will only give Asajj one or two extra actions throughout the whole game in which case I think Manaroo might simply do better.

The best way to spend the points you get from dropping Manaroo down to Contracted Scout is on upgrading Contracted Scout to Manaroo.