Cassian: x3 Stress Removal - Stressbots, Be Afraid.

By terrymac94, in X-Wing

Correct me if I'm wrong, but Cassian's ability can trigger inspiring recruit to remove 2 stress tokens from a friendly ship at range 1 - 2.

And because inspiring recruit isn't limited, you could run Cassian with 2 inspiring recruits to remove 3 stress off a single target, 1 - 3 stress of himself if he does a green and 1- 2 off friendlies, or 1 stress removed off 3 separate friendlies.

Seem like if built right, he could be a great counter to stress hogs, and flechette cannons or torps!

This may also allow you to use some cards and/or abilities you might otherwise have thought to be too risky with all the stress that's being thrown around in the current meta.

Edited by terrymac94
Previous entry was confusing

Currently, I'm testing Cassian with adv. sensors, Jyn, Recruit, & Predator.

Also trying a points heavier version of this with pro./ion torps with GC for long range damage, possibly with ionization to keep Miranda/other things from zippin' around.

This makes the U's damage output more consistent, even when blocked, and allows him to remove a whole lotta stress :D

Think this combo might be victim to wording. Cassian says HE removes the stress from another ship. inspiring recruit says when ANOTHER SHIP removes a sterss. Since the other ship isn't the one "removing" the stress (just having it removed from them), I don't think it works.

See the ruling in the FAQ on wingman and kyle crew (which is the same situation):

Quote

The ship with Wingman equipped is the ship that is removing the stress token. Therefore, if a ship with Wingman removes a stress token from another friendly ship that is equipped with Kyle Katarn (crew), that ship is not assigned a focus token from Kyle's ability.

11 minutes ago, VanderLegion said:

Think this combo might be victim to wording. Cassian says HE removes the stress from another ship. inspiring recruit says when ANOTHER SHIP removes a sterss. Since the other ship isn't the one "removing" the stress (just having it removed from them), I don't think it works.

See the ruling in the FAQ on wingman and kyle crew (which is the same situation):

Hmm, you may be right, this might be something needing to be brought up for a future FAQ...

Even if it is ruled the same as with wingman not triggering Kyle crew, I still think a Cassian w/Recruit build gives Rebel players a great hard counter to stress builds.

Okay, it's a cute idea, even if it removes two stress. But...

A Rebel build that counters a niche, barely used these days Rebel build? This doesn't seem to have much application.

Call me when we get something that nails regen hard. These days it feels like Ion might be the solution for that. If Ion didn't suck.

Or just, ya know, use Rebel Regen if you play Rebels.

Edited by iamfanboy
32 minutes ago, iamfanboy said:

Okay, it's a cute idea, even if it removes two stress. But...

A Rebel build that counters a niche, barely used these days Rebel build? This doesn't seem to have much application.

Call me when we get something that nails regen hard. These days it feels like Ion might be the solution for that. If Ion didn't suck.

Or just, ya know, use Rebel Regen if you play Rebels.

Do you even forum, bro? :lol:

But seriously, if regen is your issue, just use some plasma torps with GC.

Miranda hates them, U-boats hate them, stressbots hate 'em.

If you wanna work with a consistent ion effect, try deadeye Blount with ion missiles. Guaranteed ion and a damage right there.

Not exactly sure where your meta is @iamfanboy , but stress is (annoyingly) still kicking and very prevalent here in the states.

Yes, stress is on a renaissance, enough so that I'm packing Inspiring Recruit in my TIE/Shuttle - when I bother to bring it, I've been switching it out for other pieces lately. People realized that Kylo crew sucks so they stopped targeting the Bomber. But I tend to go 4-ship lists, so stress on one doesn't cripple my damage output.

I mean, I like the idea, but it's a solution in search of an answer. What Rebel list is so crippled by stress that it can't function, but has 30 points to spare as a fix? Who uses PTL? Corran, if he takes stress then he's fleeing for some extra turns while he regens shields. PTL Poe leans on his greens anyway and probably has a point to spare for Primed Thrusters if stress is a thing. Almost the same thing for regen PTL Norra, but she IS a valid target if you intend for her to tear up the scene - but she's not usually downed by stressbots, and would rather have Biggs as a wingman. Other ships? VCXs can usually spare a crew slot for Hera or Chopper - and probably has FCS anyway. YT1300, valid target - but these days they're being run as suicide attackers, not defensively. Dash, valid target - but he wants to be all over the battlefield, not chained to your U-Wing.

I'm not saying, "Oh, this is terrible," because if this is a solution to your meta then by all means use it. I'm just not sure it's the best use of the U-Wing... yet. I keep wanting to reach for a Heff Tober blocker with Zeb riding along.

22 minutes ago, iamfanboy said:

I mean, I like the idea, but it's a solution in search of an answer. What Rebel list is so crippled by stress that it can't function, but has 30 points to spare as a fix?

Well, it helps to think in terms of action economy, and maneuver predictability.

FCS is great in that area, but not all ships have the sensor slot.

I had been using stress for a long time, and It was pretty rare for me not to table or nearly table a player who had a Poe, YT-1300, Corran, or non Biggs protected Miranda. Heck, it's even been a huge help slaying Decimators.

In fact, stress is the biggest reason why you won't see Poe on the competitive table outright.

Pretty much anything that doesn't have a stress soaking Biggs (or mindlink U-boats, ugh) in it is gonna have a bad time with stresshogs.

3 hours ago, VanderLegion said:

Think this combo might be victim to wording. Cassian says HE removes the stress from another ship. inspiring recruit says when ANOTHER SHIP removes a sterss. Since the other ship isn't the one "removing" the stress (just having it removed from them), I don't think it works.

See the ruling in the FAQ on wingman and kyle crew (which is the same situation):

Reread the cards

- Cassian : At the start of the activation phase, you may remove one stress token from one other friendly ship at range 1-2.

- Inspiring Recruit : Once per round, when a friendly ship at range 1-2 removes a stress token, it may remove 1 additional stress token.

No mention of other friendly so it absolutely should be able to stack with Cassian pilot ability or Wingman ept.

The main problem for the original idea @terrymac94 is "once per round" limiting the extra removal to only one ship. It's still good, just not remove-multiple-stress-from-all-my-ships-at-the-same-time good. I've seen good use of this idea in a stress-hog+Cassian build that lets the stress-hog do k-turn turns by having Cass remove all his stress every turn.