Aggressor and yv666 list

By Tug-thug, in X-Wing Squad Lists

Was theory crafting to try to come up with something unusual.

Aggressor: · IG-88B (36)
Crack Shot (1)
Heavy Laser Cannon (7)
Fire Control System (2)
Autothrusters (2)
Glitterstim (2)
YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
Engine Upgrade (4)
· IG-88D (1)
· 4-LOM (1)
K4 Security Droid (3)
-- TOTAL ------- 100/100p. --

Any thoughts?

9 hours ago, Tug-thug said:

Was theory crafting to try to come up with something unusual.

Aggressor: · IG-88B (36)
Crack Shot (1)
Heavy Laser Cannon (7)
Fire Control System (2)
Autothrusters (2)
Glitterstim (2)
YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
Engine Upgrade (4)
· IG-88D (1)
· 4-LOM (1)
K4 Security Droid (3)
-- TOTAL ------- 100/100p. --

Any thoughts?

For the YV-666 swap Eval with HLC for Bossk with mangler with his ability it does arso und as much damage as HLC but is more point efficient and gives you options crit vs damage for shields. Zuckuss and Inspiing Recruit are pretty decent but be wary of stressing yourself past two, this further boosts damage output on the YV-666 as it makes opponents re-roll their agility device with IR around two per turn. A score to settle also helps Bossk as he create more crits which by his ability are turns into two hits. So rolling around two Crits per turn with with Mangler and ASTS means four damage and with zukkus and IR the opponent must re-roll two evades every attack meaning they will usually take at least two damage for a three agility ship.

i don't own an Agressor but the build seems solid too me, maybe check out some Bro-Bot builds from back in the day... best of luck with this list ;)

Edited by Quadjumper King
7 hours ago, Quadjumper King said:

For the YV-666 swap Eval with HLC for Bossk with mangler with his ability it does arso und as much damage as HLC but is more point efficient and gives you options crit vs damage for shields. Zuckuss and Inspiing Recruit are pretty decent but be wary of stressing yourself past two, this further boosts damage output on the YV-666 as it makes opponents re-roll their agility device with IR around two per turn. A score to settle also helps Bossk as he create more crits which by his ability are turns into two hits. So rolling around two Crits per turn with with Mangler and ASTS means four damage and with zukkus and IR the opponent must re-roll two evades every attack meaning they will usually take at least two damage for a three agility ship.

i don't own an Agressor but the build seems solid too me, maybe check out some Bro-Bot builds from back in the day... best of luck with this list ;)

I think that is a tough call to make. Bossk requires you to ACTUALLY hit, to make his ability as good as an HLC. What bossk brings to the list is a higher pilotskill.
Moralo gives him a 180 arc to utilize the bro-bot ability. The only actual weakness of this is that it 'only' works in range 2-3.

The Zuckuss suggestion is good, but with the build he is getting the rerolls naturally from IG's ability.

As for the list, I would strongly suggest dropping glitterstim to change your K4 droid to gunner. It gives you the ability to 'triple-tap' (shoot, miss the shot, get a new shot from both IG and gunner.. Unless they changed it!). That, and K4 is just not that good on the YV. If you were to spend 3 points on a ship like that, get dengar instead!