Repairs & Wear I believe took the longest for me of the Vehicle Ops Series to get to something I liked. The repairs section is more of an in-depth and structured explanation (in one place) of the core repair rules then something new. Additions include using Spare Parts, which is not required (in fact you could pull out the spare parts rules only when you think it's important - crash landing in a desolate place and must consider where you are getting parts for repairs). Connected to using spare parts are the salvage rules which covers junking out other devices or vehicles for use in making repairs. They could also be used if your PCs get into salvage operations (Space Junkers). For those that like added detail, Repair Resources details what equipment, hired help, and starports are available for varying sizes of vehicles. Finally there's a system for keeping track of long term wear on a vehicle which I think is fun while still keeping within the flavor of FFG's narrative system.
I have a long list of credits for this one including Nashable, Talkie Toaster, Venthrac, Desslok, RebelDave, and Bradknowles. Some unknowingly gave inspiration while others are victims of blatant theft of ideas which I altered to my liking ( Operational Costs by RebelDave especially).
Last thread for now in the series until I complete my Trade document. I'll be going back and making edits where suggested and adding the missing Consolidated Tables section to each document (already completed for Consumables, for example).
Usual Statement: I understand some may not like the added complexity, or the added detail is not needed for their campaign. But, please consider that what may seem complex at first glance (lots of pages) may just be filled with lots of examples and presentation. If you see something that could be a problem for the rules I've presented then please, please comment here. I've play-tested a bit of this, but most of it is very new and yet used. If you do use my rules, please come back for feedback! I will update things as better options or errors are presented. I consider all of these "In Testing".