I have Jabba with Fast Hands and 2 Blackmail. I also have 2 Salvage Stands and 2 Imperial Inspection on the board. I roll out Jabba/Blackmail and get 2 resource Jabba dice and 2 disrupt Blackmail dice. I choose to re-roll 1 disrupt Blackmail die and get a discard side. My opponent has 3 resources. When does he get to pay the resources to remove my Blackmail dice?
Not before I get to activate 2 Salvage Stands and remove 2 of his resources.
Not before I get to activate 2 Imperial Inspection and have him put the Holdout Blasters back in his hand, the re-roll to a discard side happens after the first roll that triggers the Imperial Inspection.
Not before I use Fast Hands to resolve the Blackmail disrupt and remove his last resource.
Since he now has no resources, the opponent can’t remove any of the Blackmail dice. He rolls in a naked Jango in response to Jabba’s activation.
Now, let’s say that that the opponent gets to pay a resource after Blackmail dice are rolled. I roll 2 discard dice and he pays 2 resources to remove them immediately, then he rolls in Jango. Or I roll 1 disrupt and 1 discard dice, the opponent rolls in Jango, sees that he only needs one resource for Holdout pay sides and uses 1 resource to remove the one discard, keeping the other one for the Holdout Blaster pay side he rolled.
Lets look at the Salvage Stand and Imperial Inspection while this is happening. Jabba rolls and gets 2 resource Jabba dice and 2 disrupt Blackmail dice. Opponent has 2 resources and immediately pays 2 resources to remove the Blackmail dice. Neither Salvage Stand nor Imperial Inspection trigger. Or…
Jabba rolls in as above. Opponent has 3 resources and Salvage Stand and Imperial Inspection immediately trigger to remove 2 resources and the Holdout Blasters. He uses his last resource to remove one Blackmail die before Fast Hands can resolve it.
To me, the only clean and simple way is to let the Jabba player do all the things he can do on his side that was triggered by him activating Jabba and rolling the dice. Allowing to pay resource to remove the Blackmail dice when they are literally rolled will pretty much make Blackmail dice not work with Fast Hands, Salvage Stand, Imperial Inspection and Dark Presence. If we do the card and dice timing one at a time this will become an nightmare.
Playing Mill already puts opponents on edge (I guess it is less ‘fair’ to lose 2 of your resources then to get ambush cheated for 12 damage you had no way of preventing) so it would be great to get a clear ruling that can be explained to an opponent in a single sentence:
”I do all my card and dice effects on my side first in the order that I choose before you can do any of the card and dice effects on my side, and then you do the card and dice effects on your side. “ So, I roll in Jabba/Blackmail, re-roll it with Jabba's ability, then resolve it with Fast Hands before you can pay to remove the Blackmail dice, after that you can roll in Jango.
What do you think?